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Good Guy Ymir

0 1 6,583
by reach42 updated July 26, 2013

Smite God: Ymir

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Ymir Build

Starter Items

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Blink Rune Blink Rune

Core

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward

Fill Items (AD Heavy)

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Sovereignty Sovereignty
Build Item Stone of Gaia Stone of Gaia

Fill Items (Magic Heavy)

Build Item Bulwark of Hope Bulwark of Hope
Build Item Stone of Gaia Stone of Gaia
Build Item Sovereignty Sovereignty

Fill Items (Balanced)

Build Item Bulwark of Hope Bulwark of Hope
Build Item Sovereignty Sovereignty
Build Item Magi's Cloak Magi's Cloak

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
4 13 14 15 16

Glacial Strike

2 A B
Glacial Strike
2 8 10 11 12

Frost Breath

3 B A
Frost Breath
1 3 6 7 9

Shards of Ice

4 Y X
Shards of Ice
5 17 18 19 20
Ice Wall
4 13 14 15 16

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
2 8 10 11 12

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
1 3 6 7 9

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 17 18 19 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi, I'm reach42, I've been playing Smite for about a year now. Ymir is my second-most played Conquest god and one of the top picks in my heart. I'm currently at 1824 elo, but I also don't play ranked as diligently as I should. Anyway, this build guide is going to be focused entirely around the "standard" way to build and play a tanky Blink Support Ymir, focusing on being a mobile tanky CC Monster. Please enjoy my first smitefire guide! :)

Pros / Cons

Pros

    High CC (a 2.25 second cone aoe stun on a low cooldown!)
    Extremely Tanky
    Good at maintaining objective control (Yeah, sure TRY to steal Fire Giant through my Shards of Ice)
    Actually pretty decent base damage
    A good wall will literally win your team the game

Cons
    Low mobility
    Hard to hit ult in-lane
    A bad wall will literally lose your team the game

Items

Your core build is mark of the vanguard -> reinforced greaves -> breastplate of valor -> health items tailored to the major sources of incoming damage. You'll want to start with MotV, hand of the gods, another item (blink, creeping curse, beads) dependent on who you're facing off against. If you choose to build Blink Ymir, go for the 45 second cool-down blink, as it'll allow you to initiate and chase at a much higher frequency than if you were to build combat blink. Hand of the Gods is vital because it gives you objective control, after all, a well-timed Fire Giant steal can change the entire landscape of a game. Reinforced Greaves are a better purchase than Plated Greaves because the Resolve Passive (30% CC Reduction) would cost 2500 Gold otherwise that you should be spending on wards and active levels. After you finish Breastplate of Valor, focus on upgrading your actives and purchasing wards to get vision around the map before you pursue other fill items. Good "Fill" items are Hide (if the other team has a fed auto-attack reliant ad carry), Bulwark of Hope (good in most situations to be honest, the passive on it is useful as hell), Stone of Gaia (definitely better built as a luxury item AFTER you've built some items with health as a stat, but also handy if the other team has a really fed Magic carry), Magi's Blessing (if you're having difficulty getting your CC off because the other team keeps CCing you), Sovereignty (this is such an expensive item that really you should only get it if you're swimming in unspent gold). You might consider getting Mystical Mark, but really unless you're sololaning as Ymir it just doesn't give you the stats you need.

Skills

Ymir's got one of the best lockdown CC kits in the game, his Frost Breath is great from early to late-game, a well-timed wall can secure a kill or save a teammate from being chased, glacial strike does fairly good base damage and applies a slow, and Shards of Ice has probably the highest base damage in the game, if you can land it. Sometimes I skip wall pre-5 to put another point into Frost Breath, but having the wall ability and not needing it is better than not having it and needing it. A cool Ymir trick is that if you place the wall directly under your feet while walking forward un-slowed, it will put the wall directly behind you. This is Ymir's only escape. If you're being offensive in lane, your combo of abilities will be a Wall to prevent your target from getting too far away from you, followed by Frost Breath, followed by Glacial Strike.

Ranked Play

Wards, wards, wards, wards. After you get Breastplate built, your consumable slots should always have wards in them. Put pinks in well-traveled intersections and greens at important objectives like Gold Fury and Fire Giant. Don't be afraid to roam a little bit, a blink-freeze into midlane can be instant death for your opponent's midlaner, but be careful to not lose out on too much farm. Your job as Ymir is to keep your sidelane carry safe while catching out your opponent's mistakes with careful aggression.

Team Work

Being a team player with Ymir boils down to peeling. This means: don't get tunnel-vision on the low-health backline of your opponents team when you should be keeping your own backline safe with freezes, slows, and walls.

A Special Note Regarding AD Ymir

AD Ymir can definitely be Strong, but he requires so many items to get to that point that really you're just hindering yourself and your team. Any game that you win with AD Ymir is a game that you could've won otherwise with a normal build. Building Magic Power bruiser is also sortof a waste given that Ymir's scaling just isn't all that high. Being unkillable while having CDR to get your abilities off more often is certainly more important. Ymir's passive is really for early-game aggression.

HOWEVER, in special gamemodes like Grab Bag, this goes out the window. Swing away slugger.

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1
Raventhor (158) | July 26, 2013 10:34pm
Try not to make it a wall of text, and go on the guide making section

the items need to be in bb code, along with the skills, and I suggest a tips section. I couldn't even read it due to the wall of text.

http://www.mobafire.com/league-of-legends/forum/mobafire-support/bbcode-guide-783
^bb code guide
http://www.mobafire.com/league-of-legends/forum/build-and-guide-discussion/how-do-i-add-icons-and-images-to-my-guides-and-comments-587
^icon insert/item insert guide
1
TormentedTurnip (96) | July 26, 2013 10:17pm
I really want to give this a +1 because of the title, but I think it needs better formatting.

Try looking at the BBcode guide, adding a few colors (such as green pro's and red con's), and separating out information within each section.

It brings up good points and provides flexible builds, so I think with a little effort in cleaning up the guide it could be very useful!
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