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Sentinel's Embrace
Shoes of Focus
Healing Potion
Mana Potion
Sentinel's Embrace
Shoes of Focus
Sovereignty
Heartward Amulet
Stone of Binding
Spirit Robe
Hide of the Nemean Lion
Breastplate of Valor
Spectral Armor
Bulwark of Hope
Void Stone
Shogun's Kusari
Oni Hunter's Garb
Pestilence
Breastplate of Valor
Chronos' Pendant
Genji's Guard
Shogun's Kusari
Magic Shell
Cloak of Meditation
Cursed Ankh
Heavenly Wings
Chalice of the Oracle
Ward
Sentry Ward
Hand of the Gods
Have fun

Good Fortune
Key Bind: Passive
Any time Ganesha deals a killing blow, the nearest Friendly God receives credit for the kill and Ganesha receives the rewards for an assist instead. In addition, his assist range is increased by 20 and time before he loses assist credit is increased by 5s.
Ability Type: Buff
Radius: 30
Turn of Fate
Key Bind: 1
Ganesha curses his Enemies with his considerable willpower, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage.
Notes:
Ability Type: Line
Damage: 90 / 150 / 210 / 270 / 330 (+55% of your Magical Power)
Bonus Damage Per Stack: 2%
Duration: 3s
Range: 55
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14s
Ohm
Key Bind: 2
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him and increases Physical Protections for all nearby Allied Gods.
Ability Type: Cone
Duration: 1.8s
Protections: 20 / 30 / 40 / 50 / 60
Radius: 35
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13 / 12 / 11 / 10s
Remove Obstacles
Key Bind: 3
Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables.
Ability Type: Dash
Damage: 75 / 120 / 165 / 210 / 255 (+45% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Ultimate - Dharmic Pillars
Key Bind: 4
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.
Ability Type: Ground Target
Damage Per Hit: 95 / 135 / 175 / 215 / 255 (+40% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Protection Reduction: 15 / 25 / 35 / 45 / 55
Radius: 40
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 75s
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Fafnir it doesn't pop until after you turn back to Fafnir so it's useless for diving with the Dragon. The others can be useful but it just always feels like the shields aren't that useful when you can get CDR elsewhere (
your level orders is weird as well.
you are maxing 1-3-4-2
Your 2 is one of the main reason you are playing Ganesha. You get more prots the more levels into it, and you get a shorter CD. This skill needs to be maxed right after your 1.
1-2-4-3
Your dash is pointless, putting points into it only increases the small amount of damage it does. only level this when the game makes you after your unlock it at lv 2.
I noticed you also put Med in our actives. Do not buy med. It scales into the late game terribly, and anti-heal destroys it. The other 3 items are fine.