Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Fenrir guides

Fenrir | Bringer of Ragnarok |

0 0 5,753
by RainingSmite updated October 23, 2015

Smite God: Fenrir

Build Guide Discussion 2 More Guides
Choose a Build: Utility Damage
Utility Damage Jungle Full Damage Less Utility Front Liner Fenrir
Tap Mouse over an item or ability icon for detailed info

Fenrir Build

Conquest Jungle Utility and Damage

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Frostbound Hammer Frostbound Hammer
Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Rage Rage

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 4 8 10 11

Seething Howl

2 A B
Seething Howl
12 13 14 15 16

Brutalize

3 B A
Brutalize
1 3 6 7 9

Ragnarok

4 Y X
Ragnarok
5 17 18 19 20
Unchained
2 4 8 10 11

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
12 13 14 15 16

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 9

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 17 18 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

First God Guide

First off, this is my first individual god guide and I'd love to see what you think!

Fenrir Overall

Fenrir is a very versatile god that can do AMAZING things both in damage and in a cc oriented front liner. He does unreal damage as an auto attack assassin, and can supply much needed damage mitigation and crowd control (cc) as a warrior built god.

USE THE SAME ABILITY LEVEL ORDER FOR ALL THE BUILDS

Fenrir Video Guide


make sure to change the video to 720p to see the proper quality when full screened.

As you can see in this video I explain a lot about fenrir!

Fenrir Jungle In Conquest

Buying items in Conquest

Ok, of course you will want to start with Bumba's Mask which is the main jungler item right now. this will fill the slot of your starter item.

From here we have a few choices. We can A)Get boots 1 and 1 health and mana potion. [not very safe but allows for medium aggression due to grabbing boots earlier]
B)Get Boots 1 and 2 health and 2 mana Potions [resulting in slow gain of full built warrior tabi, but being overall safer build]
C)Grab Bumbas Mask, a damage potion, and health and mana potions till you run out of gold.

Option A: The least aggressive of the starting builds. It doesn't give you sufficient pots to have sustain and be aggressive but you will get warrior tabi as soon as possible (faster than the other starting builds unless your red pot actually causes snowball). This is my preferred build when jungling with most gods.

Option B: A very safe starting build that will allow for a bit of earlier aggression but will slow your ability to get a full Warrior Tabi (40 power and 18% movement speed)

Option C: A hyper aggression build. The train of thought with this starter is to use that extra gold investment to get really fed and snowball quickly with both your items and your level.

Then follow my purchase order in the builds listed above to your situational liking.

Remember
If you need a more damage oriented character but want a safer less damage oriented build, you'll want to go with my Utility Jungle Build

If you want to go all out and hyper carry, feel free to go with the Full Damage Jungle build.

And if you have a squishy solo laner, or if you yourself are acting as the solo laner, you can use the tanky fenrir build that I provided. as a solo laner, fenrir can choose between maxing out his unchained (leap) before he maxes out his brutalize; providing you with quite a bit of clear and poke damage.

Fenrir in the Solo Lane!

Ok, first off let me say something.

a rule of thumb for conquest is

IF YOUR JUNGLER IS SQUISHY! BUILD TANKY! IF YOUR JUNGLER IS TANKY, BUILD DAMAGE!
this method provides your team with a great balance of damage and tankiness!




Fenrir as a solo laner has a lot of choices in the situational build category!

Your build purchase order depends on who you're facing. Typically as fenrir, early in the solo lane you can easily be ganked by the enemy jungler and get a first blood death for the enemy team! so what you really want to do is play pretty safe early. If you are being pressured a lot, feel free to build a protection item as your first item (besides bluestone)

oh yea, bluestone should be your starter item as a fenrir solo lane.

you don't HAVE to get boots first. you can buy midgardian mail first or mail of renewal first if you're taking a lot of physical damage. You can buy Stone of Gaia first if you are taking a lot of magic damage.

if you aren't being pressured very much feel free to go ahead and build warrior Tabi first! (still after bluestone)

Then if you are snowballing quite a bit and getting a lot of kills, then you can proceed to buy jotunn's wrath as your 2nd item choice! However, it's unpredictable going for another damage item after boots because then you risk being too squishy early game.

I recommend mail of renewal after Warrior Tabi

There is nothing wrong with switching out your purchase order to fit the situation!

LIKE I SAID BEFORE
if you have a tanky jungler then feel free to build one of the jungle builds i provided above. that will balance the damage that your team provides. If you have a bellona jungle on your team, and she is building tanky, then there isn't much need in building tanky yourself.

Like I said though, it's all about the situation

Use your leap to clear the wave by jumping in the middle of it (make sure you hit the back archers) and auto attack to finish off the rest of the lane.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
MingePot | October 27, 2015 9:48pm
i prefer soul eater over asi because of the health it gives you, i find i get killed to quickly without some health on fenrir
1
RainingSmite | October 23, 2015 10:45pm
any questions/suggestions leave em in the comment box! make sure to like, comment, subscribe to my youtube channel to see my upcoming god guides!
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved