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Exodia Ra

5 1 6,337
7.7
by Nthng updated December 20, 2022

Smite God: Ra

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Final build

Notes There's not too much to explain here. Movement speed is a broken stat. I build it like this, so I don't have to sacrifice power and pen to get it. If you can hit your ****, you will 1 shot squishes. Lategame ults are INSANE.

After all, Ra is only about good position, if you can't do that and hit at least 70% of your abilities, any full dmg build is useless.

Notes

There's not too much to explain here. Movement speed is a broken stat. I build it like this, so I don't have to sacrifice power and pen to get it. If you can hit your ****, you will 1 shot squishes. Lategame ults are INSANE.

After all, Ra is only about good position, if you can't do that and hit at least 70% of your abilities, any full dmg build is useless.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Charon's Coin Charon's Coin
Build Item Doom Orb Doom Orb
Build Item Spear of the Magus Spear of the Magus

Ra's Skill Order Notes I don't care that much of every single level ability upgrade.
Key moments are: Max your 1 asap and after that, whenever you can, put a point in your ult.

When it comes to 2 and 3, people mostly prefer upgrading 3, but I don'f find it that useful since I build lot of movement speed + Ra passive. I'd rather have good burst on 2, because I can zoom in, drop kit 2 + 1 and zoom back, rather then putting 3 which is mostly countered by antiheal.

GO BIG OR GO HOME

Notes

I don't care that much of every single level ability upgrade.
Key moments are: Max your 1 asap and after that, whenever you can, put a point in your ult.

When it comes to 2 and 3, people mostly prefer upgrading 3, but I don'f find it that useful since I build lot of movement speed + Ra passive. I'd rather have good burst on 2, because I can zoom in, drop kit 2 + 1 and zoom back, rather then putting 3 which is mostly countered by antiheal.

GO BIG OR GO HOME

Celestial Beam

1 X Y
Celestial Beam
1 4 6 7 10

Divine Light

2 A B
Divine Light
3 8 12 15 18

Solar Blessing

3 B A
Solar Blessing
2 11 14 17 19

Searing Pain

4 Y X
Searing Pain
5 9 13 16 20
Celestial Beam
1 4 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 8 12 15 18

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 11 14 17 19

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15s
Searing Pain
5 9 13 16 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Ra Threats

Tap each threat level to view Ra’s threats

Max
4
Major
2
Even
0
Minor
0
Tiny
0

Ra Synergies

Tap each synergy level to view Ra’s synergies

Ideal
4
Strong
1
OK
0
Low
0
None
0

Extended Build

Antiheal (situational)

Notes This is pretty much clear. Same as the first build, just prioritise divine and you will have same dmg output as in the first build.

Notes

This is pretty much clear. Same as the first build, just prioritise divine and you will have same dmg output as in the first build.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Divine Ruin Divine Ruin
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Doom Orb Doom Orb
Build Item Sentry Ward Sentry Ward
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Antiburst (Situtional)

Notes And this one is for countering fking Ne Zha, Loki and similar 100 - 0 gods.

Notes

And this one is for countering fking Ne Zha, Loki and similar 100 - 0 gods.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Book of the Dead Book of the Dead
Build Item Doom Orb Doom Orb

Ra synergies

I just added this chapter so I don't have to add every single hard CC god in synergies section.
You have to always be aware of teammates who have some kind of CC potential. Idealy, you want to stick to your support as much as possible in team fights, use your 1 long ranged when there is hard CC, otherwise, save it when assassins are in your face. Lategame, they are sooo gone if they it it.

Ranked Play

Ra mid should focus on hyper farming. Use your movementspeed to zoom and focus mid harpies so hard, you are willing to die for them.

Also, as you will be able to clear the wave very fast soon, use that to clear the wave even before it's in the middle of the lane and asap go to gank. Speed speed speed, use it.

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League of Legends Build Guide Author Nthng
Exodia Ra
Table of Contents

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