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Deity Sylvanus Support

Support Conquest
7 0 178
8.8
by lestimics updated February 17, 2026

Smite God: Sylvanus

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Sylvanus Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Time-Lock Aegis Time-Lock Aegis
Build Item Dwarven Plate Dwarven Plate
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Situational Items

Notes Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Notes

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Build Item Spectral Visage Spectral Visage

God Aspect De-Activated

Aspect of Grover's Wrath

Attacks: +15% damage to targets debuffed by Sylvanus. Wisp's Heal, Protections and Ultimate Knockup reduced by 40%. Nature's Grasp tethers, dealing damage, slowing, and granting Sylvanus Haste. Gain Anger (+Attack Speed) when Verdant Growth/Ally dies; +2 on Ultimate cast. At 4 stacks, Enrage: +Attack Speed and a free Wisps or Nature's Grasp cast.

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 10 11 12 14

Wisps

2 A B
Wisps
3 4 6 7 9

Nature's Grasp

3 B A
Nature's Grasp
2 15 16 18 19

Wrath of Terra

4 Y X
Wrath of Terra
5 8 13 17 20
Verdant Growth
1 10 11 12 14

Verdant Growth

1 X
Throw a pod that deals Magical Damage, applies Protection Reduction, and Roots enemies hit.
  • If it lands on the ground without hitting an enemy, it grows into a Flower after 6s that grants nearby allies Mana Regeneration.
  • The pod can be destroyed by Basic Attacks, applying Protection Reduction to the destroyer.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 50% Intelligence
Root Duration: 1.5s
Protections Reduced: 5 / 10 / 15 / 20 / 25 + 5%
Debuff Duration: 5s
Bonus Mana Regen: 4
Radius: 1.6m
Range: 7.2m
Cooldown: 15 / 14 / 13 / 12 / 11s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Grown Flowers wilt for 6s when destroyed, allowing them to still interact with Wisps and Nature's Grasp.
Wisps
3 4 6 7 9

Wisps

2 A
Release wisps that restore Health to allies or deal Magical Damage to enemies repeatedly over time. Allies gain Protections while healed.
  • The first Wisp tick deals twice the normal amount of damage and healing.
  • Wisps can revive Wilted Flowers or cause Living Flowers to grant their Protections in an aura.
Heal: 8 / 10 / 12 / 14 / 16
Heal Scaling: 3% Intelligence
Damage: 14 / 20 / 26 / 32 / 28
Damage Scaling: 10% Intelligence
Protection Buff Duration: 5s
Protections: 10 / 15 / 20 / 25 / 30
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Damage and Healing are reduced by 65% when affecting Minions. Seeds are not spawned when hitting Minions.
Nature's Grasp
2 15 16 18 19

Nature's Grasp

3 B
Extend a vine that Stuns the first enemy god hit and Pulls them toward you.
  • Sylvanus can pull Pods to him, granting a Mana aura for 30s. If Sylvanus drops below 40% Health, he consumes the Aura to gain Wisps.
Stun Duration: 1s
Range: 9.6m
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 70 / 65 / 60 / 55 / 50
Wrath of Terra
5 8 13 17 20

Wrath of Terra

4 Y
Slam the ground, Knocking Up enemies in the area and dealing Magical Damage repeatedly over time.
  • If a Pod has been grabbed, consume it to apply Verdant Growth's Protection Reduction.
Damage: 60 / 75 / 90 / 105 / 120
Damage Scaling: 25% Intelligence
Cooldown: 90s
Cost: 100

Additional Notes:
  • Deals damage 6 times over 5 seconds.

Sylvanus Threats

Tap each threat level to view Sylvanus’s threats

Max
0
Major
1
Even
2
Minor
0
Tiny
0

Sylvanus Synergies

Tap each synergy level to view Sylvanus’s synergies

Ideal
0
Strong
2
OK
1
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Sylvanus as Support.

Here are my socials:

Abilities

Sylvanus's Abilities

Passive - Nature's Bounty

When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns.

When you combo with your abilities, you'll be able to collect many seeds and quickly use those abilities again.


Ability 1 - Verdant Growth

Throw a pod that deals magical damage, applies protection reduction, and roots enemies hit.

If it lands on the ground without hitting an enemy, it grows into a flower after 6s that grants nearby allies mana regeneration. If someone destroys the pod with a basic attack, their defenses are reduced.

A very useful skill for easily applying root, and being able to combo with Nature's Grasp


Ability 2 - Wisps

Sylvanus heals all allies around him, in addition to providing defenses and dealing magical damage to enemies repeatedly over time.

Wisps is very useful for health sustain in the laning phase and in teamfights.


Ability 3 - Nature's Grasp

Sylvanus extend a vine that stuns the first enemy god hit and pulls them toward you.

This ability is very good but difficult to hit, so it's important to secure the ability by using Verdant Growth to apply a root. In addition, this ability can go through walls.


Ultimate - Wrath of Terra

Sylvanus slam the ground, knocking up enemies in the area and dealing magical damage repeatedly over time.

This knock-up makes it much easier for your team to deal damage, and you're also immune to crowd control when you use this ability.


Example Combos/tips:

From the distance you can use Verdant Growth to root the enemy > Nature's Grasp to pull him and you can combo to do a lot of damage Wrath of Terra > Wisps.

If you are very close to the enemies you can surprise them by using Wrath of Terra to apply knock up > Verdant Growth > Nature's Grasp to keep them in the same place for as long as possible so your team can deal damage.

How to play Sylvanus

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Verdant Growth, with the adc helping you do it quickly, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • Sylvanus has a very good lane thanks to easily push minions with basic area attacks, and he also creates a lot of pressure with Verdant Growth to root the enemy > Nature's Grasp, also have a really good hp sustain with Wisps.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • It's important to always play with the team because if you manage a good pull with Nature's Grasp, you can force a relic or get a kill. Also, you can peel very well with Wisps and all the crowd control you can provide. Keep in mind that you're a support with no mobility and can be easily picked, but remember that you can use Stampede to escape or engage.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 20:00-25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • The best plays you can make in a teamfight are look for a pull with Nature's Grasp to combo with your ultimate Wrath of Terra to knock up the enemies and let your teammates do damage easily, stay close to your teammates to provide healing and defense with Wisps, and if necessary, use Phantom Shell for peel.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap (If they approach the fire and you have vision with wards, you can look for a pull with Nature's Grasp through a wall to get a kill.) if they're playing far back in their jungle.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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