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Deity Khepri Support

Support Conquest
10 0 642
9.3
by lestimics updated January 31, 2026

Smite God: Khepri

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Khepri Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Screeching Gargoyle gives you magical defenses, cooldown reduction, and most importantly, its active ability allows you to silence enemies in front of you.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Freya's Tears provides you mixend defenses and a lot of cooldown reduction to be able to spam more times your ultimate to revive your teammates Scarab's Blessing.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Screeching Gargoyle gives you magical defenses, cooldown reduction, and most importantly, its active ability allows you to silence enemies in front of you.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Freya's Tears provides you mixend defenses and a lot of cooldown reduction to be able to spam more times your ultimate to revive your teammates Scarab's Blessing.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Time-Lock Aegis Time-Lock Aegis
Build Item Freya's Tears Freya's Tears
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Situational Items

Notes Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Notes

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Build Item Spectral Visage Spectral Visage

Situational Relic

Notes Purification Beads gives you CC's immune when you use.

Notes

Purification Beads gives you CC's immune when you use.

Build Item Purification Beads Purification Beads

God Aspect Activated

Aspect of Laceration

Abduct no longer Pulls enemy gods but Roots them in place with you, dealing constant Basic Attack Damage for the duration.

Khepri's Skill Order

Abduct

1 X Y
Abduct
2 4 6 7 9

Rising Dawn

2 A B
Rising Dawn
1 8 10 11 12

Solar Flare

3 B A
Solar Flare
3 15 16 18 19

Scarab's Blessing

4 Y X
Scarab's Blessing
5 13 14 17 20
Abduct
2 4 6 7 9

Abduct

1 X
Lunge forward, grabbing and pulling backwards the first enemy god hit.
  • This deals Magical Damage.
  • Gain Physical Protection and Magical Protection while pulling a god and for 3s afterwards.
  • The lunge damages enemies you pass through.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 40% Intelligence
Silence and Grab Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 20 / 30 / 40 / 50
Range: 6.4m
Cooldown: 14s
Cost: 60

Additional Notes:
  • Enemies are Silenced for the duration of the Grab.
Rising Dawn
1 8 10 11 12

Rising Dawn

2 A
Roll the sun forward, setting ablaze all enemies it touches.
  • Affected enemies repeatedly take Magical Damage over time.
  • Affected enemies have reduced Physical Protection.
  • Allies hit gain Damage Mitigation.
  • After reaching max distance the sun sets, reapplying all effects in a larger area.
Damage Per Tick: 10 / 14 / 18 / 22 / 26
Damage Scaling Per Tick: 5% Intelligence
Physical Protection Reduced: 5 / 10 / 15 / 20 / 25%
Damage Mitigation: 10 / 15 / 20 / 25 / 30%
Buff and Debuff Duration: 3s
Range: 11.2m
Cost: 50 / 60 / 70 / 80 / 90
Projectile Radius: 1.6m
Explode Radius: 3.7m
Cooldown: 12s

Additional Notes:
  • Damage hits 11 times, hitting every 0.3s.
Solar Flare
3 15 16 18 19

Solar Flare

3 B
Call down the sun's ire, dealing Magical Damage and Rooting enemies in an area.

Damage: 60 / 115 / 170 / 225 / 280
Damage Scaling: 30% Intelligence
Root Duration: 1.25 / 1.3 / 1.35 / 1.4 / 1.45s
Range: 8.8m
Radius: 2.4m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 60 / 65 / 70 / 75 / 80
Scarab's Blessing
5 13 14 17 20

Scarab's Blessing

4 Y
Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location.
  • Blessed allies are cleansed of crowd control effects.
  • Blessed allies receive Strength, Intelligence, and Movement Speed.
  • Blessed allies are Slow Immune.
  • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections.
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Strength: 5 / 10 / 15 / 20 / 25
Intelligence: 5 / 10 / 15 / 20 / 25
Buff Duration: 5s
Revived Health: 20 / 25 / 30 / 35 / 40%
Range: 8.8m
Radius: 2.4m
Cooldown: 110s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Executed allies do not revive.

Khepri Threats

Tap each threat level to view Khepri’s threats

Max
0
Major
2
Even
1
Minor
0
Tiny
0

Khepri Synergies

Tap each synergy level to view Khepri’s synergies

Ideal
0
Strong
0
OK
3
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Khepri as Support.

Here are my socials:

Abilities

Khepri's Abilities

Passive - Fortitude

Every 5s apply a 2% health shield to yourself and nearby allies. Shield duration: 15s

It's useful for the early levels in the duolane to give you and your adc that extra health.


Ability 1 - Abduct

Khepri lunge forward, grabbing and pulling backwards the first enemy god hit doing magical damage.

Enemies are silenced for the duration of the drab and with the active aspect, you'll hit basic attacks while they're in grabbed.

It's a very useful crowd control ability for your teammates to easily apply damage, but be careful because you also expose yourself a lot.



Ability 2 - Rising Dawn

Khepri throws a sun forward, burning enemies hit and dealing constant magic damage 11 times.

Affected enemies have reduced physical protection and allies hit gain damage mitigation.

The greatest utility of Rising Dawn is the reduced defenses to enemies and the mitigations you can give to your allies are very important.


Ability 3 - Solar Flare

Call down the sun's ire, dealing magical damage and rooting enemies in an area.

It's an easy root to aply from the distance, very useful for your teammates to damage an enemy that can't move.


Ultimate - Scarab's Blessing

Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. Executed allies do not revive, for example: Thanatos, Sobek, Achilles.

It's a difficult skill to use, because if you don't use it at the right time, enemies can wait 5 seconds to kill you without being able to revive.


Example Combos/tips:

From the distance you can use Solar Flare to root and then move closer to use Abduct.

To peel your teammates, use your Rising Dawn to deal mitigation damage > you can use Phantom Shell and your ultimate if it is necessary Scarab's Blessing.

How to play Khepri

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Rising Dawn, with the adc helping you do it quickly, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • When you reach level 2, if you manage to push the minions before the opponent thanks to your Rising Dawn pushing minions very well, you can look for a Abduct to do a lot of damage and have your adc contribute damage.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • It's very important to pay attention to your teammates so you can use your ultimate if necessary. Many times it's better to make plays where a teammate is sure to die and you get a kill, but since you have a revive ultimate, you can do this perfectly.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • The best crowd control you can provide in the late game is Solar Flare to root the enemy and allow your teammates to deal damage. Be careful using Abduct because you can die very easily. You need to be aware of your active items and use them at the right time, like Stampede. In addition to always fighting with your ultimate active Scarab's Blessing, because if your ultimate is on cooldown you have to call your team to wait for a teamfight when you have your ultimate again.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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