Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Cerberus guides

Deity Cerberus Support

Support Conquest
7 0 1,572
8.8
by lestimics updated January 31, 2026

Smite God: Cerberus

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Cerberus Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Screeching Gargoyle gives you magical defenses, cooldown reduction, and most importantly, its active ability allows you to silence enemies in front of you.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Sphere Of Negation gives you a lot of magic defense, intelligence and his passive gives you a shield.

Blinking Abyss You can teleport in front of you while you're in combat.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Screeching Gargoyle gives you magical defenses, cooldown reduction, and most importantly, its active ability allows you to silence enemies in front of you.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Sphere Of Negation gives you a lot of magic defense, intelligence and his passive gives you a shield.

Blinking Abyss You can teleport in front of you while you're in combat.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Spectral Armor Spectral Armor
Build Item Sphere Of Negation Sphere Of Negation
Build Item Blinking Abyss Blinking Abyss
Build Item Spirit Robe Spirit Robe
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Situational Relic

Notes Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Notes

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Build Item Phantom Shell Phantom Shell

Situational Items

Notes Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Notes

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Build Item Spectral Visage Spectral Visage

God Aspect De-Activated

Aspect of Souls

Ghastly Breath ticks an additional time for every 3 god souls you have killed but souls no longer heal. Stygian Torment now only knocks up target.

Cerberus's Skill Order

Paralyzing Spit

1 X Y
Paralyzing Spit
2 4 6 7 9

Ghastly Breath

2 A B
Ghastly Breath
1 8 10 11 12

Soul Expulsion

3 B A
Soul Expulsion
3 15 16 18 19

Stygian Torment

4 Y X
Stygian Torment
5 13 14 17 20
Paralyzing Spit
2 4 6 7 9

Paralyzing Spit

1 X
Spit venom with your snake tail that passes through enemies dealing Magical Damage.
  • If your dog heads are alert, they also spit venom.
  • Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used.
  • When all heads are alert the snake tail projectile Stuns targets. The stun is 75% less effective within 2.5 meters.
Damage: 65 / 90 / 115 / 140 / 165
Damage Scaling: 20% Intelligence
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Range: 8m
Radius: 0.56m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Each projectile that hits the same target deals 20% less damage.
Ghastly Breath
1 8 10 11 12

Ghastly Breath

2 A
Your heads release a cone of noxious breath dealing Magical Damage repeatedly to enemies in front of you.
  • Enemies hit have their Magical Protection reduced up to 3 times.
  • Enemies in the center of the breath are Slowed up to 3 times.
  • Firing this ability immediately alerts all your heads.
  • Killing Souls with this ability enhances its damage by 15% for the remaining duration up to 3 times. At 3 stacks the entire area immediately applies 3 stacks of the Slow.
Damage Per Tick: 20 / 30 / 40 / 50 / 60
Damage Scaling Per Tick: 12.5% Intelligence
Slow: 8 / 9 / 10 / 11 / 12%
Magical Protection Reduced: 5 / 8 / 11 / 14 / 17
Debuff Duration: 2s
Range: 5.6m
Cone Angle: 90 degrees
Slow Cone Angle: 30 degrees
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80
Soul Expulsion
3 15 16 18 19

Soul Expulsion

3 B
Leap forward dealing Magical Damage to enemies and severing their souls when you land.
  • Killing a soul Heals you and reduces Soul Expulsion’s cooldown by 2s.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 60% Intelligence
Heal From Gods: 15 / 30 / 45 / 60 / 75
Heal From Minions: 10 / 15 / 20 / 25 / 30
Soul Health: 50 / 60 / 70 / 80 / 90
Range: 8.8m
Radius: 2.4m
Cooldown: 14s
Cost: 55
Stygian Torment
5 13 14 17 20

Stygian Torment

4 Y
Raise all enemy Gods into the air, severing their souls and dealing Magical Damage to them before pulling them in front of you.
  • Using this ability alerts all of your heads.
Damage: 180 / 255 / 330 / 405 / 480
Damage Scaling: 55% Intelligence
Radius: 4.8m
Displacement Distance: 3.6m
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 90s

Additional Notes:
  • This ability can be cleansed.

Cerberus Threats

Tap each threat level to view Cerberus’s threats

Max
0
Major
1
Even
2
Minor
0
Tiny
0

Cerberus Synergies

Tap each synergy level to view Cerberus’s synergies

Ideal
0
Strong
1
OK
1
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Cerberus as Support.

Here are my socials:

Abilities

Cerberus's Abilities


Passive - Spirit of Death

Each time an enemy is healed near Cerberus, they receive 40% antihealing, and Cerberus is healed for 80% of the healing (without applying the antihealing).

Severing an enemy's soul increases healing stolen from them by 20% for 5 seconds.


Ability 1 - Paralyzing Spit

Cerberus's snake tail spits venom that passes through and damages enemies.

If Cerberus's dog heads are alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an enemy with a basic attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 stuns them.

It is the ability with which you do the most damage and you will push the minions easily.


Ability 2 - Ghastly Breath

Each of Cerberus's 3 heads releases a cone of noxious breath in front of them.

Enemies hit have their magical protection reduced up to 3 times and if you hit them in the center of the breath are slowed up to 3 times.

Using this abilitie immediately alerts all of your heads.

This skill is very annoying because you apply a lot of slow and do a lot of damage.


Ability 3 - Soul Expulsion

Cerberus leap forward dealing magical damage to enemies and severing their soul when you land.

Killing a soul heals you and reduces Soul Expulsion cooldown by 2 seconds. To kill souls you have to hit basic or use Ghastly Breath


Ultimate - Stygian Torment

Cerberus raise all enemy gods into the air, severing their souls and dealing magical damage to them before pulling them in front of you.

Using this ability alerts all of you heads.

This is a perfect abilities to combo with your team because you apply a big CC very easy to follow.


Example Combos:

From the distante (with heads on alert) Paralyzing Spit to stun the enemy > Ghastly Breath to slow > Stygian Torment.

Ghastly Breath to slow and alerts to your heads > Paralyzing Spit to stun the enemy > Stygian Torment.

Soul Expulsion to get closer > Ghastly Breath to slow and alerts to your heads > Paralyzing Spit to stun the enemy > Stygian Torment.

How to play Cerberus

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Ghastly Breath, with the adc helping you do it quickly, if you have Sundering Arc use it to do the purple fast, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • Your levels 1 and 2 are really good thanks to the damage you can apply and the double CC, so you should play it aggressively to get a kill or a lot of pressure.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • Your level 2 is really good, because you can apply slow with Ghastly Breath and if you hit the stun with your first ability Paralyzing Spit you can get a kill or force a relic.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • A good combo for ganking or engage is: apply the stun with Paralyzing Spit and then silence with the item Screeching Gargoyle so that they cannot use ultimate immunity and you can use Stygian Torment.

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • It's very important to keep the dogs heads alert so you can use the stun Paralyzing Spit at any time, and be able to do the combo of Screeching Gargoyle to silence > Stygian Torment.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved