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Deity Cabrakan Support

Support Conquest
9 0 300
9.2
by lestimics updated April 15, 2026

Smite God: Cabrakan

Build Guide Discussion 0 More Guides
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Cabrakan Build

Started build

Notes Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.

Health Chalice HP sustain for the lane.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.

Health Chalice HP sustain for the lane.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Cudgel Bumba's Cudgel
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Full Build

Notes Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second.

Resolute Mantle gives you a lot of health and tenacity (CC reduction). In addition, the passive stacks every time you receive a CC gives you health regeneration and tenacity, up to a maximum of 20. Perfect against teams with a lot of CC.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Shroud of Vengeance provides mixed defenses and tenacity (CC reduction), in addition to its passive ability that each time you receive CC, it creates a shock wave that deals damage based on your defenses.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Blinking Abyss You can teleport in front of you while you're in combat.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second.

Resolute Mantle gives you a lot of health and tenacity (CC reduction). In addition, the passive stacks every time you receive a CC gives you health regeneration and tenacity, up to a maximum of 20. Perfect against teams with a lot of CC.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Shroud of Vengeance provides mixed defenses and tenacity (CC reduction), in addition to its passive ability that each time you receive CC, it creates a shock wave that deals damage based on your defenses.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Blinking Abyss You can teleport in front of you while you're in combat.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Resolute Mantle Resolute Mantle
Build Item Stampede Stampede
Build Item Genji's Guard Genji's Guard
Build Item Shroud of Vengeance Shroud of Vengeance
Build Item Spirit Robe Spirit Robe
Build Item Blinking Abyss Blinking Abyss
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Situational Items

Notes Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down. If you dont need Blinking Abyss it is a good option.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries. Really good option if you are getting destroyed by the carry.

Notes

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down. If you dont need Blinking Abyss it is a good option.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries. Really good option if you are getting destroyed by the carry.

Build Item Spectral Armor Spectral Armor
Build Item Glorious Pridwen Glorious Pridwen
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Situational Relic

Notes Purification Beads gives you CC's immune when you use. You need this relic if you are vs Da Ji, Ares, Fenrir.

Notes

Purification Beads gives you CC's immune when you use. You need this relic if you are vs Da Ji, Ares, Fenrir.

Build Item Purification Beads Purification Beads

God Aspect De-Activated

Aspect of the Rotund Jotunn

Seismic Crush Stealths you and Slows enemies instead of Stunning. Refraction Shield stacks energy by dealing damage and deals bonus damage instead of a Stun. Tremors spawns a vision dealing damage and Slowing on the final hit. You teleport to a location before casting Tectonic Shift, each Wall having less Health.

Cabrakan's Skill Order

Seismic Crush

1 X Y
Seismic Crush
2 8 10 11 12

Refraction Shield

2 A B
Refraction Shield
1 3 6 7 9

Tremors

3 B A
Tremors
4 15 16 18 19

Tectonic Shift

4 Y X
Tectonic Shift
5 13 14 17 20
Seismic Crush
2 8 10 11 12

Seismic Crush

1 X
Become enraged, increasing your Movement Speed and Attack Speed. While active, your next successful Basic Attack will Stun and deal bonus Magical Damage.
  • Gain Haste and Immunity to Slows and Roots while this effect is active.
Damage: 90 / 140 / 190 / 240 / 290
Damage Scaling: 45% Intelligence + 75% Strength
Stun Duration: 0.8s
Attack Speed: 70%
Movement Speed: 15 / 20 / 25 / 30 / 35%
Buff Duration: 5s
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Stun duration ignores Diminishing Returns.
Refraction Shield
1 3 6 7 9

Refraction Shield

2 A
Clash your shields, unleashing a concussive blast that deals Magical Damage. Taking damage charges your shields, granting Protections.
  • At Max Stacks, gain access to Enhanced Refraction Shield on a separate cooldown.
  • Enhanced Refraction Shield's concussive blast deals Magical Damage and Stuns enemies.
  • Restores Mana per enemy hit by Refraction Shield, or Health per enemy hit by Enhanced Refraction Shield.
Damage: 50 / 105 / 160 / 215 / 270
Damage Scaling: 55% Intelligence
Enhanced Damage Scaling: 75% Strength
Stun Duration: 0.9 / 1 / 1.1 / 1.2 / 1.3s
Mana Restore: 10 / 14 / 18 / 22 / 26 per Target
Heal: 12 / 15 / 18 / 21 / 24 per Target
Bonus Heal Scaling: 0.75% Max Health
Protections: 5 / 6 / 7 / 8 / 9
Buff Duration: 8s
Max Stacks: 5
Range: 3.2m
Cone Angle: 120 degrees
Cooldown: 12s
Enhanced Cooldown: 12s
Cost: 10

Additional Notes:
  • Cannot gain access to Enhanced Refraction Shield when it is on cooldown.
Tremors
4 15 16 18 19

Tremors

3 B
Repeatedly slam the ground, Trembling and dealing Magical Damage to enemies every 0.5 seconds while pulling them toward you in a Vortex.
  • Refire for a stronger quake that deals Magical Damage and Cripples enemies, and incurs an increased cooldown.
Damage: 18 / 28 / 38 / 48 / 58
Damage Scaling: 40% Intelligence
Refire Damage: 50 / 90 / 130 / 170 / 210
Damage Scaling: 55% Strength
Tremble Duration: 0.55s
Cripple Duration: 1s
Radius: 4.8m
Cooldown: 4s
Refire Cooldown: 12s
Cost: 20 / 30 / 40 / 50 / 60

Additional Notes:
  • Maximum channel duration of 10 seconds.
  • Cost incurred for each slam.
Tectonic Shift
5 13 14 17 20

Tectonic Shift

4 Y
Stomp the ground to create a fissure that deals Magical Damage to enemies in its path. From the fissure, five pieces of earth erupt to form a wall.
  • Refire the ability to destroy all pieces at once.
Damage: 150 / 250 / 350 / 450 / 550
Damage Scaling: 65% Intelligence + 95% Strength
Range: 5.6m
Radius: 4m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Wall pieces can last up to 15 seconds if not destroyed.
  • Wall pieces each have 3 Hit Points, an enemy Basic Attack will deal 1 Hit Point per hit.
  • Your basic attacks will deal 3 Hit Points, instantly destroying a piece of the wall.

Cabrakan Threats

Tap each threat level to view Cabrakan’s threats

Max
0
Major
1
Even
1
Minor
0
Tiny
0

Cabrakan Synergies

Tap each synergy level to view Cabrakan’s synergies

Ideal
0
Strong
1
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Cabrakan as Support.

Here are my socials:

Abilities

Cabrakan's Abilities


Passive - Shadow Zone

Cabrakan and nearby allies take reduced damage, and deal increased damage to enemies that damage him or his nearby allies.


Ability 1 - Seismic Crush

Cabrakan increasing his movement speed and attack speed. While active, Cabrakan's next successful basic attack will stun and deal bonus magical damage.

Cabrakan also gains Haste and Immunity to Slows and Roots while this effect is active.

This ability is very useful for getting close to enemies thanks to its movement speed and slow immunity. It also allows you to quickly stun the enemies.


Ability 2 - Refraction Shield

The main skill of Cabrakan clashes his shields, unleashing a concussive blast that deals Magical Damage. Taking damage charges Cabrakan's shields, granting Protections.

At max stacks, Cabrakan gains access to Enhanced Refraction Shield on a separate cooldown. The Enhanced Refraction Shield's (this ability turns purple) concussive blast deals magical damage and stuns enemies.

Basically you can use this ability 2 times in a row if you have this passive charged and when you have the purple ability you stun.

Cabrakan also restores mana per enemy hit by Refraction Shield, or health per enemy hit by Enhanced Refraction Shield.


Ability 3 - Tremors

Cabrakan repeatedly slams the ground, trembling and dealing magical damage to enemies every 0.5 seconds while pulling them towards himself in a vortex.

Cabrakan can refire the ability for a stronger quake that deals magical damage and cripples enemies, but incurs an increased cooldown.

It is very useful to push minions and combo with your ultimate Tectonic Shift when you box them in, although be careful because any CC can stop your ability.


Ultimate - Tectonic Shift

Cabrakan creates a wall in front of him, blocking passage and dealing magical damage.

Cabrakan can reactivate the ability to instantly destroy the wall or you can destroy it with basics attack.

It is the most important ability of Cabrakan in late game, because a good wall vs enemy gods without jump gives you the victory.


Example Combos:

Seismic Crush to get close to the enemy > use two times if you have the passive charge Refraction Shield > Tectonic Shift > Tremors.

CC chain (better for late): Seismic Crush to get close to the enemy and stun > Tectonic Shift > use two times if you have the passive charge Refraction Shield to continue stunning the enemie > Tremors.

Tectonic Shift > Refraction Shield > Seismic Crush > Refraction Shield > Tremors.

It is important to make the chain of CCs perfectly to keep the enemy stunned for as long as possible.

How to play Cabrakan

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Refraction Shield, with the adc helping you do it quickly, try to tank the buff to use twice Refraction Shield to do faster the buff, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • In the first wave of minions, try to hit the enemy support using Refraction Shield twice and hitting basic attacks in between to do a lot of damage and get an early kill.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • Keep in mind that the first levels of Cabrakan is very good, you have a lot of damage, CC and you are really tanky so try to pressure as much as you can to gain an advantage.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's also important to get used to the naga that appears in the fire at minute 15. Always try to hit the double stun Seismic Crush > Refraction Shield when you are trying to kill anyone.

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • The best play you can do is call to your team to follows you and then use the double stun Seismic Crush > Refraction Shield so your team can deal damage. If you have a good opportunity to trap the enemy team > Tectonic Shift is very useful for engage. Remember to use Stampede to chase, run or engage and Phantom Shell to peel your team.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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