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decent cerb trust

0 1 3,388
by Big Jigglycheeks updated October 4, 2024

Smite God: Cerberus

Build Guide Discussion 2 More Guides
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Build Summary

support

Build Item Tainted Amulet Tainted Amulet
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Determination Breastplate of Determination
Build Item Void Doumaru Void Doumaru
Build Item Emperor's Armor Emperor's Armor
Build Item Manticore's Spikes Manticore's Spikes

Cerberus's Skill Order

Paralyzing Spit

1 X Y
Paralyzing Spit
2 9 11 12 13

Ghastly Breath

2 A B
Ghastly Breath
1 4 6 7 8

Soul Expulsion

3 B A
Soul Expulsion
3 10 14 15 16

Stygian Torment

4 Y X
Stygian Torment
5 17 18 19 20
Paralyzing Spit
2 9 11 12 13

Paralyzing Spit

1 X
Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.

Ability Type: Area, Stun, Damage
Damage: 50 / 75 / 100 / 125 / 150 (+20 of your Magical Power)
Stun Duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8s
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Ghastly Breath
1 4 6 7 8

Ghastly Breath

2 A
Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all Enemies in range 7 times over 2.4s and reducing their Magical Protection up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Cone, Debuff, Damage
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+12.5% of your Magical Power)
Slow Per Tick: 8 / 9 / 10 / 11 / 12%
Protection Reduction: 5 / 8 / 11 / 14 / 17
Slow Duration: 2s
Max Stacks: 3
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Soul Expulsion
3 10 14 15 16

Soul Expulsion

3 B
Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus, and for each god soul killed, the cooldown of Soul Expulsion is reduced by 2s.

Ability Type: Circle, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Soul Health: 50 / 75 / 100 / 125 / 150
Heal Per Minion: 12 / 19 / 26 / 33 / 40
Heal Per God: 20 / 40 / 60 / 80 / 100
Radius: 15
Cost: 55
Cooldown: 16s
Stygian Torment
5 17 18 19 20

Stygian Torment

4 Y
Cerberus's haunting wail summons below him the souls of the damned, which then knockup all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. This knockup can be cleansed. A short time later, Cerberus uses this link to pull the Enemies to him. This attack immediately put all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Circle, Crowd Control, Damage
Damage: 180 / 255 / 330 / 405 / 480 (+55% of your Magical Power)
Radius: 30
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 100s

Extended Build

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1
Big Jigglycheeks | October 4, 2024 7:05am
Still new to smite, so am still researching about items and gods kits
1
Branmuffin17 (400) | October 4, 2024 8:46am
One thing I would suggest is that you give potential options depending on situation. For example, you have Tainted as your starter/upgrade. There may be cases where anti-heal isn't the highest priority, and some of the other default starters may be more functional.

While I would be fine with the core of Thebes, BoV and Void, there's further argument of not defaulting to items like Emperor's Armor and Manticore's Spikes. Emp's is typically better early when you don't have all the prots to easily dive towers, and only in those situations where you're expecting to need to dive towers when you're winning lanes etc. It's less functional on defense usually, and definitely starts falling off later. Manticore is an okay item but outside of his ult, he only has his 1 to trigger the effect I believe, and that's only when you get the stun, which can be difficult to hit. I would argue there are multiple items that are better defaults for him.

So besides offering a set build, you can also propose a 2nd build, and also provide a list of items that are functional situationally...because one single build usually isn't always best.

There's an additional consideration that you might want to level your 1 before your 2. In a support role I can definitely see the 2 being more potentially functional, but the 1 is much better for minion clear in the jungle/solo lane, and can't get interrupted and shut down prematurely like the 2 can.
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League of Legends Build Guide Author Big Jigglycheeks
decent cerb trust
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