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Danza Year 11 Crit

1 3 4,823
by Lusus.Naturae updated January 30, 2024

Smite God: Danzaburou

Build Guide Discussion 4 More Guides
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Build Summary

Start

Build Item Death's Toll Death's Toll
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

End Game

Notes Sell the Death's Toll to make room for Fail-Not.

Notes

Sell the Death's Toll to make room for Fail-Not.

Build Item Envenomed Executioner Envenomed Executioner
Build Item Rage Rage
Build Item Dominance Dominance
Build Item Demon Blade Demon Blade
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Fail-Not Fail-Not

Danzaburou's Skill Order

Fool's Gold

1 X Y
Fool's Gold
1 4 6 7 10

Alluring Spirits

2 A B
Alluring Spirits
2 8 11 12 14

Tanuki Trickery

3 B A
Tanuki Trickery
3 15 16 18 19

Uproarious Rocket

4 Y X
Uproarious Rocket
5 9 13 17 20
Fool's Gold
1 4 6 7 10

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 140 / 185 / 230 / 275 (+80% of your Physical Power)
Explosion Damage: 30 / 55 / 80 / 105 / 130 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
2 8 11 12 14

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 20 / 40 / 60 / 80 / 100
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Tanuki Trickery
3 15 16 18 19

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 9 13 17 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 90s

Extended Build

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1
Branmuffin17 (395) | January 30, 2024 3:46pm
You're not getting any lifesteal? DT by itself isn't going to be enough. Seems very slightly risky, even clearing minions when your own wave isn't nearby (or going for jungle buffs), your health is going to go down a bit.

While you can benefit from overcapping crit with 4 crit items, I feel it's a bit overkill and Rage would be the item I'd usually drop out, especially since he doesn't have an AS steroid and will appreciate a bit more AS.

Dom first might be nice for the MP5, but not sure you need the pen that early. I'd probably stick closer to meta and just grab some lifesteal first, followed up by Dom or Exe as preferred, then going into crit (Demon, DB, Fail).

I'd personally grab Cowl over DT especially if you're just selling DT late. But you might also consider getting Arrow and upgrading to Ornate if you like the overall high crit chance.
1
Lusus.Naturae | January 30, 2024 6:47pm
DT is really good with early game life steal, and I usually sell it by the end because squishies are dead before they do enough dmg to me. Tanks don't enough dmg to kill me most times either, so I haven't had an issue.

(I actually did see that Dominance wasn't doing well early game and swapped it with the Envenomed, but didn't get the chance to update it here yet, so I'm about to do that.)

I also do know this isn't 2.5 AS, which I usually love having on Danza, and even late game I'm annoyed with how slow I shoot. But, there are only like 3 or 4 AS/Crit items, and I personally think the Bladed Boomerang sucks. So not many options after that that I don't have on here.
2
Branmuffin17 (395) | January 30, 2024 9:12pm
I agree on not liking Bladed Boomerang.
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League of Legends Build Guide Author Lusus.Naturae
Danza Year 11 Crit
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