Help Support Our Growing Community

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support SmiteFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

It's time for the Season 10 Guide Contest! Create or update guides during the following 6 weeks to compete for the $2050 prize pool!
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Shiva guides

Dance of Bliss and Destruction - Shiva Guide

2 0 2,026
by Artezzaa updated December 27, 2022

Smite God: Shiva

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

First Purchase

Build Item Warrior's Axe Warrior's Axe
Build Item Cudgel Cudgel
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Teleport Fragment Teleport Fragment

Example Build (Warrior Lane)

Notes A standard build if you're laning against a traditional Warrior. In these situations, I like to go Warrior's Axe to apply poke and sustain through the laning phase. The first item tends to normally be a Blackthorn Hammer. The cooldown reduction and MP5 it provides are very valuable in the early/mid game

Afterwards, the standard build process; Glad Shield into Manticore's Spikes, into a Spirit Robe and whatever situational item you need. I normally go with Mail of Renewal due to its good team fight capabilities and the healing it provides

Notes

A standard build if you're laning against a traditional Warrior. In these situations, I like to go Warrior's Axe to apply poke and sustain through the laning phase. The first item tends to normally be a Blackthorn Hammer. The cooldown reduction and MP5 it provides are very valuable in the early/mid game

Afterwards, the standard build process; Glad Shield into Manticore's Spikes, into a Spirit Robe and whatever situational item you need. I normally go with Mail of Renewal due to its good team fight capabilities and the healing it provides

Build Item Sundering Axe Sundering Axe
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Gladiator's Shield Gladiator's Shield
Build Item Manticore's Spikes Manticore's Spikes
Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal

Shiva's Skill Order Notes Standard ability levelling. Start Damaru's Tempo at level 1 as it's the most efficient way of clearing the Blue Buff and damaging the wave, while also applying pressure. At level 2, get Emblazoned Sweep. In most scenarios, you'll hit level 2 before the enemy so it can apply so very serious kill potential.

Leveling priority - 2 > 1 > 4 > 3

Notes

Standard ability levelling. Start Damaru's Tempo at level 1 as it's the most efficient way of clearing the Blue Buff and damaging the wave, while also applying pressure. At level 2, get Emblazoned Sweep. In most scenarios, you'll hit level 2 before the enemy so it can apply so very serious kill potential.

Leveling priority - 2 > 1 > 4 > 3

Emblazoned Sweep

1 X Y
Emblazoned Sweep
2 8 11 12 14

Damaru's Tempo

2 A B
Damaru's Tempo
1 4 5 7 9

Pillar of Dawn

3 B A
Pillar of Dawn
3 15 16 18 19

Shiva Tandava

4 Y X
Shiva Tandava
6 10 13 17 20
Emblazoned Sweep
2 8 11 12 14

Emblazoned Sweep

1 X
Shiva's trident is emblazoned with the fire of Agni as he spins it around dealing damage, pulling in enemies and leaving behind a firewall at the edge.

Bliss – Allies gain a Movement Speed buff on passing the firewall.
Destruction – Enemies suffer a Protection Reduction debuff on passing the firewall.

Ability Type: AoE
Spin Damage: 65 / 120 / 175 / 230 / 285 (+55% of your Physical Power)
Fire Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Physical Power)
Movement Speed Buff: 25% for 3s
Protection Reduction: 5 / 10 / 15 / 20 / 25 for 3s
Fire Persist Time: 4s
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Damaru's Tempo
1 4 5 7 9

Damaru's Tempo

2 A
Shiva hits the butt of his trident down into the ground, shaking the damaru drum and causing energy to dissipate and damage enemies. Depending on the selection, enemies in the chosen segment are knocked up as well.

Bliss – Allies gain an Attack Speed buff if the energy passes through them.
Destruction – Enemies suffer an Attack Speed debuff if the energy passes through them.

Ability Type: Cone
Damage: 100 / 150 / 200 / 250 / 300 (+65% of your Physical Power)
Attack Speed Buff: 30% for 4s
Attack Speed Debuff: 30% for 4s
Range: 45
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Pillar of Dawn
3 15 16 18 19

Pillar of Dawn

3 B
Shiva dashes into a pillar of fire where he meditates for a short duration, taking reduced damage and being immune to all CC other than stuns, before being able to dash out again. Each dash deals damage to enemies and as he meditates the pillar emits an aura.

Bliss – Allies in the aura gain a block stack while Shiva gains up to 3 after leaving.
Destruction – Enemies in the aura suffer constant damage.

Ability Type: Dash + AoE
Damage: 65 / 95 / 125 / 155 / 185 (+30% of your Physical Power)
Aura Damage: 7 / 11 / 15 / 19 / 23 (+4% of your Physical Power) every 0.25s
Damage Mitigation: 30%
Range: 30
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18s
Shiva Tandava
6 10 13 17 20

Shiva Tandava

4 Y
Shiva performs his Tandava, channeling for the next 6 with CC Immunity. Every 1.5s he performs a step that can be preselected.

Step One – Ally Healing and Mana restore.
Step Two – 50% Damage and Healing and also amplification of next step radius and effects.
Step Three – Damage and Shield reduction to Enemies.

Ability Type: AoE
Healing: 80 / 100 / 120 / 140 / 160 (+10% of your Physical Power)
Mana Restore: 10%
Amplification Effects: 50%
Damage: 125 / 175 / 225 / 275 / 325 (+45% of your Physical Power)
Shield Damage: 50%
Range: 25 / 35
Cost: 100
Cooldown: 100s

Shiva Threats

Tap each threat level to view Shiva’s threats

Max
5
Major
6
Even
0
Minor
0
Tiny
0

Extended Build

Power Options

Build Item Soul Eater Soul Eater
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Sledge The Sledge
Build Item Blackthorn Hammer Blackthorn Hammer

Physical Def.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Sovereignty Sovereignty
Build Item Gladiator's Shield Gladiator's Shield
Build Item Witchblade Witchblade
Build Item Spectral Armor Spectral Armor

Magical Def.

Build Item Manticore's Spikes Manticore's Spikes
Build Item Genji's Guard Genji's Guard
Build Item Runic Shield Runic Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Pestilence Pestilence
Build Item Winged Blade Winged Blade
Build Item Talisman of Energy Talisman of Energy

Hybrid Def.

Build Item Caduceus Club Caduceus Club
Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal
Build Item Mantle of Discord Mantle of Discord
Build Item Pridwen Pridwen

Example Build (Assassin Lane)

Build Item Bluestone Brooch Bluestone Brooch
Build Item Soul Eater Soul Eater
Build Item Gladiator's Shield Gladiator's Shield
Build Item Manticore's Spikes Manticore's Spikes
Build Item The Sledge The Sledge
Build Item Brawler's Beat Stick Brawler's Beat Stick

Example Build (Mage Lane)

Build Item Sigil Of The Old Guard Sigil Of The Old Guard
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Runic Shield Runic Shield
Build Item Manticore's Spikes Manticore's Spikes
Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal

Relic Options

Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Persistent Teleport Persistent Teleport
Build Item Temporal Beads Temporal Beads
Build Item Fortifying Shell Fortifying Shell
Build Item Thorns of Sapping Strength Thorns of Sapping Strength

Introduction

Introduction to the Guide


Hello everyone. This is my first SmiteFire Guide and it's on one of my favourite gods - Shiva. Let me know your thoughts and if there is anything I can do to improve the guide!

NOTE: This guide is not to be followed step by step. Merely this is just some helpful tips and tricks to help you dominate on the battleground!

God Stats

God Stats

General
Health: 665 (+87)
Mana: 210 (+36)
Speed: 375 (+0)
Range: 16 (+0)
Attack/Sec: 1 (+1.2%)
Regen
HP5: 8 (+0.7)
MP5: 4.5 (+0.39)
Protection
Magical: 38 (+1.2)
Physical: 22 (+3.2)
Basic Attack
Damage: 39 + 2(+100% of Magical Power)
Progression: 1/.75/1.25 damage and swing time
.
.
.
.

Pros / Cons

Pros and Cons

Pros:
  • Can 1v1 Gods with ease
  • Good Waveclear and harrassment with Emblazoned Sweep and Damaru's Tempo
  • Good Healing and Mana Sustain
  • Has two knock-ups (arguably the best CC in Smite)
  • Good Healing and Mana Sustain
  • Can provide Block stacks to himself and his teammates
  • Enemy Protection Debuff
  • One of the best Backline divers
Cons:
  • Very mana reliant early game
  • Weak to early game poke
  • Hard to counter better pushers in lane early game
  • Cripples and CC Immunity make him very vulnerable
  • Vulnerable to anti healing such as Contagion or Brawler's Beat Stick
.
.
.

Skills

Skills


Passive - Samsara
Shiva cycles between the states of Bliss and Destruction by dealing damage to enemy gods with attacks and abilities. Each state provides HP5 and MP5 buffs to himself and allies or HP5 and MP5 debuffs to enemies. On switching between states Shiva's non-ultimate ability cooldowns are reduced by 2s. This is Shiva's hardest part of his kit to master. Knowing what stance you are in can play a big factor in fights as you can use the effects to your advantage - such as the movement speed with Emblazoned Sweep in Bliss stance and the Block stacks you get from Pillar of Dawn in Bliss stance

1 - Emblazoned Sweep
This is Shiva's first part of his bread-and-butter combo. Upon activating Emblazoned Sweep he spins around his trident, pulling in any enemies in the vicinity and creating a fire wall around himself. The firewall provides various effects depending on what stance Shiva is in at the time. The effects can be:
Bliss – Allies gain a Movement Speed buff on passing the firewall.
Destruction – Enemies suffer a Protection Reduction debuff on passing the firewall.
It is crucial not to miss this ability, as in doing so it makes it harder on you to follow up with Damaru's Tempo and chain CC the opponent.

2 - Damaru's Tempo
Shiva's second part of his combo and arguably his best ability in the early stages of the game. Shiva smacks the ground dealing damage in a cone in front of him. Before activating this ability, you can select 1 of 3 sections of the cone. That chosen area will knock-up enemies in the highlighted part of the cone. Depending on which stance Shiva is in, this ability provides an additional effect:
Bliss - Allies gain an Attack Speed buff if the energy passes through them
Destruction - Enemies suffer an Attack Speed debuff if the energy passes through them.
This ability is the best ability to start the game at level 1 with. Damaru's Tempo can clear Blue Buff very quickly and can apply great early lane pressure

3 - Pillar of Dawn
Shiva dashes into a pillar of fire where he meditates for a short duration, taking reduced damage and becoming immune to CC except for Stuns and Time Dilation, before being able to dash out again. Each dash deals damage to enemies and as he meditates the pillar emits an aura. Depending on what stance Shiva is in, the pillar has an additional effect:
Bliss – Allies in the aura gain a block stack while Shiva gains up to 3 after leaving.
Destruction – Enemies in the aura suffer constant damage.

4 - Shiva Tandava
Shiva begins to channel his Tandava, and for the next 6 seconds he gets CC Immunity. Every 1.5s he performs a step that can be preselected to perform a different effect.
Step one – Ally Healing and Mana restore.
Step two – 50% Damage and Healing and also amplification of next step radius and effects.
Step three – Damage and Shield reduction to Enemies.

Tips and Tricks

Tips and Tricks to Mastery


Chaining your Abilities
Shiva's combo potential is what makes him an amazing warrior. Knowing and mastering the Emblazoned Sweep into Damaru's Tempo combo can help you reach the fullest potential with Shiva. As well as this, the full damage output of Shiva's Ultimate Shiva Tandava can be game-changing in dire situations. The best combination of steps you can do for maximum damage is Step 2 -> Step 3 -> Step 2 -> Step 3. You can replace Step 3 with Step 1 if you need to heal yourself or teammates.

Knowing Shiva's Weaknesses
Shiva gets countered very hard by poke match-ups, and Gods that have built in CC immunity and Cripples. Some notable examples that you would find in the Solo lane are Guan Yu, Artio and Sun Wukong. These are a few of Shiva's weakest matchups and I would advise avoiding playing into them as these gods are good at exploiting Shiva's disadvantages. Furthermore, Magi's Cloak and Purification Beads can nullify Shiva's combos so be wary if the enemy picks them up

The Stages of the Game
Knowing what to do at each stage of the game can be the best way to improve. Below I have listed some useful information on how to play at each stage of the game:

Early Game
Level up Damaru's Tempo first as it is the best ability to start with to clear blue buff the fastest. Head to lane and use your 2 on the wave - if possible try and hit the enemy solo lane as well. After, start aa'ing the back row of archers and creat some space between you and the enemy. When Damaru's Tempo is off cool-down, use it to finish off the archers and melee minions and hit level 2. If you hit level 2 before your opponent, try and all-in with your Emblazoned Sweep and if you get a kill, Great! Focus on harassing the enemy lane with your 1 -> 2 combo and warding and clearing Totem of Ku when possible.

Mid Game
At this stage of the game, it depends on whether you are behind or ahead of the enemy. If you are ahead, look for roaming opportunities and helping in taking objectives like Pyromancer, or participating in team fights. If you bought the Teleport relic, I would recommend buying Persistent Teleport from the item tree, so that you can return to lane to defend the tower after slaying some Gods. If you are behind, look to counter roam with Teleport Fragment if the enemy Solo roams. If not, focus on farming minions and taking towers to regain the gap in gold and Exp.

End Game
At this stage of the game, you should be team fighting the majority of the time. In said team fights, look to use your 1 -> 2 combo on the enemy mage or assassin to set up a kill or force them to use their relics. You should be prioritising harassing the enemy backline so that your team can follow up and get some kills. Look to secure objectives when possible and for the love of all that is holy, BUY WARDS! Some people do not understand the impact that good vision can have on a game.

Conclusion

Conclusion

Thank you of checking out my first guide on Shiva - The Destroyer! If you liked the guide please like and share any helpful advice that you may think would improve the guide. I would truly appreciate it! Thanks for listening and see you on the battle ground!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author Artezzaa
Dance of Bliss and Destruction - Shiva Guide
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved