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Da Ji - Lie in wait, then STRIKE

0 0 15,470
by Cr4sh0veryde updated June 1, 2017

Smite God: Da Ji

Build Guide Discussion 0 More Guides
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Da Ji Build

Item Build

Build Item Reinforced Greaves Reinforced Greaves
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Executioner The Executioner
Build Item Heartseeker Heartseeker
Build Item Frostbound Hammer Frostbound Hammer
Build Item Hydra's Lament Hydra's Lament

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet

Da Ji's Skill Order

Horrible Burns

1 X Y
Horrible Burns
1 5 7 10 12

One Thousand Cuts

2 A B
One Thousand Cuts
2 6 8 11 13

Trickster Spirit

3 B A
Trickster Spirit
3 14 16 18 20

Paolao

4 Y X
Paolao
4 9 15 17 19
Horrible Burns
1 5 7 10 12

Horrible Burns

1 X
Da Ji heats up her claws, causing her next successfully hit Basic Attack to burn the target, dealing instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s. Da Ji gains Haste when this ability activates, which lasts until she hits a target.

Ability Type: Stim
Burst Damage: 30 / 60 / 90 / 120 / 150 (+25% of your Physical Power)
Damage per Tick: 10 / 20 / 30 / 40 / 50 (+20% of your Physical Power)
Slow: 15 / 20 / 25 / 30 / 35%
Cost: 50
Cooldown: 9s
One Thousand Cuts
2 6 8 11 13

One Thousand Cuts

2 A
Da Ji lashes out with her claws at nearby enemies, executing 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades.

While this ability is channeling Da Ji moves freely in all directions, gains 40% Movement Speed, immunity to Slows and Knockups, and her tails mitigate Damage dealt to her by Enemy Gods who are behind her.

Ability Type: AOE
Damage per Hit: 35 / 55 / 75 / 95 / 115 (+40% of your Physical Power)
Damage Mitigation: 20 / 25 / 30 / 35 / 40%
Range: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Trickster Spirit
3 14 16 18 20

Trickster Spirit

3 B
Da Ji selects a single allied or enemy target and teleports to their location after a short delay. Upon arriving at the target, she lashes out with her claws, dealing damage and applying the Bleed from Torture Blades to all enemies around her.

Ability Type: Teleport
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Paolao
4 9 15 17 19

Paolao

4 Y
Da Ji summons her signature torture device, the Paolao. As she hovers above the device she may fire up to 3 shots. Enemy gods hit take damage and become Chained and Slowed. At the end of her ability chained enemies are pulled to the Paolao becoming Stunned and then taking damage 3 times over 2s. If a god hit by this ability becomes Crowd Control Immune at any time, they break the Chain on them and cannot be Chained again until this ability ends.

Ability Type: Projectile
Shot Damage: 70 / 80 / 90 / 100 / 110 (+50% of your Physical Power)
Chain Slow: 20%
Pull Damage per Tick: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Pull Stun Duration: 1s
Range: 80
Cost: 100
Cooldown: 120s

The Idea Behind the Build

Hello all! First guide here. I'm mainly an Arena player, and I used to main Guardians until I saw the release of Da Ji.

She is absolutely fascinating with her combination of skill set, ability chain capability, mobility and Ultimate, so I decided that I was going to try out Assassins for a while until she came to Consoles (since we're a little behind. lol)

The idea of this build is to start off as "jump in, damage, escape, let someone else follow up", or the alternative, "see damaged enemy god, jump in for the kill, escape".

The Reasoning

I found that Da Ji can't typically be played like a "normal" Assassin. Her skills are meant to be chained after an element of surprise (very similar to Loki).

I based my build according to her abilities, rather than a "run and gun" sort of idea.

The reason that I've picked the items that I have, in the order I have, is not only because they're somewhat inexpensive, but I've noticed that if you're able to chain Trickster Spirit with a basic attack (with Horrible Burns) active, it can really pack a punch.

The Build - Explanation

The stacks you gain from the boots allow you to take more hits if the enemy god isn't as close to death as you'd like - or if you're really in a pinch, you have the Heavenly Wings or Aegis Shield to get you out alive, or bring you closer to your target - and the stacks from the offensive items (excluding the Trident) all reduce your enemy's Physical Protections, as well as slows on basic attacks.

The Trident was added as an extra bonus, as after you use an ability, you gain the extra 30% damage on a basic attack. The Trident - combined with a basic attack AFTER using Trickster Spirit - while Horrible Burns is active is not only devastating, but can typically bring most foes down to half health. From that point, you can chain Thousand Cuts, get an extra charge on the Trident, and land the killing blow.

Conclusion

Thanks everyone for taking the time to look at and read my guide. Let me know how your experiences are with this build, and definitely let me know if this build is sustainable in other game modes as well. I'm interested in hearing all your thoughts!

Thanks,
Cr4sh.

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