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Crit Arthur - 105% crit chance

3 19 27,411
2.8
by vaisanen updated December 13, 2019

Smite God: King Arthur

Build Guide Discussion 5 More Guides
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King Arthur Build

Starting

Build Item Warrior's Blessing Warrior's Blessing
Build Item Gladiator's Shield Gladiator's Shield
Build Item Warrior Tabi Warrior Tabi

Final Build

Notes Once you have 5 stacks with Rage that will give you the additional 10% crit you need.

Notes

Once you have 5 stacks with Rage that will give you the additional 10% crit you need.

Build Item Poisoned Star Poisoned Star
Build Item Gladiator's Shield Gladiator's Shield
Build Item Warrior Tabi Warrior Tabi
Build Item Rage Rage
Build Item Malice Malice
Build Item Deathbringer Deathbringer

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 6 7 8 9

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
4 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 3 10 11 13

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 12 14 17 20
Overhead Slash / Hamstring
1 6 7 8 9

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
4 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 3 10 11 13

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 12 14 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

Crit to Camelot

Once you have 5 stacks with Rage it will give you the additional 10% crit chance to bring you over 100%.

Have fun.

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2
Branmuffin17 (394) | December 18, 2019 3:24pm
Holy heck this has to be a troll build. I'll let votes determine this build's fate. Crit / basic attack build on a pure ability-based god, with 0 actual pen to make this function well.

Readers, please don't build this.
1
Gulfwulf (81) | December 19, 2019 2:42am
Out of the 12 builds that have at least one vote, this one is squarely at the bottom. So, yes, people have spoken and know this build is nothing but trash.
1
Gulfwulf (81) | December 18, 2019 4:58pm
I've seen some bad builds on this site and this one is up there with the worst of them. Loki does better with crits and the first attack of his chain only does 75% of his physical power!
1
Kriega1 (143) | December 18, 2019 3:28pm
Are there some builds/guides that refuse to show votes after a while? Some of mine do.
1
Devampi (105) | December 19, 2019 12:35am
they need a minimum amount of votes I think.

Also on the build to add on no pen etc.
an AA build using glad shield and almost no HP.
low power for the crits.
and just overcapping on crits which is generally ineffective (the more % you build the less value crit chance gets especially over 50%)
Also before you get at your target you will probably be killed or i it's a tank you will be hitting for nothign compared to them.
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League of Legends Build Guide Author vaisanen
Crit Arthur - 105% crit chance
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