NOTE: I save my 8th level upgrade for the 4 and 1 at 9th level
Chernobog is the (currently) the newest god introduced in Smite, and the only Slavic god. He is a Hunter, but excels as a jungle due to his short CD global ultimate ability. The build for ADC (I assume) would be similar to jungle. I'll be updating this as we progress towards patch 5.8.
1. Crystallized Curses:
This ability is your primary wave/camp clear, as well as your main damage ability. It works in conjunction with your 2 allowing you to, with proper placement, score 3 hits simultaneously. This ability deals massive damage (+80% PP) and when combo'd with your 2, roots enemies in place.
2. Vicious Barrage:
This ability combo's with your 1. Place the crystallized curses (1) behind your target, within range of your 2, and shoot your 2 through the target, into the crystal. This roots your target in place and provides you with an INSANE speed boost for a long duration at max.
3. Into Darkness:
Your 3 is most commonly used as an escape. It damages and slows enemies you pass through, as well as entering any wall you come in contact with. With practice, you will play near walls so you can quickly dash out of a tight spot, or chase that kill shot. Slow enemies you come in contact with and get your second dash from the wall allowing you to travel further. Note: The slow is only 25% and 2 seconds, so don't count on the single dash to save you as an escape. Love the walls, use the walls.
4. Living Nightmare:
This is your bread and butter. Upon casting this ability, shadow clones will spawn on all enemy players. This give you map wide vision, as well as a stacking slow on all enemies. The second cast of this ability sends Chernobog rocketing towards the selected shadow clone. Timed right, you can get max slow out to help all teammates, as well as get your tasty gank in. Land, cast 1 behind your target, cast 2 through the target into the crystal, fire away with the tasty speed buff.
Chernobog truly is amazing. HOWEVER he is still a hunter, and thus very squishy when it comes to close quarters. Don't let your opponents corner you or close the gap. 1v1 is all you, anything else is a huge risk due to lack of sustain.
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