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Charybis Hyper farm build

0 1 4,768
by R4YTH0N updated August 24, 2021

Smite God: Charybdis

Build Guide Discussion 0 More Guides
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Build Summary

Start

Build Item Leather Cowl Leather Cowl
Build Item Short Bow Short Bow
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Full build in order

Build Item Hunter's Cowl Hunter's Cowl
Build Item Ichaival Ichaival
Build Item Transcendence Transcendence
Build Item Atalanta's Bow Atalanta's Bow
Build Item The Crusher The Crusher
Build Item Silverbranch Bow Silverbranch Bow

Charybdis's Skill Order

Spike Shot

1 X Y
Spike Shot
1 4 8 12 14

Capsize

2 A B
Capsize
2 6 7 10 11

Whirlpool Form

3 B A
Whirlpool Form
3 15 16 18 19

The Maw Hungers

4 Y X
The Maw Hungers
5 9 13 17 20
Spike Shot
1 4 8 12 14

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Projectile
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 20 / 25 / 30 / 35 / 40 (+25% of your Physical Power)
Splinter Tide: 3% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13 / 12 / 11 / 10s
Capsize
2 6 7 10 11

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.

Ability Type: Cone
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Whirlpool Form
3 15 16 18 19

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Area Damage and Buff
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Movement Speed: 20%
Amplified Movement Speed: 40%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
5 9 13 17 20

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

Charybdis Threats

Tap each threat level to view Charybdis’s threats

Max
0
Major
1
Even
1
Minor
0
Tiny
0

Charybdis Synergies

Tap each synergy level to view Charybdis’s synergies

Ideal
0
Strong
1
OK
0
Low
0
None
0

Extended Build

The Basics

With this build you over cap your attack speed by around 17 Silverbranch bow stacks and when you have your passive built up it becomes more like 30. You have 487 physical power and your basic attack damage stands at around 600. Only issue with this build is that it is quite expensive and you have less than 2000 hp so your positioning is key.

Alternatively, say in the jungle, you could build deaths toll into deaths embrace for the extra sustain. However you will not hit the attack speed cap without your passive or a shoguns.

Start by levelling the 1 as it is your major wave clear however once you have silver branch bow I switch to levelling the 2 as it is faster clear (one shots minions) so you can run into jungle to build more stack of trans.
Your 3 you should put a point into but level it last overall unless (at level 3). The Ult you should always be levelling when you can.

The strengths of this build are ridiculous and so is Charybdis meaning she will probably be nerfed by the time this gets any attention.

Combos

The main combos I would suggest learning on Charybdis are her autocancels to build passive (I know its not really a combo but I didn't know where else to put it) and her turn around 2. If you can charge her 2 up whilst running away and then very quickly flick round to slow the enemies running towards you and continue running away all in one motion you should be able to get away from a lot of situations.
Also don't forget you get a 35% movement speed increase in your ult so don't be afraid to either run away with it or push people away from you. However, your rooted in place for the duration the maw is extended so be careful of other enemy gods wreaking your day.

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League of Legends Build Guide Author R4YTH0N
Charybis Hyper farm build
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