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Celestial Lane Control | Ra Season 4 Conquest build.

0 0 7,158
by Lopti updated February 9, 2017

Smite God: Ra

Build Guide Discussion 0 More Guides
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Ra Build

Starter

Build Item Soul Stone Soul Stone
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
3

Second Items (Situational, get after boots)

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Doom Orb Doom Orb
Build Item Divine Ruin Divine Ruin
Build Item Chronos' Pendant Chronos' Pendant

Final Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Bracer of Radiance Bracer of Radiance
Build Item Teleport Fragment Teleport Fragment

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 3 6 7 10

Divine Light

2 A B
Divine Light
4 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
2 8 11 12 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 3 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
4 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 8 11 12 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Introduction

This build is focused on mid lane control & independent play. You are able to solo all the jungle camps around mid lane faster then your enemy and stay in lane longer giving you a very fast XP & gold lead. Don't believe me? just try it and then let me know.

Starter Items & Second Items

Starter Items:
This may seem like a strange start but just hang in with me and it will make sense. Soul Stone gives you extra power which lets you clear lane faster, simple. Bumba's Mask is now only 500 and gives you so much as a mid laner, it allows you to quickly get mid camps by yourself and fully heal yourself from those camps, it allows you to get your own red buff, you can burn all jungle camps faster then your enemy and aslong as you re getting last hits on those jungle camps you heal! this allows you to stay in lane longer then your enemy and control the lane. Also since you are getting all those camps you are going to out level the enemy mid laner in minutes.

Literally the only mid laners that have been able to stay leveled with me when I use this start are others using Bumba's Mask.

Second Item:
After getting boots your second item in the build is completely situational.

Dynasty Plate Helm: If the enemy jungler is a physical based god and is showing up in your lane then go Dynasty Plate Helm, it is super cheap so you can get it up fast, it has pen, power & protections... perfect item.

Doom Orb: If you are confident you are not going to die and you want to just hit things really really hard then get Doom Orb and stack it up.

Divine Ruin: Pretty obvious why you would get this... they are a healer and it is annoying. Shut them down.

Chronos' Pendant: Really just for the lulz, you just want to have fun and fire your ult constantly. You really don't need cooldown on this god at all, again just for fun.

Relics

Aegis Amulet: Get this first if they have big power hitting gods (Poseidon, Scylla etc...)

Purification Beads: Get this if they have lots of CC (Fenrir, Ares etc...)

Bracers of Undoing: Just a great relic, lets you heal up from a big attack, lowers your cooldowns so you can land some big abilites and save your life in a pinch, just a great relic.

Teleport Glyph: Only get this as a second relic and only if ahead, it allows you to get around the map really fast and join group fights, lets you get back to your tower if it is under attack, lets you get to objectives quickly if you are putting down Sentry Wards by important objectives (which you should be) just very useful.

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League of Legends Build Guide Author Lopti
Celestial Lane Control | Ra Season 4 Conquest build.
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