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Cabrakan Arena Ultimate Build/Guide!

27 8 118,038
8.1
by samtheman1234 updated April 29, 2015

Smite God: Cabrakan

Build Guide Discussion 14 More Guides
Choose a Build: Cabrakan Arena Ultimate!
Cabrakan Arena Ultimate! Alternative Cd Recution+Utility Pure Dmg less protection
Tap Mouse over an item or ability icon for detailed info

Cabrakan Build

Early Game

Build Item Shoes of Focus Shoes of Focus
Build Item Mystical Mail Mystical Mail
Build Item Blink Rune Blink Rune

Mid Game

Build Item Gem of Isolation Gem of Isolation
Build Item Creeping Curse Creeping Curse
Build Item Void Stone Void Stone

Late Game

Build Item Spear of the Magus Spear of the Magus
Build Item Ethereal Staff Ethereal Staff
Build Item Potion of Magical Might Potion of Magical Might

Cabrakan's Skill Order

Seismic Crush

1 X Y
Seismic Crush
2 8 12 14 16

Refraction Shield

2 A B
Refraction Shield
3 11 15 18 19

Tremors

3 B A
Tremors
1 4 6 7 10

Tectonic Shift

4 Y X
Tectonic Shift
5 9 13 17 20
Seismic Crush
2 8 12 14 16

Seismic Crush

1 X
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan gains Haste and is immune to Slows and Roots while this ability is active.

Ability Type: Stun, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+50% of your Magical Power)
Stun Duration: 1s
Movement Speed Increase: 15 / 20 / 25 / 30 / 35%
Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Refraction Shield
3 11 15 18 19

Refraction Shield

2 A
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks.

Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him, granting him Mana per enemy hit. If his shields have the maximum number of stacks then the enemy gods hit are Stunned, and the Stacks are removed.

Ability Type: Cone, Stun, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+50% of your Magical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Protections per Stack: 2 / 3 / 4 / 5 / 6
Mana: 10 / 14 / 18 / 22 / 26
Max stacks: 5
Range: 20
Cost: 10
Cooldown: 10s
Tremors
1 4 6 7 10

Tremors

3 B
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemy gods around him to Tremble. Enemies in the earthquake also take damage and are caught in a Vortex which drags them towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.

Ability Type: Circle, Tremble, Damage
Damage: 18 / 28 / 38 / 48 / 58 (+35% of your Magical Power) every 0.5s
Radius: 30
Cost: 20 / 30 / 40 / 50 / 60 every 0.5s
Cooldown: 4s
Tectonic Shift
5 9 13 17 20

Tectonic Shift

4 Y
Cabrakan stomps the ground, creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single basic attack.

Ability Type: Area, Wall, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+60% of your Magical Power)
Hits to Destroy: 3
Range: 35
Cost: 100
Cooldown: 75s

General Information

This guide also works in Conquest/Joust.

Cabrakan is a great team player who can secure alot of kills and assists. Get in there and STOMP People to DEATH! Played 4 arena matches, won 3, lost 1 and I came up with this ultimate build. My best stats was 12/1/23, my record is 29 assists.
He can do tons of damage and at the same time cause confusion and destroy the opposite teams gameplay and coordination.

Cabrakan is nothing without his tremor so remember to use it well, sometimes he doesn't even needs his ulti to help him, his tremor can secure kills fine by itself and buy you time for your team to come and aid you as they are trembled.
He can also be easily countered with a silence or stun, breaks his usefulness. Ymir is great counter for Cabrakan.

Always level up and prioritize tremor and ulti then switch between 1st and 2nd abilities every 2nd lvl.

Reminder:
Shoes of the magi or focus they dont matter, if you want cd reduction go for focus, if u want the damage go for magi, it's not a big deal both works.
Your armor will either be Mystical Mail, or Spirit Robe, or Hide of Urchin.
Blink+Curse or Blink+Beads (depending on ares/hades are being played in the opposite team)

Early Game

Start off with shoes lvl 2 and blink. (If there's an Ares, you may want to get Beads first) Blink is not that important early game since you barely do any damage but can be a great combo blink+tremor into the enemy team as initation and your team follows that initation and you secure kills for them. You can either buy blink lvl 1 early or wait til you have full boots, I prefer cooldown reduction boots because the build won't allow any spots for more reduction than what the boots give, but if you wanna go penetration boots then thats fine.

Mystical mark may be a good item if they are most physicals and the dmg effect with tremor sounds good, but im afraid it will not be as useful as HoU if they are more magicals.

Mid Game

After your armor you go for Gem of Isolation, this is an amazing combo in team fights, because tremor gives off tremble, combined with the slow effect of gem it will take ALOT of time for them to slip out of your ability and it will secure alot of damage before they are able to get out of there, if they don't silence you directly. And then I mean ALOT, for example one time i was standing at the border of the enemy base, I used tremor and stood there stomping forever and their Bacchus couldn't get anyway, he wanted to back to his base since he was only a few meters away but guess what my tremor+gem didn't let him until he died.

Void Stone is your next item, which reduces the magical protection of your enemies great combo with Tremor ability and for your team too.

Curse active item to slow enemies down would also be a good choice as your second active right now, lvl 1 is good as it is. If there's an Ares though you may go for Beads instead.

Late Game

Spear of the Magus, enemies hit by your abilities have their magical protection reduced, great combo with Tremor+(Gem of Iso+Void+Spear) = Delivers an ultimate combo effect for tremor to deliver alot of dmg and excellent to secure kills either for you or for your team. Since they will have a hard time getting out of your Tremor, these items are perfect combined together to slow them down, reduce their protection and give you power and penetration, will deal alot of dmg.

Ethereal Staff is my last item of choice, since Mystical/Void are the only items protecting you right now, etheral will make your survivability complete, a hybrid item which gives you health and damage. The passive: 2% of your total hp is converted to magical power.

Mystical gives +400hp, Gem gives +250hp, Staff gives +600hp = 1250hp, 2% is 0,02x1250 = 25 magical power, staff gives +30 magical power = 55 power with staff and the converted power. Since it is a hybrid item i prefered it instead of Rod of Tahuti, this is what I prefer, some of you guys will maybe prefer a pure damage item as last item.

If you would want to switch your last item, you can go for pure dmg like: Rod of Tahuti, or Soul Reaver, or even a support item like: Winged Immunity, for the cd reduction stack with shoes, and anti-slow effect.

Team Fight

Keep close communcation with your team. Okey you see an opportunity to initiate with your blink as the opposite team members are in a pretty tight position close to eachother (if the their mages are close to eachother then that's a golden opportunity for you shut them down). Make sure your team follows your back.

You Blink in>Ulti>Tremor>Stun the adc or anyone with low health to deliver a killing blow after your Tremor is done, using 2nd ability stun and then the 1st ability stun, (the 1st ability stun hurts pretty much in lategame), also see if any in your team needs help, arrive and deliver Tremor!

Your ultimate (Tectonic Shift) can easily surround multiple enemies, mages will have a hard time getting away, the adc will most likely not be able to jump away directly or dash away, you can easily shutdown mages and adcs pretty fast.

One time there whole team was grouped up together I saw the perfect opportunity for Tremor, so I rushed in with my team I got in a perfect position with 5 ppl surrounding me, I secured 4 kills for my team, I got my double kill. 4 players in their team suffered so much damage from my tremor that they all died, 2 of them were my kills the rest my team's.

Tips and Tricks

If you're facing an opposite Cabrakan in the enemy team, you can easily outplay him by doing the following; If their Cabrakan stomps (Tremor) you first, you can either stun him or get out if it fast by running out and rejoin the fight as soon as you're out and then start stomping them, his will be on cooldown, yours will be ready to rumble and you and your team will have the upper hand in the team fight. That way you can break his initation and deliver your tactic for your team.

Always stun people it does alot of damage and after your stun start tremor right away. You can either stun with your first ability or your 2nd if it has max stacks.
First you stun with ur 2nd ability if you have stacks, then right afterwards you stun with your 1st ability it will stun him again but deal alot of damage to secure that hit.

Conclusion

He is a great Arena God and I won most of my matches with him. Good luck to you and I hope you see my logic in this build and why I went for these exact items.

My stream is: twitch.tv/samfreedom
Ingame: FreedomFighter

:)

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Collapse All Comments

1
Kayana | July 7, 2015 12:51pm
Only used this build twice and so far good luck, one match lost due to teammates bickering, though my own KDA was fine, could have been better. Second game was rather impressive, though I found myself mana hungry a lot. I havent tried Magi boots yet, I will next time. Great build! I literally was doing tons of damage.
1
deathfromabo | November 25, 2014 3:00pm
The build worked so good I crushed.
1
Raynday | November 11, 2014 12:41pm
Hey, I actually used this build and find it relatively useful. I think situationally there will be adjustments (depending on how phys damage heavy a team etc.) but overall I think the information you presented is very helpful.

I created a youtube video highlighting some of my thoughts and a build that did very well for me and my team. You can watch it here https://www.youtube.com/watch?v=_gMOU0sVoYc. It utilizes breastplate of valor instead of gem of isolation since I had a phys damage heavy team against me. This allowed me to put out MORE tremors and stuns, thus effectively gaining more opportunities to effect the game. I felt this was a good trade, since I was the only guardian and we had no warriors on our team.

Thanks for the guide.

All the best,

Raynday
1
Silver_Koi | September 10, 2014 7:32am
I like the multiple builds you put up :D
1
Kuhsilisavta | September 10, 2014 4:02am
Very nice arena build.
Not enough people invest the time to make a serious arena build, so thx!
The build is nicely phrased, but it lacks some of the basic information which
is presented in other guides (not necessarily Cabrakan) like the pros and cons
and skill presentation and usage.

All in all, very nice indeed.
1
RooKieTHeDespar | September 9, 2014 1:31pm
Good but what if they nerf cabra like they should
1
neofit2 | September 9, 2014 6:46am
Your build is awsome!, you lack some active explination, or counters . Sure blink + curse OK, but why and when is not explained.
1
MadDanny (34) | September 8, 2014 10:18pm
For your "arena ultimate" build I would change his Sov for Hide of nemean lion IF your up against a strong phy team. Like Adcs and assassin. You leave yourself open when you 3 so you'll need that.

Its a good build as long as your careful. Can't really initiate with that in late game but early and maybe mid its alright.
1
SubZero271 | September 8, 2014 12:23pm
I actually rent it for a match in arena and i used this build... Really awsome so i'll try to buy him! :DDD
1
Pokenal | September 8, 2014 11:50am
Great Guide ,Perfect Build!
1
TheOnlyKing33 | September 8, 2014 9:50am
better finish up the 1 before start 2 ;)
1
Devampi (105) | August 23, 2014 2:59pm
okay I look forward to the updated guide (btw before you make another mistake you update a guide by republishing it (save is only for yourself)
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