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Burning light ! Ra Guide S11

4 0 9,180
by LordOdin123 updated April 28, 2024

Smite God: Ra

Build Guide Discussion 0 More Guides
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Build Summary

Start

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Full build

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Divine Ruin Divine Ruin
Build Item Last Gasp Last Gasp
Build Item Obsidian Shard Obsidian Shard
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti

Ra's Skill Order Notes if you don't want to fight take your second spell only level 4 and upgrade your celestial beam level two to get a safe clear

Notes

if you don't want to fight take your second spell only level 4 and upgrade your celestial beam level two to get a safe clear

Celestial Beam

1 X Y
Celestial Beam
2 4 6 7 10

Divine Light

2 A B
Divine Light
3 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
1 8 11 12 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
2 4 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
1 8 11 12 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Ra Threats

Tap each threat level to view Ra’s threats

Max
0
Major
1
Even
0
Minor
1
Tiny
0

Ra Synergies

Tap each synergy level to view Ra’s synergies

Ideal
1
Strong
1
OK
1
Low
0
None
0

Extended Build

Relics and shard

Build Item Horn Shard Horn Shard
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

alternatives items

Notes replace last gasp with desolation and/or tahuti with myrdinn if you prefer

Notes

replace last gasp with desolation and/or tahuti with myrdinn if you prefer

Build Item Spear of Desolation Spear of Desolation
Build Item Staff of Myrddin Staff of Myrddin

Skills

: It's your main ability to clear WAVES ! If you don't want to fight level three just upgrade it level 2 to get a safier clear.

: It's a strong spell to fight get it level three if you want to fight. This spell debuff the ennemy by slowing him a lot and purify every slow when you cast it.

: This is the first spell you took to clear early camp it give you somes prots power heal you and deal a lot of damage. When you clear waves early, if your matchup don't has a good clear place it on melee minions, if your opponent has a good clear like Janus place it on all ennemy wave.

: Consider your ultimate as a classic spell it's your first spell with more damage and faster. you can fast clear waves early game if you want to back quickly without losing exp and golds. It is also a good secure for objectives or to steal objectives don't be affraid to use it

Items

REMEMBER IT'S A BUILD NOT THE ONLY BUILD

To be fast this build is here just to deal true damage (because you pass throught all prot with all your penetration)

Anti heal must be bought even if ennemy don't have healer in their team remember that Carry's take lifesteal and reduce their healing is always good less they can sustain more is your chance to win

Skill combo

there is no real combo with Ra just keep in mind that your Divine Light is a strong set up to fight and free cast against your opponent (don't play like that in teamfight)

Your 1 + ult (all the time in this order please) Is a strong Secure or instakiller after and Ares / Ne Zha set up for exemple those two spells will deal damage at the same time and it's around 2.8k damage

Farm

Early Camp : like with all other gods in all other game you pull speed and jungle pull red you use your three and then your jungler use his spell so he can benefit from additional power gave by your spell. Then go on the other speed with him place your 3 and go to lane

Global Farm : Ra is a strong farmer you can do all camps without help or taking huge damage but keep in mind that you need to use your 3 first on camp enterin your 3 while it is doing damage and then use your other spell so you will get additional damage

Don't let mid camp alive you can burn them and you have one of the strongest wave clear so never forget to take free farm

You can do back camp if your jungler is ganking on the other side of the map

Chest camp is yours (jungler can take it lone but it still mostly yours)

Be in time to pull speed and red like early to share xp with your jungler sharing experience is a strong mechanic if you aren't behind (you're not supposed to be behind with Ra) you can freely share xp

DON'T OVERROTATE if you rotate letting camps and wave alive you will lose too much gold and experience

SECURE OBJECTIVES Ra has a strong secure keep in mind that you must secure objectives all the time (you can use 1+ ult to get a stronger burst)

Ult waves if you need to back quickly stop greeding you press ult and back under tower no need stay 5 sec to make your combo on waves and die because their jungle blink and you have no mana spell or healthpoint.

Team Work

Keep in mind that you're a sniper and you MUST play safe so stay behind tanks and with your adc if one of you will be in danger put your Solar Blessing on him and burst you can peel yourselves without difficulties

If you're getting all in press Solar Blessing or Divine Light and aegis so you can get time for your allies even if you die you will burst opponent and give a chance to your team to not getting raped due to your death

If you play with blink instead of aegisyou job is to catch ennemies out of pos but be sure you press your 2 before you blink so you can instand burst him or at least he will get slowed and be an easy target to ult

If you play with blink integrate a Polynomicon in your build isn't that dumb it's free damage but i don't recommend it especially if you don't master the god or if you're against good player waiting you doing this

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League of Legends Build Guide Author LordOdin123
Burning light ! Ra Guide S11
Table of Contents

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