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Hello, this is the first guide I've made and basically I just wanted to share one of my favorite builds that really exploits Kukulkan's passive and essentially gives you a free 7th item.
Kukulkan is your typical mage, dropping high amounts of damage with area of affect and skill-shot abilities. His mobility is decent, being a fairly slow god but he does possess a movement speed buff which can increase his speed up to 40% and does remove slows as well as providing immunity to them for this first second after activation.
His damage however excels and used correctly, you'll find your self clearing lanes of minions almost instantly as well as dropping some serious poke on enemy gods.
When you pick Kukulkan you should know that you will be vulnerable and the most likely target for enemy attacks. So you will need to play passive with your tank or warrior in front of you. From behind your support, you should be throwing out your abilities and waiting for their CC to setup your ultimate. I say to wait for their CC because you will have none, other than a slow applied by your first ability and eventually by all of them due to gem of isolation. Knowing this, you can be countered. Assassins and high damage warriors can get on top of you and that will most likely be the end, depending on your team. However, you can be an absolute menace to other mages, tanks, and any slower-type god.
If this all sounds good to you and you'd like to get familiar with a fairly easy god, read on!
I have picked out items that will best play into Kukulkan's passive and make you an absolute wrecking ball.
You'll want to start with sanctuary as your first relic. You will be squishy and this can keep you alive in a pinch. Keep in mind that you can cast it while in Zephyr but not the other way around. When you get to your second relic you can really pick whatever you like. If the enemies are using a cc ultimate, grab purification. If not get meditation or blink or whatever you want.
I personally prefer shoes of focus to boots of the magi. They will provide you will early game mana boost which will help keep you in lane as well as constantly clearing enemy minions.
From there we will jump straight into a mana/damage build. You can start with book of toth or warlocks sash. It really doesn't matter. Either way, you will get the other one next. On top of the large mana boosts from both, warlocks sash will add a lot of health and book of toth will give you good mana regeneration.
After that we will get our final stack item, doom orb. It will give you decent mana and mana per second as well as some power. However, at max stacks it grants a massive boost to power. Be careful at this point because dying will reset your stacks.
Polynomicon will proivde you with good enough life steal for a mage as well as a great mana boost and decent power.
Gem of isolation will cap your build with a disgusting passive. All damaging abilities slow your enemies to a crawl! It's gross, trust me. On top of that it adds good health, mana, and power.
At the end of this build you will be slightly less of a glass cannon and more of a straight up cannon. Your tornado will melt people. Your ultimate can one hit people. You will be nasty. This is all because of your passive. Your high amount of mana will add the power of a rod of tahuti for free. A 7 item build, it's fun and powerful.
I hope this build/guide was helpful! Feel free to message me on here or on xbox at "im dirty dan789". You can ask me questions or if you just wanna play, hit me up. If you wanna talk about spongebob, hey that's cool.
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