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Bikini Bottom Champion

4 1 6,670
7.4
by TophatnTea updated June 20, 2020

Smite God: Cthulhu

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Cthulhu Build

First recorder lesson bring...

Build Item Guardian's Blessing Guardian's Blessing
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Magic Shell Magic Shell

When you have finally had enough of spongebob

Notes This is my "The game is going amazingly well lets start to ramp things up" build

Notes

This is my "The game is going amazingly well lets start to ramp things up" build

Build Item Guardian's Blessing Guardian's Blessing
Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of Focus Shoes of Focus
Build Item Typhon's Fang Typhon's Fang
Build Item Spear of Desolation Spear of Desolation
Build Item Mantle of Discord Mantle of Discord
Build Item Ethereal Staff Ethereal Staff

When spongebob is actually going to put up a fight

Notes Against the tougher opponents, I would general advise a more, cautionary build. If you see an Achilles for example. But you can still be a bit of a mixed build approach if things are going alright

Notes

Against the tougher opponents, I would general advise a more, cautionary build. If you see an Achilles for example. But you can still be a bit of a mixed build approach if things are going alright

Build Item Guardian's Blessing Guardian's Blessing
Build Item Void Stone Void Stone
Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ethereal Staff Ethereal Staff
Build Item Mantle of Discord Mantle of Discord

Good options to stop you becoming fried calamari

Build Item Pestilence Pestilence
Build Item Charon's Coin Charon's Coin
Build Item Witchblade Witchblade
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Genji's Guard Genji's Guard
Build Item Heartward Amulet Heartward Amulet
Build Item Midgardian Mail Midgardian Mail
Build Item Mystical Mail Mystical Mail
Build Item Sovereignty Sovereignty
Build Item Soul Reaver Soul Reaver

Cthulhu's Skill Order

Sanity Break / Sever

1 X Y
Sanity Break / Sever
1 7 8 12 15

The Mire / Devastate

2 A B
The Mire / Devastate
2 10 16 18 19

Rushing Terror / Transfuse

3 B A
Rushing Terror / Transfuse
3 4 6 11 14

Descend Into Madness

4 Y X
Descend Into Madness
5 9 13 17 20
Sanity Break / Sever
1 7 8 12 15

Sanity Break / Sever

1 X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.
This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Cone, Fear, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+40% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)
Cost: 60
Cooldown: 10s

Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.

Ability Type: Line, Debuff, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power)
Protection Reduction: 4% stacking up to 4 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s
The Mire / Devastate
2 10 16 18 19

The Mire / Devastate

2 A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment.

Ability Type: Circle, Crowd Control, Damage
Damage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability end
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s

Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.

Ability Type: Circle, Knockup, Damage
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Rushing Terror / Transfuse
3 4 6 11 14

Rushing Terror / Transfuse

3 B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Dash, Knockback, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s

Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.

Ability Type: Circle, Heal, Damage
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 5 / 6 / 7 / 8 / 9% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s
Descend Into Madness
5 9 13 17 20

Descend Into Madness

4 Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Circle, Buff, Damage
Damage: 160 / 205 / 250 / 295 / 340 (+50% of your Magical Power)
Max Health: 25%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

Cthulhu Threats

Tap each threat level to view Cthulhu’s threats

Max
2
Major
1
Even
5
Minor
0
Tiny
0

Introduction

Hello everyone!

This is just a quick semi-meme semi-fun guide to what to build and how to play our calamari himself. This is not conquest specific, but you could build him this way in Conquest I bet.

Enjoy!

Pros / Cons

Pros:
- Absolute Unit (alot of health for tankiness base)
- Smacks in lane (high damage output for a guardian)
- Decent burst damage and general nuisance
- Can have excellent CC teamfight engagements and longevity
- Insanity can be really helpful in team fights

Cons:
- Qins/Reaver etc makes sushi out of your booty
- You are hella chonky (almost impossible to miss)
- Executable (Achilles no, don't do it, I'm...a virgin
- Can get CC'd out of mire easily, and if they are skilful, his dash
- Insanity can be unreliable to stack and his passive cannot be depended upon

Summary of my typical game going well

Now, with all that in mind, here's a very quick summary of how I enjoy playing him, not necessarily the most effective.

Step 1: Hyper but controlled aggression (all game)

You want to stack you passive as much as possible and to this you've got to get in their faces screaming all kinds of Ah'mglw'nafh's and glw'na's. Honestly ask anyone who's played against him, a good aggressive Cthulhu is a literal nightmare to deal with as he is just so pervasive and does such high damage it is hard to ignore him

Step 2: Life steal til they cry

As you can see in the build, I opt for a more novel approach (coined partially by my friend and messed around with by me) of using life steal to clap some booty. His sustain regardless is insane, and with a high base damage items like Bancrofts and Typhons only serve to increase that damage and get some sustain in return. Add ethereal in later and you got yourself on tanky boi

Step 3: ez kills

If you are going down this route, you will be fighting for top damage against your friends (trust me, done it many times for fun). Though I have seen some reviews say he is hard to kill secure with, due to low mobility etc in his ult, I find that not difficult when you push a teamfight, hit them with all your base abilities, ult and then it's literally mopping up at that point. Squishes are your prime target as tanks can out sustain you (especially Achilles and Hercules). If you have an aggressive team/ you communicate well you can dive towers lvl 5 and wipe teams who think they're safe from ANGARIE Squidward. Having high mobility damage gods like Set, who I play alongside alot, can mean very dirty plays.

That's all folks!

I hope you enjoyed this more, casual approach. If you want to comment or disagree with anything let me know. I almost have this big boi rank 5 now so I do enjoy playing him and have tried alot of builds. Full damage life steal just is the most fun, but the traditional guardian play style is definitely viable

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