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Big ICY - Support Build NA

1 0 4,774
by LemonSqueezr updated November 13, 2016

Smite God: Ymir

Build Guide Discussion 1 More Guides
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Ymir Build

Cannon Build .

Build Item Shoes of the Magi Shoes of the Magi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Winged Blade Winged Blade
Build Item Gem of Isolation Gem of Isolation

Tank Build .

Build Item Traveler's Shoes Traveler's Shoes
Build Item Sovereignty Sovereignty
Build Item Hide of the Urchin Hide of the Urchin
Build Item Heartward Amulet Heartward Amulet
Build Item Winged Blade Winged Blade
Build Item Magi's Cloak Magi's Cloak

Alternatives For Your Last Items

Build Item Mantle of Discord Mantle of Discord
Build Item Soul Reaver Soul Reaver
Build Item Spirit Robe Spirit Robe
Build Item Ethereal Staff Ethereal Staff
Build Item Genji's Guard Genji's Guard
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Possible Active Choices

Build Item Cloak of Meditation Cloak of Meditation
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

CORE STARTING

Build Item Magic Shoes Magic Shoes
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4
Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 4 6 7 8

Frost Breath

3 B A
Frost Breath
2 10 11 12 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
3 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 4 6 7 8

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 10 11 12 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Starting Off - My Input

WELCOME! THIS AINT NO PLEB GUIDE. THIS IS THE TRUE MANS GUIDE TO MASTERING YMIR. NO ********. NO EXTRA ****. ALL REAL ****. So please enjoy :0

Checking out builds for Ymir huh? Well, look no further as I have everything you need right in this small, quick guide to help you be the support carry that you're team desperately needs! I myself am a diamond Ymir, so I have some well-known knowledge of playing this god.

This Is A Guide For SUPPORT Conquest Build ONLY.

This Guide Contains:
- Building Ymir
- How to play Ymir
- How to be a good support Ymir
- Basic Tips n Tricks
- And other stuff... (things I think are worth writing for)

P.S This will be a short beginners guide to Ymir support.

Building.

As Support Ymir, you are often a annoying god to face up against. You usually want to build tank. Ymir can still do massive amount of DMG while able to keep the team together with his tackiness. I have 2 builds made for you here today. First up is my personally favorite one which I called, "The Cannon" build and the second called. "The Tank" build. Alright, lets get into it.

Starting off, you want to grab tier 2 boots and four mana/health pots right of the bat. This goes for both builds. BTW starters aren't bad, but I think Ymir personally is better off with rushing those boots, and I do believe the cannon build is better for you to start/try out. From here you have actually 3 choices, A) Go with shoes of magi (for more dmg) B) Shoes of focus (More CDR) or C) Travelers (Movement speed is fun c: + some good power, for a cheaper price). Now We have another choice to choose: tank or cannon? Well from experience I can say cannon build is the way to go! From here you can follow the build for cannon up by the top of the page. :)

Relics: As Ymir, keeping your teammates alive is key, so starting with a meditation is a good start. Curse is also a good idea, if you are facing against someone who has heals or don't have good escapes early game is great way to pick off your oppenents by slowing them and reducing their healing. Later, you can pick up blink, or sprint to get away from team fights, or if you think the enemy is causing trouble with their CC, grab beads! great pick also.

Extra: Always have couple mana pots on the go, because Ymir run thorough mana like crazy! Followed by some wards if possible. Ex: 2 mana pots and 1 ward.

C-C-C-Combos!

ALRIGHT ALRIGHT ALRIGHT!!!! Here we go!

--THE BEST COMBOS TO BE A MASTER YMIR--

Hold Up... lets go over his move set real quick.

Passive: Ymir's abilities apply something called Frostbite. When you hit a basic attack, the dmg doubles and their dmg is reduced by 10% for 4 seconds.

Ability 1: He puts up a ice wall, that can last for up to 6 seconds at max. TIP: Place a wall directly under yourself, so that the wall will spawn putting you on one side and blocking off whatever on the other. Great for escaping, but only works if you have at least tier 2 boots. (Or 12% movement speed.)

Ability 2: Ymir smashes his big club in a narrow direction. When this happens there will be a second delay before shards of ice appear before him doing massive dmg. This ability slows and this is the ability you want to usually always max first.

Ability 3: This is a cone shaped attack that freezes all enemies in it. Very nice cc, and usually a good combo with your 2. Your opponents will try to move around you to avoid the ability, so what I suggest is to back up and get a clear shot of them in the cone. Remember, it takes a second for it to activate so there is a possibility they can move out of it.

Ability 4(Ultimate): Ymir goes and charges a huge cirle radius ult. Those who are in it are slowed. You are able to let it charge so it can do massive it dmg or right click and cancel it earlier if needed. Granted, it wont do as much dmg.

NOW....
COMBOS.

Here I Will Teach You Simple, But Devastating Combos You Can Use With Ymir.

The Basics: Starting with your 3 to freeze all enemies than using shards of ice(2) to do more dmg and slow them. After you can simply auto-attack them for some nice dmg from your passive

Walling: Conquest and along with the rest of the Smite maps are fill with narrow places to wall off your enemies and close in. If you are able to wall of your enemy, its wight of the bat in your favor. Just simply perform the basic combo against them if they haven't jumped yet, because they will have no choice but to face you and go the other way to escape.

Ultimate: Your ultimate is great in team-fights. There are many way to best use this, but remember that you are vulnerable when ult since you are charging it. This can be applied to easily finish off enemies. Remember that at full charge, this can up to 1000 dmg on a mage if given the opportunity to do so.

Final words: Once you get the hang of it, it will get easier each time you play Ymir, and remember to always try to get auto attacks in between abilities. This is call auto attack cancelling.

In-Game (Early/Mid/Late)

EARLY GAME

When you play as Ymir support, always get 3 pots of health and mana. Doesn't matter what build you want to build into, Ymir need that sustain in health and especially mana. During laning phase(early-game) don't be too aggressive with your opponents. ALWAYS clear minions before going for the kill shot on your enemies. BODY BLOCKING is key asf. If your friend is low, try your best to body block for him while keeping yourself alive. Btw, if there is a minion wave there also, even better for you! Dance around them for maximum protections! Keep the pressure on them, Ymir has good clear so most of the time you and your partner will have minion pressure, at this point, poke you enemies and eventually you can wall 'em off, freeze and kill them. When you go back to base for the first time, you should be able to at least finish boots and maybe a could of mana potions. ***mana>health*** The second time you back, you should start to pick up some wards for you team and more mana and health if you really think you need it over mana.

MID GAME

Mid game is were you want to start rotating for good ganks, because Ymir's freeze is very strong for ganks. The objective is to get ahead of the other team by getting assists/kills while starting to farm. Try to get an early Gold Furry is possible. You should be half way into your build at this point, Ymir starts to become a monster and a real tank with a force to be reckon with.

LATE GAME

At this stage, you should be almost,if not full build. Late game is where you want to group up with your team and get picks and push mid. Or, push and secure a clean FG(Fire Giant. From here you are looking to end game with your team. Try not to go wonder by yourself. You want to be next to your team to support them. Don't forget to continue buy wards, as they are great for knowing where the enemy team is.

Final Words .

Final Words.



So, after reading this and practicing, you'll be a Ymir master! Remember to not stress to much if you don't get the hang of it at first. AND DONT BE TOO AGRESSIVE. It doesn't help if you go in and try to freeze your opponents and your buddy is still there IN TOWER clearing wave. Sorry, im talking from my exeperience now lol. Anyhow, hope the guide helped and please leave a thumbs up if it provided something that you needed! Thanks for reading my first ever guide! :]

Oh, Here Are Some Pros n Cons

PROS CONS

Good CC Huh? Its Empty...weird.
Tanky
Savage
Power
Strong
Carry
Magical Carry
Easy

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1
Meettheninja95 | November 24, 2016 5:00pm
I really like this build it has early game pressure and with a good adc you will have decent sustain. Like the Winged Blade choice it really does end up helping a lot.
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