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Best danz build, change my mind.

6 15 7,120
4.1
by Zagbok updated February 1, 2021

Smite God: Danzaburou

Build Guide Discussion 23 More Guides
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Build Summary

start

Build Item Bumba's Spear Bumba's Spear
Build Item Ninja Tabi Ninja Tabi
Build Item Runeforged Hammer Runeforged Hammer
Build Item Transcendence Transcendence
Build Item Fail-Not Fail-Not
Build Item Malice Malice

full build option 1

Notes Change out ninja tabi for wind demon or poisoned star. WD has higher atk spd and crit chance + movement spd and atk spd inc off proc.

Poisoned Star on the other hand lower crit chance than WD but crits cause a slow to add CC to your target activating Rune Forgeds 20% dmg inc + the 15% dmg reduction as well.

Notes

Change out ninja tabi for wind demon or poisoned star. WD has higher atk spd and crit chance + movement spd and atk spd inc off proc.

Poisoned Star on the other hand lower crit chance than WD but crits cause a slow to add CC to your target activating Rune Forgeds 20% dmg inc + the 15% dmg reduction as well.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Demon Blade Demon Blade
Build Item Runeforged Hammer Runeforged Hammer
Build Item Transcendence Transcendence
Build Item Fail-Not Fail-Not
Build Item Malice Malice

Danzaburou's Skill Order

Fool's Gold

1 X Y
Fool's Gold
1 4 6 8 9

Alluring Spirits

2 A B
Alluring Spirits
2 7 10 11 12

Tanuki Trickery

3 B A
Tanuki Trickery
3 13 14 15 16

Uproarious Rocket

4 Y X
Uproarious Rocket
5 17 18 19 20
Fool's Gold
1 4 6 8 9

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 140 / 185 / 230 / 275 (+80% of your Physical Power)
Explosion Damage: 30 / 55 / 80 / 105 / 130 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
2 7 10 11 12

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 20 / 40 / 60 / 80 / 100
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Tanuki Trickery
3 13 14 15 16

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 17 18 19 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 90s

Extended Build

full build opt 2

Notes Instead of going for both high AA dmg and Abil dmg like the other builds utilizing trans. This one is still has high CDR but more sustain because of LS. Granted anti heal will mitigate the effects of your LS items, but it does not look like it effects th 5% hp gain from bumba's.

Still runeforged is in there because everything Danza does basically procs a CC so 20% extra dmg is always welcome. If you did not know yes danz's 1, 2 and Ult all trigger runeforged. Crits off Poisoned Star also does this.

Notes

Instead of going for both high AA dmg and Abil dmg like the other builds utilizing trans. This one is still has high CDR but more sustain because of LS. Granted anti heal will mitigate the effects of your LS items, but it does not look like it effects th 5% hp gain from bumba's.

Still runeforged is in there because everything Danza does basically procs a CC so 20% extra dmg is always welcome. If you did not know yes danz's 1, 2 and Ult all trigger runeforged. Crits off Poisoned Star also does this.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Poisoned Star Poisoned Star
Build Item Runeforged Hammer Runeforged Hammer
Build Item Transcendence Transcendence
Build Item Fail-Not Fail-Not
Build Item Malice Malice

Notes Sub devourers for Asi if you want, and sub Poisoned Star for WD depending on which you would rather use.

Notes

Sub devourers for Asi if you want, and sub Poisoned Star for WD depending on which you would rather use.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Asi Asi
Build Item Runeforged Hammer Runeforged Hammer
Build Item Fail-Not Fail-Not
Build Item Malice Malice
Build Item Demon Blade Demon Blade

Reminder: You can downvote all you want, but unless you actually present an argument then it does not matter. I have used this build many times now and I am certain it's stronger than any others. Might not hit as hard as a DB crit build but it is close since DB is only 30% dmg increase on crits, where runeforged is a overall 20% dmg increase on everything, but also it has higher cdr and better sustain.

This will be brief. The reason for this build is like my previous one, to incorporate high cdr + procs off malice and now the glorious Bumba's Hammer. You maybe wondering why I chose bumba's, well.

Bumba's hammer granted you can only get it at lvl 20 so your stuck with the jungle starter which can cause issues in your early and mid game, but with bumba's at lvl 20 your an abil throwing sustain machine. So much so you can solo down a phoenix tower with no minions helping you, I have done this many times.

Bumba's provides 80 true dmg on basic atk after CASTING (keyword) an abil, doesn't matter if you hit anything or not. Also after casting your next basic attack heals you for 5% of your max hp doesn't matter what you hit and reduces your CD by 1 sec, could be a Minion, jungle, tower, god you get the heal. On top of this Danz's 2 abil which already heals him just provides even more, and yes the heal triggers off danz's 3 as well because its just casting an abil.

Now malice 3 sec cd off abils + bumba's 1 sec cd 4 sec cd every 5 sec basically. Before the 1 sec cd from bumba's was added it was already possible to keep your abils constantly up on Danz's with malice and max cdr, now you get a 1 sec cd everytime you hit with a basic attack after casting an abil + 5% hp each time, broken, imagine this on KA or someone who can stance dance quickly.

Trans helps with mana sustain, because even at 20 you can run out of mana with how fast you can spam your abilities.

buil summary at lvl 20. Constant 5% hp heals, constant abil spam, high crit chance, 20% extra dmg and depending on which ninja star you take, extra movement spd atk spd or a slow and dmg reduc.

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1
mochmaster | February 8, 2021 6:32pm
So I made a version of this build that I think keeps the spirit of the build while also being better (or at least more meta). I play mostly joust so keep that in mind. First of all, build death's toll, its just better. It gives way more utility before level 20 and even at level 20 its 3% every basic attack rather than 5% after an ability. It also gives more power for the abilities you are spamming. Build is exactly the same after that except i swap Trans for dominance because death's toll gives mana sustain, and Dom gives the flat pen (20% of autos) which is huge.
1
Zagbok | February 10, 2021 6:46am
Yes you are correct. I also stated the title was to poke fun of the other S8 builds, because look at the top S8 build with I think 90 upvotes. It is trash, no pen, no ls, they are posted in the situational box. Also no explanations, but dude/girl has 80+ upvotes for ****. So i did the title as a way to piss ppl off.

I know it is not the best build, I have tweaked it many times already, and yes Dom and DT are great on Danz and with this build. I also stated in the notes on each build box what you can switch stuff with. Yeah I completely forgot about Dominance tbh when i made this lol, but yes Dom is a great switch for Trans if you take DT as starter.

Question is how did was it? Like how did it feel to play it?
1
mochmaster | February 15, 2021 12:51pm
Sorry for the late reply, I haven't played in in any super serious games, just dome duo queue with a buddy. That being said, with the changes I made it's quite fun! I think the traditional trans crit build is "better" as you can kinda just hold left click to win. On the other hand for casuals and joust this build is definitely more enjoyable, spamming abilities while still bopping with big crits.
2
Kriega1 (143) | February 3, 2021 7:12am
Assuming Manikins isn't nerfed, which it will be, i'd just go manikins start, Ninja > Trans > Asi > Fail-Not > Wind Demon > upgrade manikins > boots for situational (dominance, exe, berserkers) on Danza jungle.
1
Zagbok | February 3, 2021 8:46am
yeah i am sure manikins will be nerfed and same with animosity. Yeah your build works, its a normal build I think most adc's have used. Even though they increased the % reduc on Exe I am still torn between it and Atalanta's, 8% more pen 15 more power or atk spd and fatalis on kill or assist. It's a tough one, but i still pref atalanta's over exe tbh.
1
Kriega1 (143) | February 3, 2021 10:26am
Atalanta's is bad now. It's gone from 20% percent pen to 10% percent pen, I'd rather go Berserker's or Dominance or even Silverbranch (even though you don't overcap) than it.
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1
Dashedscroll (2) | February 3, 2021 6:54am
The issue I have with your build is it has no synergy or overall purpose, you said that this build can be applied to mid, jungle, adc and support, personally i don't believe it can be applied to anything outside of jungle and even then it has limited uses.
The biggest issue with this build is the necessity of crit, you seem to have no additional option instead of crit, say if you have a mercury on your team or a geb on the enemy team then you may want to substitute that crit for a different stat as otherwise you'd give the enemy team too much value for their spectral armour.
Personally I wouldn't buy crit in mid and jungle and would stay as far away from it as possible in support and solo, but crit is definitely a stat that would be worth it in adc , my main issue with your build in adc is you have absolutely no attack speed, a more traditional adc crit build would be:
Gilded arrow(which should be the starter you should get in adc and mid instead of dagger)
Devo gloves(this item is simply too stat efficient to give up on in adc, you will be outboxed by every hunter who did buy devo gloves)
Ninja tabi
Executioner or dominance for some much needed pen, and if you want to go crit you should focus on wind demon, rage/failnot and poison star, personally I would rather go a qins build on danza adc and a burst power pen build on danza mid.The build you have given is incredibly strange, and even in jungle K can't really see why you'd build like this, I'm sure it's fun but it is a long stride away from the best danza build.
1
Zagbok | February 3, 2021 8:26am
Yes are more traditional adc role would use those items as you stated, but this isn't about traditional roles or meta.
Also idk where you don't see synergy at. 20% inc dmg from RF, 3 sec cd from malice on hit every 5 sec, 1sec cd every hit after abil cast from bumba's plus 5% max hp return. Fail-not increases crit chance by 15% on w/e god you hit. The procs from your ninja star, either atk spd mov spd or a slow and dmg reduc. Also PS acivates the 20% from RF.

So with that you're looking at 20% basic atk reduc from your 3 skill, which is always off CD because of malice+bumba's and granted you don't even need bumba's to get your 3 off cd instantly, but it just makes it faster.
20% AA reduc while in ur 3 before leaf if using PS that another 15% dmg reduc plus a slow which also triggers RF giving you an extra 20% dmg inc to everything, abils and crits. If you take WD you get Atk spd and MS. The build isn't centered around your AA its an all encompassing build. It bolsters your abils with high CDR basically almost giving you insta cd abils, the crits hit hard not super hard but you will hit 500 dmg ez. In training with no pots was breaking 400+ dmg on 300 prot odin.

So explain how it has no synergy? What i see is constant movement spd inc from your 3 because its always off CD, fatalis, a area slow if an enemy is in it and 20% AA reduc while inside it, plus you can't be slowed, and in leaf form not targetable by AI, Towers, Phoenix etc... A constant taunt which hits hard and heals for a good amount, then ofc your 1 skill applying intoxicate which comes off CD super quick because of the synergy between ur CDR+Malice+Bumba's. Also the +80 true dmg after abil cast on AA+ 5% max hp return on AA it does not matter what ur target is. Then what I also see are the debuffs how they add to your overall survival. Box inside your 3 with PS thats 35% AA reduction, 15% dmg reduc to everything else and remember this is off CD very quickly if not instantly. Don't face tank abilities and you should be perfectly fine.

Then you give yourself an additional 20% dmg from RF+ 250hp which helps a bit, and increases the healing amount from bumba's ofc not by much but its an increase.

This build allows for aggressive play coupled with good survivability and sustain, ofc the sustain doesn't come unil lvl20, but in the notes on each build, it explains them, plus theres builds for LS and Pen. Granted you could easily change 1 item for Dominance to give your AA 10% pen+ the extra 10% pen from the item itself and FN for 30% pen total, granted not flat pen but still pen. So i see no reason why you can't use this build in any role, just not any situation. I think this is what you are all missing, builds change depending on circumstances, but it doesn't mean you can't use them in any role, that all comes down to the player, I did that on purpose to trip ppl up. They see "any position" like i stated in my post, and immediately assume it means for every scenario IDK why.
1
Hadeyan (2) | February 1, 2021 3:33am
The Guide is not clarified enough. Is this build for Danza mid, Danza jungle, or Danza adc.

And no pen item? (only fail-not which is a passive pen item) . No pen no lifesteal adc build in this meta? And Malice _ Seriously?

This is a bad build.
0
Zagbok | February 1, 2021 8:37am
it is clarified plenty. You can use this build pretty much any position. I have used it in mid, jung, sup and carry. If you looked at all the builds and read my comment, LS is able to be changed into the build, which I don't feel it is necessary though because your 2 and Bumba's will be doing plenty of healing. Also there is some pen and if you wanted more you could throw in an ASI if you want some flat pen, but its not needed. Every shot will pretty much be a crit, your abils will hit like a truc, you will heal, and your abilities will be off CD very quickly so you can do more dmg. I also explained on the build page if you scroll down the reasoning behind malice, so what is it you're missing?
1
Hadeyan (2) | February 2, 2021 12:49pm
You cant use a build everywhere especially a build like that. And I check you (sorry) You're playing Arena usage is %60. The closest thing is Casual Conquest with %18.

And even Danza in Arena (Which is a game mode that rewards his kit a lot) your Danza win-rate is %50. And You KDA 1.77 and your per game stats like 6.3 kills 6.7 death 11 assists. And for Season 8 your win-rate with Danz is %39 dude. And KDA even lower 1.41. Still not terrible but you can't be that confident about this build and act aggressively to everyone who ain't like it. And due to smiteguru account, u never played him in conquest yet in season 8. But you have a season 8 starter item. So you can understand why people confused about it.

It's not bad at all. But it's so much focused on just 1 mode. So you can't say "it can work every time and everywhere. This is the best Danz build!" cuz your accolades not matching up.

Don't get me wrong your build not that bad. I've seen worse. But you're acting a bit too assertive for no reason. This build not good enough to be that assertive. Also definitely need some clarifications.
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3
Branmuffin17 (394) | February 1, 2021 10:04am
Actually, I agree with Hadeyan in that this build isn't clarified well in terms of role. If you note other build titles on this site, they often specify the role. It doesn't take that much effort to state where you think this is viable, and it would not only make it clear for new readers, but calm at least one of the complaints.

Biggest problem is that Danza is currently overtuned (general consensus I believe), and can fit well into multiple roles. But at first glance, most will think this is a Jungle-specific build, because of your starter of choice. So if you think it's viable in most roles, you should just state that in the build title.

There's definitely a lack of pen, at least compared to meta where most hunters are building minimum 20-30% (Dom + Zerk or Dom + Exe, possibly others). You can argue that, at least when enemies are CCed, Runeforged partially plays that kind of role. That said, I still strongly prefer more pen and would recommend it. (Yes, you have 10% base pen in the Bumba's upgrade, and situationally 10% pen in WD passive IF you get that item...but more base pen = better)

I don't mind off-meta build concepts, and it seems this one is thought through to some degree. If you play this in ADC, I think the only reason you might be able to keep up with an enemy ADC is because of his overtuned state. Going Bumba's isn't going to help his laning any, other than when he clears the Harpy or Void camp.

In terms of the skill leveling, I personally think it might be better to prioritize the ult after you've maxed the 1 and 2, as the 3 only adds MS. Not that the added MS isn't helpful, but at that point you'll probably want the higher power, especially as most fights will be teamfights by that point and you'll have opportunities to hit multiple enemies at once with the explosion radius.
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1
Zagbok | January 31, 2021 1:00pm
I was trying to put in more items for substitutions but it would not let me publish the build.
I wanted to say you could switch ASI wih devourers if you want, they both work well with bumba's extra dmg inc and healing. I have used this build in each game mode and it works well no matter which one you're in except Arena. You can not get Bumba's in Arena, but the build still works just change Bumba's with something else. I have enjoyed the upgraded bluestone items they work well with danz, especially the corrupted one, but ofc there are better items to choose from instead of bluestone upgrades.
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League of Legends Build Guide Author Zagbok
Best danz build, change my mind.
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