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Best Ah Muzen Cab build

0 1 43,932
by AdrianRepetto updated January 4, 2014

Smite God: Ah Muzen Cab

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Ah Muzen Cab Build

Items

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Hastened Fatalis Hastened Fatalis
Build Item Qin's Blades Qin's Blades
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Actives (Optional)

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Shielded Teleport Shielded Teleport

Consumables

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Alternative Items

Build Item Fatalis Fatalis
Build Item Shifter's Shield Shifter's Shield
Build Item Titan's Bane Titan's Bane
Build Item Qin's Sais Qin's Sais

Against fast gods

Build Item Frostbound Hammer Frostbound Hammer
Build Item Witchblade Witchblade
Build Item Frostbound Amulet Frostbound Amulet

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
2 7 11 12 14

Swarm

2 A B
Swarm
1 4 6 8 10

Honey

3 B A
Honey
3 15 16 18 19

Stinger

4 Y X
Stinger
5 9 13 17 20
Hive
2 7 11 12 14

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
1 4 6 8 10

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
3 15 16 18 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Introduction

I have been starting to play Ah Muzen Cab lately and i enjoy him so much, even though his only real damaging abilities are his ulti and his second ability. His basic attacks deals so much damage and this build make him deal even more damage. Your basic attacks will deal about 300 once youare fully build and level 20, Think about also adding the Qin's Blade passive and almost every time you will crit. Towers have now something to fear, his name is Ah Muzen Cab.

Pros / Cons

Pros
- Passive helps clear out minion lanes (Goes from enemy to enemy and dealing damage)
- Can take down towers in early game and destroy them late game.
- Hive can give you up to 50% attack speed which is insane.
- He has very high single target damage.
- Ulti has very short cooldown reduction if picked up.

Cons
- One of the squishiest gods in the game
- Screwed if targeted by many stuns or AoE
- No stuns

Ah Muzen Cab is like a normal Hunter except for some great cons and try keeping away from Chronos because you will be a hard time hitting him.

Ranked Play

Play Ah Muzen Cab in the duo lane

Early game: Get your support to buy watcher's gift and then take advantage of the passive of it. If you get the last hit on minions your support will get the same amount of gold as you get. That makes it so that your support can get a strong and heavy early game build. If you are playing with a friend it is much easier to communicate. It helps very much and you can both aware each other when you should retreat or getting ganked and so on. Play him very passively (Stay defensive until you find a chance to attack) and be aware of ganks. Pushing too far early game can lead one to another and making the jungler to come and gank and you will have a hard time escape. Just don't be too aggresive and you should fix early game pretty easy.

Mid game: Now after a little bit into the game you should start pushing alot more and try to get the towers. Ask your jungler to place some wards in the jungle near your lane so that you will be much more aware of ganks. Focus alot on the map and search constantly for the jungler and feel safe to push. If you don't see the jungler on the map then play passivly until you see him on the map and don't push too far. Also after bought Hastened Fatalis you will be so fast and you will have a much easier time to escape. Use it to your advantage.

Late game: Now you will be able to take down towers so quick and soloing can actually being successful if played good. If there is a team fight in mid and you are on your lane then you can easily push quick and then take down the towers quickly. But always be aware of ganks and enemies coming to get you. Because you are very squishy they will have an easy time killing you. Ah Muzen Cab has a great single target damage and can take down enemies pretty quick and you should fins enemies soloing and gank them. Easy free kill.
-An enemy has BEEEEEn slain.

Items


Death Toll

+15 Physical Power
+90 Health
+3% Attack Speed

PASSIVE - Hitting an enemy with a basic attack restores 5 health and 1.5 mana.

This will be needed to restore health and mana when clearing lane minions with basics and getting something out of destroying some towers. We also gain some attack speed along with a bit of physical power.

Warrior Tabi

+30 Physical Power
+9% Attack Speed

UNIQUE - +18% Movement Speed (Speed does not stack with other boots).
PASSIVE - You gain +15 Physical Penetration.

This is a normal starter item for Hunters but because of the cooldown reduction of picking up the stinger from the ultimate he dosen't need the cooldown reduction boots. Also you get movement speed and attack speed which stacks up with Death's Toll.

Heartseeker

+25 Physical Power
+10% Movement Speed

PASSIVE - You gain 1 Physical Power per stack. You receive 2 stacks for a god kill and 1 stack per minion kill. The stacks are halved on death. (max. 50 stacks)

This is a great early game item for Ah Muzen Cab, it's cheap, it makes you faster and it gives you some great physical power when fully stacked, what more can you ask for.

Hastened Fatalis

Attack Speed +30%
Movement Speed +10%

PASSIVE - When a basic attack hits a target, the attacking movement speed debuff is removed from you for 1 second.

This is just great when chasing enemies. It gives a hell of alot of attack speed och movement speed. After buying this item you will be fast as hell

Qin's Blades

+30 Physical Power
+15% Physical Lifesteal
+25% Attack Speed

PASSIVE - On basic attack hits, deal physical damage equal to 4% of the target's maximum health. This only affects gods.

Qin's Blades provides us with some great physical lifesteal which stacks up with Death's Toll, some attack speed and a great passive. It's passive will melt through enemies and just increase your basic attacks damage.

Rage

+20 Physical Power
+30% Critical Strike Chance
+15% Attack Speed
PASSIVE - If your in hand does not crit, your critical strike chance increases by 10% (max. 5 stacks). Resets on successful crit.

This item gives you attack speed and makes you crit more often. It's main purpose is to get you critical strikes and you get 30% more critical strike chance and you passive also helps you crit more.

Deathbringer

+50 Physical Power
+20% Critical Strike Chance

PASSIVE - Critical strike damage is increased by 50%.

Sell your Death's Toll because it's time to bring the death. Puun ciityy. This item is very expensive but is worth it. It gives you a heavy boost of physical power and increases your critical strike chance to 50% (without the stack of your Rage) also your passive is the insane part. All of your critical strikes will deal half the damage more. At level 20 your build provides you with 316 basic attack damage and your crit will be about 700 or more.

Enjoy your build =)

Skills


Passive: Bees!

Enemies afflicted by Bees! take 8 (+5% of your physical power) physical damage every .5s for 3s and are revealed on the minimap. The Bees! will also attack any enemies in a 30ft radius that arent already affected by Bees!, continuing to spread to nearby enemies over time.

This isn't such a great passive because it wont do that much damage, but if someone is escaping with low health and Bees! on they can actually die by that damage. It will hop from enemy to enemy too so that all the minions will get affected.

Ability 1: Hives

Bees swarm at the ground target location, creating a new hive that provides a 10/15/20/25/30% movement and 10/20/30/40/50% attack speed buffs to Ah Muzen Cab. He also heals 4/6/8/10/12 every second while he remains within a 80ft radius to the hives. The hives can only be destroyed by basic attacks (Maximum 6 hives.)
Cost: 40/45/50/55/60 mana.
Cooldown: 16 seconds.

Hives is like another passive for Ah Muzen Cab. He will gain movement speed, attack speed and some healing per second. The attack speed is insane late game from this, so early game you should rely on it as effecting Honey. Enemies can take it down with one basic attack so place them where they can't reach for it but you are still taking effect from it and Honey.

Ability 2: Swarm

Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing 60/115/170/225/280 (+80% of your physical power) damage to all enemies hit and applying Bees! to them.
Cost: 65/70/75/80/85 mana.
Cooldown: 16/15/14/13/12 seconds.

Swarm should be your highest damage dealing ability after Stinger, but this one is easier to land. Swarm flies pretty slow, almost like Chronos Stop Time but Swarm doesn't have a stun and deals more damage. You should use this against everything. Gods, minions and buff camps.

Ability 3: Honey

Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area by 10/15/20/25/30%. Bees from nearby Hives and Swarm will fly over to protect the honey, dealing 20/30/40/50/60 (+20% of your physical power) damage every .5 second and applying Bees! to all enemies as they leave the honey.
Cost: 75/80/85/90/95 mana.
Cooldown: 10 seconds.

This is a sprayable slow but you shouldn't use it much as a slow, only when chasing. It is a very easy way to infect people with Bees! so the should be it's main purpose. You can use it early game to help damage the creeps.
If you are in a 1v1 fight you should place this behind the enemy and then use Swarm and afterwards take his health low so that you can take him/her down with Stinger

Ultimate: Stinger

Ah Muzen Cab fires off an enormous stinger that deals 275/355/435/515/595 (+100% of your physical power) damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and crippling them for 3 seconds. If the target dies, gets cleansed of Cripple or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains an 80% reduction to Stinger's cooldown.
Cost: 100 mana.
Cooldown: 90 seconds.

This is your highest damage dealing ability and you use should use it alot, because of the 80% reduced cooldown from later picking it up. It is great to take down enemies when they have low health. It is hard to hit with it but after using it for a while you will be able to hit almost every time. It applies Bees! too.

Creeping / Jungling

You should rely on your "Swarm" to take down creeps late game but if necessary at early game you could use "Honey" on the ground where the minions are and then use "Swarm" on the honey and the creeps and then kill the remaining with basic attacks. It should not be simpler then this. You can now and then go to the mid camps if your jungler doesn't do it to get more gold and massive xp.

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1
AdrianRepetto | January 4, 2014 6:03am
Subzero008 wrote:

Wow, you updated it. The new alternative items are nice, but you still need to give them all explanations. You also need to include explanations for skills, like how, when, and where to use them.

As for gameplay, general tips are worthless. Give specifics, like how to farm waves, how to poke, how to react to enemy aggro, your role in teamfights, stuff like that. (Also, Pros and Cons belong in the top.)

I'm glad to see you've improved it, even if those improvements are marginal. If you want me to review again, send a PM.


Thanks for taking a look at it again and i am updating it alot, skills has now been added and i was thinking about doing the alternatives afterwards.
1
Subzero008 (112) | January 4, 2014 12:09am
Wow, you updated it. The new alternative items are nice, but you still need to give them all explanations. You also need to include explanations for skills, like how, when, and where to use them.

As for gameplay, general tips are worthless. Give specifics, like how to farm waves, how to poke, how to react to enemy aggro, your role in teamfights, stuff like that. (Also, Pros and Cons belong in the top.)

I'm glad to see you've improved it, even if those improvements are marginal. If you want me to review again, send a PM.
1
Subzero008 (112) | December 8, 2013 7:16pm
Bad. Just bad.

The pros and cons section are just generic hunter pros and cons. All hunters are squishy, have no heals, etc etc.

You give no alternative items and you lack gameplay. You also might want to spruce this guide a bit. I'll downvote.
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