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Chug
Chug is the thing you should get use to spamming because you want your Bacchus nice and wasted at all times. Not only is it the only way to fill up that passive but it also gives you a nice physical power buff for 6s. Right when you start a game start chugging take advantage of the free mana and time before round to fill up your meter and then it'll be easy to keep it up whole round because with Meditation's new passive 15mp it'll easily keep you from eating up all your mana.
Belly Flop
Belly Flop is one great move not only is the damage great even at later levels but it also throws the enemy into the air and leaves them unable to act only its different from other knockups such as Hebo or Freya's Banish you can still fully hit them even during the couple secs their soaring above ur head which I usually use to start belching into them to keep my enemy further off balance with it's stun and to top it off at Tipsy level it slows then by 30% for 3s. It should also be noted that it's a surprisingly fast moving leap considering how big this guy is so it is also a decent escape move but I'm sure you'll be chasing more often then running with this drunken beast
Belch of the Gods
An aoe stun that deals damage and can be used while moving mmmmmm taste that? that's awesomeness right there. If you're Tipsy when you use Belch of the Gods enemies are stunned for 1s, and their healing is debuffed by 50%. Its great to use after Belly Flop for a near confirmed kill combined with a good lane partner and your Intoxicate.
Intoxicate
A great damage dealing ult with good range, instant cast, and a lovely after effect. Not only does it slow the enemies for 20% for 8s but it also alters their controls and makes it difficult for them to run in a straight line or properly aim making it a great move to use if your looking to chase or run. Add to that when you are Smashed it also gives you 35 physical power and its just plain good.
Bacchus's passive is Drunk-o-meter when he takes a chug from his skill of the same name his meter goes up, as it goes up he recieves various effects. When he reaches Tipsy he takes 5% less damage and gains 20 Physical power and when he reaches Smashed he takes 10% less damage and gains 40 Physical power. Not only that but his abilites also change depending on his drunk level. Belly Flop gains the ability to slow the targets for 30% for 3s after they land when Tipsy, Belch of the Gods causes enemies to be stunned for 1s and have their healing debuffed by 50% for 3s at the end of the channel when Tipsy, and his ultimate Intoxicate gives him 35 physical power when he is Smashed.
Oh this passive it's a thing of beauty. Not only does it make you beastly at early game but that 10% less damage makes him just plain tougher to kill no matter how you build him. Personally I see it as a chance to build a particularly tanky physical hitter.
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