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Azurnn's AMC Guide

0 0 4,444
by Azurn updated March 11, 2016

Smite God: Ah Muzen Cab

Build Guide Discussion 0 More Guides
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Ah Muzen Cab Build


Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Malice Malice
Build Item Rage Rage
Build Item Qin's Sais Qin's Sais
Build Item Frenzy Frenzy
Build Item Purification Beads Purification Beads

Ah Muzen Cab's Skill Order


1 X Y
1 4 6 8 13


2 A B
3 5 9 10 14


3 B A
2 7 15 17 19


4 Y X
11 12 16 18 20
1 4 6 8 13


1 X
Bees swarm at the ground target location, creating a new hive that provides movement and attack speed buffs to Ah Muzen Cab. He also heals for a small amount every second while he remains close to the hives. Enemies within 20 units of a hive are revealed to Ah Muzen Cab's team. The hives can only be destroyed by basic attacks (Max 6 hives)

Ability Type: Ground Target
Healing: 4 / 6 / 8 / 10 / 12 per second
Attack Speed: 10 / 20 / 30 / 40 / 50%
Movement Speed: 10 / 15 / 20 / 25 / 30%
Radius: 90
Cost: 40
Cooldown: 12s
3 5 9 10 14


2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+80% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
2 7 15 17 19


3 B
Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Ground Target
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Damage (Max): 91 / 175 / 259 / 343 / 427 (+105% of your Physical Power)
Slow: 20%
Duration: 4s
Cost: 60
Cooldown: 10s
11 12 16 18 20


4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and Crippling them for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line
Damage: 275 / 355 / 435 / 515 / 595 (+110% of your Physical Power)
Retrieval Cooldown Reduction: 80%
Range: 70
Cost: 100
Cooldown: 90s


Note: This is my first guide for Smite, if I dun goofed then please be gentle.

Before I start I want to say this: I play AMC quite often and have used quite a few builds, and this is the one that has worked the most for me. I'm not saying its the best build; however, I am saying it is a solid build.

I also use this build for Conquest, Joust, and Arena and it is a tested and proven build in these modes. I don't usually play other modes (or at least not with AMC), so I haven't tried this build in other modes.


Starting: In the start of your match just start building your first item, Transcendence and just build the items in order.

Note: For Conquest I typically purchase 2 Health & Mana Potions in the start to help keep me sustained in my lane.

Team Work

Team: This build (along with AMC in general) is very useful if you have someone who can stunlock enemies, Ex: Neith, Thor, Ymir, Aries, etc.

Lane: In terms of lanes this build is exceptional with pushing. Although this build, like the god it goes it are not high sustain/durability, the build makes AMC a high damage machine gun (This goes from machine gun to minigun if you get the attack speed buff and Elixir of Power).

TL;DR This build is able to push lanes solo in most cases, and decimate any gods that are stunlocked.

Pros / Cons

-Exceptional critical strike damage
-High attack speed
-High damage
-Good critical strike chance

-Average ability cooldown speed
-Low penetration
-Low lifesteal (However the damage & crits mitigate this)

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League of Legends Build Guide Author Azurn
Azurnn's AMC Guide
Table of Contents

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