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Aura Master Ares

3 1 32,223
by Bulsokanu updated March 25, 2013

Smite God: Ares

Build Guide Discussion 0 More Guides
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Ares Build

Start

Build Item Boots of Celerity Boots of Celerity
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Creeping Curse Creeping Curse
Build Item Heavenly Wings Heavenly Wings

First Aura

Build Item Void Stone Void Stone

2nd Aura

Build Item Sovereignty Sovereignty

3rd Aura

Build Item Mystical Mail Mystical Mail

4th Aura

Build Item Witchblade Witchblade

5th Aura

Build Item Pythagorem's Piece Pythagorem's Piece

Ares's Skill Order

Shackles

1 X Y
Shackles
1 4 6 7 10

Bolster Defenses

2 A B
Bolster Defenses
3 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
2 8 11 12 14

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
1 4 6 7 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
3 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
2 8 11 12 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Summary

The auras will take huge advantage of Ares passive "Blessed Pressence" which gives him +30 magical power for every aura completed.

Buying: The buying order can change due to what the other team has. You can build the items in any which order you would like.

Why these auras:

Void Stone to reduce they enemys magical. It gives you Magical Power which your abilites benefit from, and gives you Magical Protection. When you pull the enemy in with your "No Escape" they will be close to you allowing you to reduce their magical defense which allows your AOE magic dealing people to blow them up even faster.

Sovereignty helps your team take less damage allowing them to fight longer. It gives you Physical Protection and Health, while giving your allies Physical and Magical Protection.

Mystical Mark allows you to push lanes faster, and does AOE damage to all the people you pull in. Also adding Health and Physical Protection.

Witch Stone gives you bonus Attack Speed to attack faster, Physical Power to do more with attacking and gives you Physical Protection. The main use I buy it for is to reduce the enemys Attack Speed, and Physical Power.

Pythagorem's Piece gives you Magical Power which benefits your abilities, and Mana which allows you to use more skills and Magical Lifesteal allowing you to receive health from the damage you do. It gives your Magical Power teammates more damage and Magical Lifesteal allowing them to heal off the damage they do.

Skills

Max out "Shackles" because it will allow you to chase down kills and do massive bleed damage at the same time. If you are going into a team fight try to Shackle more than one person allowing your Bolster Defenses to benefit you and your team more.

Max "Searing Flesh" after shackles because Shackles is your main bleed damage and while they are bleeding you can also burn them.

Max "Bolster Defenses" last because you need to be able to do damage to help you win early game. Bolster Defenses will help you late game when you pull people in or are taking damage from the enemy team.

Always level "No Escape" whenever you can level it. It is your main Crowd Control and biggest help to your team because you pull people into you allowing you to stun them in one spot which allows your team to put major damage on the enemy.

Sprint allows you to catch up to the enemy team and use No Escape on them.

Creeping Curse allows you to slow the enemy while they are running so you or your team can catch up to them. It can also be used after No Escape so they cannot get away because of the slow speed.

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League of Legends Build Guide Author Bulsokanu
Aura Master Ares
Table of Contents

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