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Athena - S8 Conquest Support

19 5 25,961
8.1
by CloudSora17 updated February 1, 2021

Smite God: Athena

Build Guide Discussion 2 More Guides
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Athena Build

Start

Build Item Sentinel's Gift Sentinel's Gift
Build Item Magic Shoes Magic Shoes
Build Item Healing Potion Healing Potion
Build Item Ward Ward

Core Build

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Final Build

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Pridwen Pridwen
Build Item Spear of the Magus Spear of the Magus

Athena's Skill Order

Preemptive Strike

1 X Y
Preemptive Strike
3 14 16 17 18

Confound

2 A B
Confound
2 6 9 12 13

Shield Wall

3 B A
Shield Wall
1 4 7 8 11

Defender of Olympus

4 Y X
Defender of Olympus
5 10 15 19 20
Preemptive Strike
3 14 16 17 18

Preemptive Strike

1 X
Athena powers up for a dash. While dashing, Athena will pass through minions, stop and hit the first enemy god she encounters, dealing damage. If she hits an enemy, Athena gains a stack (max 3), reducing the next source of Basic Attack damage from any god that hits her. Athena may also gain these stacks by hitting an enemy god with Reach, once per attack.

Ability Type: Dash, Slow, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Magical Power)
Range: 55
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 14s
Confound
2 6 9 12 13

Confound

2 A
Athena releases a shockwave of power from her shield, Taunting enemy gods and decreasing their Attack Speed as she forces them to fight or chase her.

Ability Type: Cone, Taunt, Damage
Taunt Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage: 40 / 65 / 90 / 115 / 140 (+20% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18s
Shield Wall
1 4 7 8 11

Shield Wall

3 B
Athena summons a group of Athenian warriors who do damage and Slow upon arrival. After 2s, they strike again, dealing additional Damage and Slowing.

Ability Type: Circle, Damage
Initial Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Secondary Damage: 70 / 135 / 200 / 265 / 330 (+50% of your Magical Power)
Slow: 15%
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Defender of Olympus
5 10 15 19 20

Defender of Olympus

4 Y
Athena picks a single allied god anywhere in the world, and launches herself up into the air, landing next to that god 3.6 seconds later. During that 3.6 seconds, both Athena and the allied god gain Damage Mitigation, and the allied god also gains Movement Speed. Enemies nearby when Athena lands take damage.

Ability Type: Teleport, Buff, Damage
Damage: 340 / 415 / 490 / 565 / 640 (+90% of your Magical Power)
Ally Mitigation: 10 / 12.5 / 15 / 17.5 / 20%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 120s

Intro

Athena is a fun character that can be played in a variety of roles. She thrives in the support role in Season 8 as she is most beneficial in teamfights where the inclusion of Sentinel's Embrace makes her a protection sharing cannon.

Early Game

Athena's early game is passive until level 2 and 3 when you get your taunt and dash. Focus on front line minions and supporting your ADC. Make sure you are hitting your 1 for the stacks of absorb and her autos after abilities so you maximize your damage early.

The first ability you want to get is your 3 that is your highest damage output ability and the centerpiece of your combos. Level 2 should put a point into your 2 to get your taunt online to give you some early peel and to lock people into both hits of your 3. Level 3 introduces your dash which increases your lane clear and gets your first combo online. Level 4 puts a second point into your 3 to increase that damage output.

Level 5

Level 5 is when Athena gets fun and you become a full team support. I like to watch for solo getting ganked with my jungle nowhere near them and try to turn that gank into a win in solo lane. Don't get too greedy and leave your ADC out to dry though. Losing a fight in Solo is better than losing your lane in Duo.

Level 6 is a point in your 2 to extend that taunt duration from 1s to 1.25s which fully locks people into both hits of your 3.

Combos:
If you are being pushed and people are in your personal space
3>auto>2>auto

If you are looking to push with your ADC and create an engagement.
1>auto>2>auto>3>auto

Mid-Late

In the mid game you should have all of your defensive aura items up where you are sharing a stupid amount of protections with people in small skirmishes and team fights. Once you hit level 17 and get Sentinel's Embrace, you are giving everyone on your team 49 physical protections and 54 magical protections in a 5v5 just by being near you. Smaller skirmishes like 3v3s that number jumps to 89 and 94 respectively. Your focus shifts from damage to peel and setup for your ADC and mid ults and abilities. Your 3 along with the Pridwen explosion and Spear of Magus passive will ensure that people's health doesn't stick around for long.

Conclusion

Athena is a fun character that has good damage output with her 3 and her global ult, an incredible amount of cc with her 2, and good chase down with her 1 and long range autos following abilities.

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1
AmoralOne (11) | February 10, 2021 7:47am
Starting with Wards isnt really good. I get the idea, but you need the sustain early to keep in lane and finish your boots / pressure the enemy. Only having health pots is 'trolling'.

I think this specific build is fine, however I would of liked to see either more CD, or a second build with CD in it. This build is just an Aura bot build with a Magus at the end. If im building this I would build Relic Dagger, and then Prid . instead of Prid then Magus. Magus is good, but its not really needed in this kind of build. Id add a second build with more cd, and ccr this way you can abuse your AoE taunt more, and play a bit more aggressive. This build is meant for sitting on your backliners the entire time which is fine, but not everyone is going to do that, and they are going to get themselves killed not having any cd's, and ccr.

Your level order is strange to me, you should def be maxing your Taunt as soon as possible. Maxing your 3 does nothing aside from give you more damage, but its not your job to do damage. You are there to taunt the enemy on cd for your teammates to kill them. I am okay with maxing the 3 after your 2 just because it really doesnt matter. I always max 2-3-4-1.
1
CloudSora17 | March 9, 2021 7:27pm
The final build is assuming a 500 pot being bought. This was also made in the first weeks of season 8 when it was possible to share a ton of prots with your carry. I max the 3 early, but I still put 3 points into the taunt before I max it. With the new update and athena's 2 doing damage, I will now be maxing the 2 for sure.
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League of Legends Build Guide Author CloudSora17
Athena - S8 Conquest Support
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