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Athena - Goddess of WAAAR!

0 0 6,956
by Angelic Joshua updated June 28, 2013

Smite God: Athena

Build Guide Discussion 0 More Guides
Choose a Build: Tanky but Damaging
Tanky but Damaging Fulltank (indestructble but not recomended) AP Assassin (YOLO BUT FUN )
Tap Mouse over an item or ability icon for detailed info

Athena Build

Start

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
2

Core Stuff (don't forget to WAAAARD)

Build Item Shoes of Focus Shoes of Focus
Build Item Void Stone Void Stone
Build Item Breastplate of Valor Breastplate of Valor
Build Item Sentry Ward Sentry Ward
17

Late game

Build Item Sovereignty Sovereignty
Build Item Hide of Leviathan Hide of Leviathan
Build Item Ethereal Staff Ethereal Staff

Other Stuff That Works

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail
Build Item Bulwark of Hope Bulwark of Hope
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Cloak of Meditation Cloak of Meditation

Athena's Skill Order

Preemptive Strike

1 X Y
Preemptive Strike
3 13 14 15 16

Confound

2 A B
Confound
2 8 10 11 12

Shield Wall

3 B A
Shield Wall
1 4 6 7 9

Defender of Olympus

4 Y X
Defender of Olympus
5 17 18 19 20
Preemptive Strike
3 13 14 15 16

Preemptive Strike

1 X
Athena powers up for a dash. While dashing, Athena will pass through minions, stop and hit the first enemy god she encounters, dealing damage. If she hits an enemy, Athena gains a stack (max 3), reducing the next source of Basic Attack damage from any god that hits her. Athena may also gain these stacks by hitting an enemy god with Reach, once per attack.

Ability Type: Dash, Slow, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Magical Power)
Range: 55
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 14s
Confound
2 8 10 11 12

Confound

2 A
Athena releases a shockwave of power from her shield, Taunting enemy gods and decreasing their Attack Speed as she forces them to fight or chase her.

Ability Type: Cone, Taunt, Damage
Taunt Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage: 40 / 65 / 90 / 115 / 140 (+20% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18s
Shield Wall
1 4 6 7 9

Shield Wall

3 B
Athena summons a group of Athenian warriors who do damage and Slow upon arrival. After 2s, they strike again, dealing additional Damage and Slowing.

Ability Type: Circle, Damage
Initial Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Secondary Damage: 70 / 135 / 200 / 265 / 330 (+50% of your Magical Power)
Slow: 15%
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Defender of Olympus
5 17 18 19 20

Defender of Olympus

4 Y
Athena picks a single allied god anywhere in the world, and launches herself up into the air, landing next to that god 3.6 seconds later. During that 3.6 seconds, both Athena and the allied god gain Damage Mitigation, and the allied god also gains Movement Speed. Enemies nearby when Athena lands take damage.

Ability Type: Teleport, Buff, Damage
Damage: 340 / 415 / 490 / 565 / 640 (+90% of your Magical Power)
Ally Mitigation: 10 / 12.5 / 15 / 17.5 / 20%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 120s

Introduction

Hi, i'm angelicjoshua. my prefered play style is solo laning and tanks, i've been maining Athena on ranked matches and getting interesting results. also, i'm brazilian, so there may be some typos in this guide :/

also, this is my first guide so you may found this a little visually boring. i don't even know what BBCode is. but i hope this guide help someone to do better in conquest matches ;)

that's my historic on ranked matches with athena

Stats and Builds


Mixed:

-Physical-
atk spd. 1.24

-Magical-
magical power 206
lifesteal - 0
Penetration - 0 (voidstone)
Mana - 2200
mp5 - 15
cooldown - 35

-Defense-
Physical - 289 (+20 from aura)
Magical - 173 (+20 from aura)
Health - 3800 (!)
hp5 - 26
movement - 442


This is a awesome build that may give you the best results in the ranked matches... it has damage (this 206 ap damage is very damaging) it has a ton of physical protection AND HP, and this 173 magical protection may seem bad, but it isn't. late game you will be taking about 98 burst damage from each isis bals, she can take those hits.



Full Tank:

-Physical-
atk spd. 1.24

-Magical-
magical power 50
lifesteal - 0
Penetration - 0 (voidstone)
Mana - 1370
mp5 - 15
cooldown - 0

-Defense-
Physical - 299 (+20 from aura)
Magical - 258 (+20 from aura)
Health - 3950 (!!!)
hp5 - 41
movement - 480
That build is not recomended, but it's viable. she can still do some damage (though she will lose A LOT) and take absolutely none. even if the whole enemy team build full penetration and qin blades, you can still tank it all like a boss and take no damage. (i'm personal experience.) krakens, isis, nothing can even touch you. the only con of this build is that your teamate ymir will be jealous :(


AP assassin

-Physical-
atk spd. 1.79

-Magical-
magical power 495
lifesteal - 10
Penetration - 15 (voidstone)
Mana - 1545
mp5 - 43
cooldown - 0

-Defense-
Physical - 84
Magical - 48
Health - 2650 (!!!)
hp5 - 26
movement - 474
this is a "just for fun" build, you should buy bumba's mask and hands of the gods and start jungling. i made this build inspired on her secret passive (AA damage is based on ap, can not crit, not effected by physical lifesteal) to make a DPS athena XD. this build actually kind of works since she's such a good ganker, and she has a lot of health so she won't be as squishy as other junglers. her burst damage is incredible as well and you can get a ton of double kills with that build. and the best of all is that you can gank a lane, and then just ulti your self to another lane! and your shields are going to help you a lot in 1v1s (the best of all, is that you will always be ganking with 3 shields :). you need a lot of attacks speed to be effective as a assassin and atk speed is useless on athena, so i get fatalis, demonic grip for the pen and qin, because, since she can't crit, she will also need some extra damage. however, this build is easily countered and weak on early game so it's NOT VIABLE! also: DO NOT use it in any solo ranked match, funny builds should be made on NORMAL conquest or arena!

Pros / Cons

Pros

    -Hard to gank
    -Good escapes
    -Global ultimate
    -Amazing damage for a tank
    -Can Clear minions fast with her 3
    -Excelent at team fights
    -OP Taunt
    -HIGH HP


Cons
    -Ultimate needs a good team palyer to land.
    -1's hitbox may hit enemies behind her.
    -LONG cooldowns
    -err...

Skills

Passive - Reach
It's way better then it seems. it gets kills when enemy is at tower range with no health. it's also good for last hiting minions and does good decent damage late game.



Preemptive Strike
good for chasing and escaping. use it wisely and NOT for engaging, you might want that to escape a failed teamfight or if you get ganked. don't waste your time fulfilling all the shields, they vanish really quickly in teamfights. and once again DO NOT USE THIS TO ENGAGE! just engage with your AA or use the shielded Confound combo.

Confound
Her best Skill. there are millions of ways to use it such as bringing people back to ymir's ultimate, help ra/ao land their ultiamte and of course to hit the godamm second hit on your 3! if you're solo laning and people tower dive to attack tower, taunt them so that the tower start shooting at them. on teamfights, you may use it when the enemy is trying to run away from the action, on this ocasion, don't use your 3 first or your enemy may leap away before you can land the taunt (it's a very, VERY predictble combo :i).

Shield Wall
Her main damaging move, max this first for the highest damage. and remember, the second hit only lands if you taunt them AFTER using it.

Defender of Olympus
very useful if your team is getting ganked. in the early game i use it to recall and go back to my lane, so that i don't lose any farm and don't let my lane unprotected but still comeback all healed up! you may use that tactic in long teamfights if you think that there is enough time to heal before jump to help the team. (only if you are half hp, that is).
a tip to land this ultimate: use it on a character that have a leap, a mage that is being targeted by physical character or a tank. and NEVER on a ranged!

Actives

i like to get Heveanly Agility on her to help my team to escape a lost teamfight (and my self of course).

Girdle of Might may be very helpful since she will also take benefit from the extra damage (more then the rest of the tanks)

Salvation is a blessing that will make your suport tank even more suport! and since she has almost 4k health you heal about 800 hp!



Aegis and Beads are items that i don't like too much on tanks... they are tanky and cant get 10 krakens on the face.

i also dislike Hands of the Gods on athena. she can clear waves of minions pretty fast with her Shielded Wall. unless your building my ap assassin tee hee hee

Items

Shoes of Focus: reduce her cooldown reduction long cooldown.

Voidstone: i prefer getting the void before physical protection because not a lot of teamfights happens by the early game. and if they do happen, you can try to kill them faster then they kill you.

Breastplace of Valor: she doesn't really need the mana since she's not so mana hungry, but this cooldown reduction will help you and your team by A LOT!

Soverignity: very good stats. gives protecions for you and allieds.

Hide of the Leviathan: decent stats, good passive.

Ethereal Staff: by now she doesn't need anymore tankyness. but some extra HP is nice, and all the damage this item gives is quite sexy.


Nemean Hide : i don't love this item on athena since assassins won't really lock on you. if you want to do some damage Mystical Mark is a much better pick!

Bullwark of Hope: gives a lot of magical protection and HP. also, the passive is a life saver for characters that have good escapes.

Reeinforced Boots: may be considered if there is too much CCs on the enemy team.

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