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Replace Ichaival with Qin's Sias Late Game
You will want to get purification beads first then either aegis or blink rune
Rarely will you not want beads first
Asi instead of Qin's Sias, if you want lifesteal + a little more survivability
Wind Demon if you want more crit chance Wind Demon is not needed but can substitute for quin's sais for the bonus crit chance and haste on hit with basic attack
Atalanta's Bow instead of Odysseus' Bow for less base attack speed and poke potential but more power and base pen, on kill gain more attack speed and monility options for 10s
Artemis deals 15% increased Basic Attack damage to gods and 30% to minions who are afflicted by Crowd Control.
Does not include knockbacks, blinds or grabs.
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.
Damage per Tick: 35/48/61/74/87 (+30% of your Physical Power)
Max Traps: 3
Cooldown: 14/13/12/11/10 seconds
Artemis attacks at a furious pace, increasing her Attack and Movement Speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.
Attack Speed: 40/50/60/70/80%
Movement Speed: 25%
Cooldown: 16/15.5/15/14.5/14 seconds
SUPPRESS THE INSOLENT
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are Slowed.
Damage: 80/130/180/230/280 (+60% of your Physical Power)
Slow Duration: 2s
Cooldown: 10 seconds
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.
Damage: 150/225/300/375/450 (+100% of your Physical Power)
Boar Lifetime: 6s
Cooldown: 90 seconds
Very useful team fighting ultimate.
Good CC(Slow/Root/Stun) in her kit if you use the root properly.
Very Strong Late Game.
Bad early game lane clear.
Low pressure in lane early game, out pressured by nearly every other ADC in the early game.
Very low mobility (no escape)- easy to dive/gank.
You have to be mindful of positioning (Try to stay in the back line or near the support).
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