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Artemis In Depth

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Smite God: Artemis

Build Guide Discussion (0) More Guides

Purchase Order

Build Item Warrior Tabi Warrior Tabi
Build Item Fatalis Fatalis
Build Item Deathbringer Deathbringer
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Golden Bow Golden Bow

Artemis's Skill Order

Transgressor's Fate

Transgressor's Fate

1 X
3 15 16 19
Vengeful Assault

Vengeful Assault

2 A
1 4 6 7 8
Suppress The Insolent

Suppress The Insolent

3 B
2 10 11 12 14
Calydonian Boar

Calydonian Boar

4 Y
5 9 13 17 20

Introduction

Wtflux here, and this will be a guide that will be regularly updated if i can find any improvements etc, or if any new items are introduced, hopefully the guide will work for you :)
Enjoy

Items

Starting Items:
Warrior Tabi (2) - Attack speed and movement speed at the start not only counters ganks, you may be able to push lane faster than other people due to attack speed.
Healing Potion (2) - Lane Sustain.

Rush Warrior Tabi, it's got insane stats for it's price, there are very few items i would recommend as highly as warrior tabi, it stops ganks, lets you chase, gives you damage, what more do you want?

2nd Item:
Fatalis, attack speed and ability cooldown reduction is a great thing to have early game, especially as you may be able to activate your "2" twice in one fight, this could be vital.

3rd Item:
Deathbringer, crit chance and what i am aware of, the highest ad item in the game.

4th Item:
Devourer Gloves, getting this item mid game will give you the 40 stacks required in late game, and will let you take a few hits in the team fights

5th Item:
Any armor pen item tbh, all of the armor pen items on smite are balanced enough for me to say it doesn't really matter which one you get.

6th Item:
Golden Bow because splash damage is good damage, it also gives you the higher crit chance on your Deathbringer proc, and gives you insane team fight presence.

Skills

You obviously have four abilties
1 - Your trap, if someone walks over the set location, they get trapped for X time dependant on level, you don't max it until last, don't worry.

2 - Increases attack speed by X% which caps at 75% increased attack speed (Your AD carry steroid)

MAX FIRST

3 - Fire arrows on set location to do damage, i would highly recommend maxing either first or second, however, in most fight situations, you will only use it once and isn't a very reliable source of damage, considering everyone can jump about etc, such as guan yu, bakasura, bastet.

4 - Ultimate - Your ultimate charges each person within the area while casted, each time someone is charged it does damage scaling on your AD and stuns them, it is extremely important if you intend to use your "combo" on someone.

The "Combo"
You have a lot of cc for an AD Carry type God. Make the most of it, i recommend having at least some communication with the person in your lane, but your amount of CC would make me say, take someone like Zeus in your lane who can do a lot of damage as long as they are CC'd.

Anyway, the combo (In lane), i'm assuming you're clever enough not to fight people with their minions there, because, that would be incredibly dumb as minions in the laning phase will probably do more damage than the actual Gods, not because the players are bad, but because minions are OP.

You initiate with your ulti, and you make sure you are extremely close to your target, when they get stunned, you immediately place your trap on top of the God, and watch them get trapped as you fire a rain of arrows and activate you increased attack speed on them, they will melt, quickly.

Now, when it gets to a team fight you will have to predict where you will initiate, this could mean placing traps in obvious places before hand, or being insane in a team fight.
But i would say in a team fight the safest place to be is at the back, the closest you want to get is when your Boar can stun at least 3-4 people in that current area, but even then you want to back out as soon as possible, you are too squishy to take auto attacks etc from the other AD carry.

If their AD carry is out of position, they must be aimed, but be aware, ultis will be flung about in team fights, and you will probably die to the aoe, this is what you must avoid.

The execution of the combo may seem basic, but when you master it, you will own people, i swear.

Pros / Cons

Pros
One of the highest damage outputs, late game.
Insane CC
Ward coverage from traps

Cons
Extremely squishy
Tough to position/making it easy to get aimed

Creeping / Jungling

DO NOT JUNGLE ARTEMIS

It's easy to say, spam abilities on farm to push lane, but artemis consumes huge amounts of mana, just constantly auto attack minions and if i'm honest, don't even bother harassing, people buy health potions and it's fairly pointless considering how much mana you spend.

Once you are level 4/5 and you have Fatalis lvl 1/2 and your Warrior Tabi, take blue buff, ideally you should be in left lane so you can take it quickly as you get back in to lane

Summary

Hope you like it, any comments or recommendations for new build attempts please comment and let me know, this will be updated as items and new Gods progress.

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Artemis In Depth
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