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"Artemis of the wildland, Mistress of Animals"
Introducing Artemis, The Ranged Carry is one of the most feared gods in SMITE due to her sublime Damage Late game. She is one of the most Overpowered late game Gods (IMO).
3 Reasons To Pick Artemis
*When hunting an enemy get really close to the enemy and use skill 4 and then trigger skill 2 to hit the enemy without missing any basic attacks and use skill 3 if you need to finish them off.
*When you are being chased, use Skill 1 in front of you to trap your enemy without them knowing.
- Strong Carry
- Insane Damage Output
- Good Lane Pusher
- Single Target DPS
- Hard to escape
- Ability's Mana Costly
- Vulnerable When Stunned
E: Artemis gains a 5% critical strike chance buff on each successful hit within 4 seconds. Her passive has a maximum of 3 stacks.
T: Since Artemis has a really high damage output this can be really effective.
E: Artemis places up to 3 traps that additionally act as wards. Enemy gods coming within 5 feet of her traps activate them, rooting the enemy god and doing 25/40/55/70/85 (+30% of your physical power) physical damage every second for 3 seconds.
Cost: 60/65/70/75/80 mana.
Cooldown: 18/16/14/12/10 seconds.
T: Very usefull as wards, but are also a good combo with her ultimate Kalydonian Boar, since you can place it on top of the enemy causing a double stun, which lasts for 5 seconds.
If being chased you can place this infront of you so that the enemy falls straight into it.
E: Artemis attacks at a furious pace, increasing her attack speed by 35/45/55/65/75% for 3/3.5/4/4.5/5 seconds.
Cost: 70/75/80/85/90 mana.
Cooldown: 18/17/16/15/14 seconds.
T: Artemis attack speed should be around 1.6, when the skill is maxxed out it will grant her a bonus of 75% (1.2), which means a total of 2.8 (!) attack speed for 5 seconds. This is very useful when having high damage output, a high crit chance or even high lifesteal.
Suppress The Insolent
E: Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged for 90/155/220/285/350 physical damage (+30% of your physical power) and are slowed by 25% for 2 seconds.
Cost: 70/80/90/100/110 mana.
Cooldown: 10 seconds.
T: I Like to level this skill max first simply for harrasing purposes, Its artemis' main damage skill and allows you to kill enemies trying to escape.
E: Artemis summons the great Kalydonian Boar to wreak havoc on her enemies, doing 150/225/300/375/450 (+100% of your physical power) physical damage to the nearest enemy god and stunning them for 2 seconds. The boar will continue to charge other nearby enemy gods for his 6 second life time.
Cost: 80/90/100/110/120 mana.
Cooldown: 90 seconds.
T: Artemis ultimate is a great way to escape or to engage a fight, its stun allows you to hit basic attacks on your target without missing, Although the ultimate can be useless if the boar is killed.
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