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Ares - Joust - Cooldown

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Smite God: Ares

Build Guide Discussion (1) More Guides
2 Enemies with Physical Power
2 Enemies with Physical Power 2 Enemies with Magical Power

Purchase Order


Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Multi Potion Multi Potion
Build Item Multi Potion Multi Potion

Against Physical

Build Item Spirit Robe Spirit Robe
Build Item Spectral Armor Spectral Armor

Situational Gear - Choose One

Build Item Divine Ruin Divine Ruin
Build Item Void Stone Void Stone
Build Item Bancroft's Talon Bancroft's Talon
Build Item Soul Reaver Soul Reaver
Build Item Sovereignty Sovereignty

Pick Your Poison

Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation


Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet


This is a heavy cooldown build that allows you to adjust to your opponents composition, while hittin' 4 like you've never done so before.

This is a build that will allow experienced players to dominate the tempo of the game, and for new players to learn the basics of countering your opponents as well as help out your team.

The primary goal for this Ares is to build cooldown as soon as possible and to consistently use your Ultimate Ability.

This is my own material to my knowledge. If this appears to rip-off another build, please let me know.

First build on here, please feel free to give feedback.



Strong Magical Damage
Max cool down after the third item
Sets tempo of the game


Less Defensive than an average Ares build
Certain Heroes defend Ares' Ultimate Ability well

Few Notes

-Notice which enemies are using "Purification" to counter your ultimate. By building cooldown, you will be able to use your Ultimate Ability a few times before your enemies Purification will refresh.

-You do not always need to try to use your Ultimate on every enemy. You will generate an Ultimate (at the very longest) one minute. Use them whenever it is advantageous.

-Be vocal with your team. Your job is primarily to set up kills for your teammates. Use your Ultimate Abilities together. "VVVR" Is "My Ultimate is Ready.



"Shoes" - 300 gold
"Lost Artifact" - 600 gold
"Multi-Potions x2" -50 gold eachw

Feel free to utilize any combo of potions

First, "Blink"
Next, either "Sanctuary" or "Purification" depending on opponents

A great scenario on your first time out would be to reach level 5, perform your ultimate, and earn 1800 gold.

First and Second Return

1st return
Complete Chronos Pendant. - 1800 gold. (This will give you 20/40 cooldown)

2nd Return
Complete Shoes of Focus. - 1200 gold. (This will give you 10/40 cooldown)

Opposing Team Has 2 Physical Damage

"Spirit Robes" - 2460 gold (This will give you 10/40 cooldown, which will max it out)
"Spectral Armor" - 1900 gold

These two pieces of gear should be used when 2 opposing players are Physical Power characters.

Opposing Team has 2 Magical Damage

"Hide of the Urchin" -2400 gold
"Genji's Guard" - 2200 Gold (This will give you 10/40 cooldown, which will max it out)

These two pieces of gear should be used when 2 opposing players are Magical Power characters.

Situational Items

Use the ONE of the following items, in the following situations:

"Divine Ruin" - Reduces Enemy Heals. Use when opposing team has a strong healer.

"Void Stone" - Reduces Enemies Magical Protection, so if your team is Magic Heavy, this can be used.

"Bancroft's Talon" - You gain additional power for missing health, so if you find yourself taking a lot of damage this is a strong way to pick up some Magical Power

"Soul Reaver" - Deals a great amount of extra damage when you land an ability. Great choice if there is no need for another item specifically.


"Sovereignty" - Increase PHYSICAL Protection

"Heartward Amulet" - Increase MAGICAL Protection

Final Weapon

Purchase one of the following:

"Rod of Tahuti" - 3320 gold - the "safe" pick, increased Magical Power

"Spear of Desolation" - 3800 gold - Each enemy player you kill will take 8 seconds off ability cooldown. Also has penetration.


All feedback and constructive criticism is welcome. Let me know what you think! -IMIGHTSMITE xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

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Sort Comments By
catabolise | January 16, 2017 7:37pm
Cool-downs are awesome in theory. just not competitive.
But as you go up against more experienced players cool-downs become less useful to almost useless most god have a CC immunity in ether an ability or there (Ult).
Most ults with CC immunity are like 70 seconds ults ares ult is 100 secounds that means even ares with a 40% cooldown can not ult fast enough that is if the opponent has a single cooldown item of 10% or more,
And then to top it off if you get really lucky and there ult is down they can get beads i try to use ares ult for damage instead or to force a ult. ares presence will force beads try to pair ares with somebody who is countered by sanctuary like maybe skardi.
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