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Arena/Joust Dapper Danger Noodle

2 1 8,166
by Dapper Dinosaur updated September 16, 2020

Smite God: Kukulkan

Build Guide Discussion 2 More Guides
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Kukulkan Build

Standard All-rounded

Notes This is the build I take nearly every game. It doesn't have 40% CDR or Chronos, but it makes up for it with incredible nuking power thanks to Polynomicon turning your first basic attack after any ability into almost a second Zephyr's worth of damage. It also boasts high lifesteal for dueling and sustained presence without having to recall. Spear of Desolation is my CDR slashing item of choice, but you could easily swap it out for Chronos to get that final 10% and more stable CDR slashing, at the cost of spear's significantly more frequent cuts if you are blowing everything up.

For relics, take Aegis first if the enemy is low on crowd control and high on burst damage. If there is a LOT of crowd control, take purification beads first instead. I only ever use these two relics.

Notes

This is the build I take nearly every game. It doesn't have 40% CDR or Chronos, but it makes up for it with incredible nuking power thanks to Polynomicon turning your first basic attack after any ability into almost a second Zephyr's worth of damage. It also boasts high lifesteal for dueling and sustained presence without having to recall. Spear of Desolation is my CDR slashing item of choice, but you could easily swap it out for Chronos to get that final 10% and more stable CDR slashing, at the cost of spear's significantly more frequent cuts if you are blowing everything up.

For relics, take Aegis first if the enemy is low on crowd control and high on burst damage. If there is a LOT of crowd control, take purification beads first instead. I only ever use these two relics.

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Polynomicon Polynomicon
Build Item Soul Gem Soul Gem
Build Item Spear of Desolation Spear of Desolation
Build Item Typhon's Fang Typhon's Fang
Build Item Rod of Tahuti Rod of Tahuti

The Anti-Dive build

Notes Use this build only when you're afraid of being (or are being) farmed by assassins or other melee gods that jump on you and delete you quickly. This build should be a last resort.

Notes

Use this build only when you're afraid of being (or are being) farmed by assassins or other melee gods that jump on you and delete you quickly. This build should be a last resort.

Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Polynomicon Polynomicon
Build Item Mantle of Discord Mantle of Discord
Build Item Soul Gem Soul Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti

Kukulkan's Skill Order Notes Never vary from this build. Slipstream is only important for getting out of a fight or chasing a target, and if you need it more than it's up, you're just not positioning correctly. Tornado AoEs are the most vital part of being a massive threat in Arena, and Zephyr is there for single-target.

Notes

Never vary from this build. Slipstream is only important for getting out of a fight or chasing a target, and if you need it more than it's up, you're just not positioning correctly. Tornado AoEs are the most vital part of being a massive threat in Arena, and Zephyr is there for single-target.

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Projectile
Damage: 60 / 105 / 150 / 195 / 240 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 7s
Slipstream
4 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster. This speed boost is strong at first but scales down gradually over the 4s duration.

Additionally, Kukulkan cleanses himself of slows and becomes immune to slows for 0.6s when activated.

Ability Type: Buff
Speed: 60 / 65 / 70 / 75 / 80%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Ground Target
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Minimum Damage: 40 / 80 / 120 / 160 / 200 (+75% of your Magical Power)
Tornado Lifetime: 4s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14 / 13 / 12 / 11s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

History Samples

Items

Always build stage two of Book of Thoth at the start of the game, and hold the other 150 gold so you can finish the book and start stacking as soon as possible. Recall as soon as you have 1150 gold if possible so you can finish the book.

Buy your completed boots second, then start working on polynomicon. If you have enough money from being out in the field for so long that you can buy the entire polynomicon and at least basic shoes after book of thoth, do that instead. Polynomicon is your massive power spike. As soon as you get it, you turn into a nuking machine. Tornado latch + zephyr + basic attack will almost certainly kill any non-guardian that gets hit with all three unless they have some high lifesteal or an ability the mitigates some part of the rotation.

I always take soul gem fourth for another minor burst of damage on abilities, then spear of desolation, then typhon's fang. If you take Typhon's too early, the effect won't be as strong and you won't have as much early power for no good reason.

After you have your six items, buy the elixir of speed, then only sell your boots when you have at least 2,000 gold so you can replace them with the Rod of Tahuti for your final build. Your damage output will be insane.

I have had games where I have clocked almost 90,000 damage with this build with more than 30 kills. The normal range of damage will be between 30,000 and 50,000 with 15-25 kills.

Pros / Cons

Pros:
Extremely high multi-target damage from long range

Strong dueling capability against warriors, hunters, some assassins, and other mages even at close range

Able to stay in a fight for a long time even when heavily damaged with a high mana pool and lifesteal


Cons:

Vulnerable to guardians that can output high damage in a short period of time and some assassins like Loki

Vulnerable to getting blown up when hit by any hard crowd control when beads are on cooldown

Somewhat slow to reach your powerspike unless you're fortunate enough to pick up several very early kills

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1
Kriega1 (129) | September 16, 2020 4:24pm
Can you put Soul Reaver in, thanks
1
Dapper Dinosaur | September 17, 2020 9:47am
I've added it in as an alternative to Rod of Tahuti.
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League of Legends Build Guide Author Dapper Dinosaur
Arena/Joust Dapper Danger Noodle
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