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Arachne - The Nightmare in the Jungle (updated 06.10.2012)

5 2 17,451
7.1
by BlackRear updated October 6, 2012

Smite God: Arachne

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Arachne Build

Start

Build Item Warrior Tabi Warrior Tabi
3
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)

Mid Game

Build Item Deathbringer Deathbringer
3
Build Item The Executioner The Executioner
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
3

End Game

Build Item Frostbound Hammer Frostbound Hammer
3
Build Item Brawler's Beat Stick Brawler's Beat Stick
3
Build Item Heavenly Wings Heavenly Wings

Whole Build

Build Item Warrior Tabi Warrior Tabi
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Frostbound Hammer Frostbound Hammer
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heavenly Wings Heavenly Wings

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
1 7 12 14 15

Cocoon

2 A B
Cocoon
2 4 6 8 10

Web

3 B A
Web
3 11 16 18 19

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
1 7 12 14 15

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
2 4 6 8 10

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
3 11 16 18 19

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi guys,
this is my guide for Arachne Jungle.
I really like to play her this way.

I hope you guys will give me a review about my guide, so that i can optimize it.
Screenshots are welcome ;)

Sorry for my grammar but english isn't my native language.

Have fun and Good luck ;)

Pros / Cons

Arachne the Weaver


+ Easy in Jungle
+ Strong in 1vs1
+ Nice slow with Tangled Web
+ Drain Life heals well
+ Nice pull with Cocoon
+ Cool design ;) :P


- Stuns can stop Drain Life
- Broodlings can easily destroyed
- Not very tanky (can die fast!)
- Not that good in Teamfights or 1vs2 cause on Single Target Skills

Jungling

Jungle Route

1: Blue Buff --> Mana Reg
2: Red Buff --> Attack Power
3: White Buff --> Cd Reduction
4: Green Buff --> Health Reg
5: Yellow Buff --> Physical and Magical Protection
X: Orange Buff --> Movespeed increase (Optional;Mid game)
G: Gold Buff --> 300 Gold for all Ally-Players

Order: 1 -> (X)-> 2 -> 3 -> 4 -> 5
Number 1 - 5 are important for us (X is optional; prefer to do it in mid game)
Just lay 4-5 Broodlings at the Blue buff and wait for spawn. If your little spiders starts to attack, you'll need to help them a bit (don't use Hand of the Gods). After that go to Red buff, lay one Broodlings and start with Hand of the Gods.
After finishing your route, you can go 'B' to buy items or gank a lane (Look who could need help or where you can get a kill)
Try to gank as often as its possible for you because you have two solo lanes and you could get a lot of kills/assists.
Do G in Mid game as often as possible, if you cannot kill it alone, just ask someone for help.


And theres another good order.
1 -> 4 -> 2 -> gank left -> 5 -> gank mid -> take buff -> gank right

If you are at 'take buff' you should get the buff at the top (enemy's blue) or at the bot (enemy's green)

The Nightmare Never Ends

I hope you enjoyed reeding my guide and i really hope it helped you to kick *** :D

I will add Screenshots of the Scoretable (yours, too) as soon as possible.

Good luck and have fun with the nightmare of the jungle.

~Sharinla~

Changes

25.09.2012 Some changes in Skill Sequence (thx to DeanMartin)
25.09.2012 Some changes in Jungling
06.10.2012 Some changes in Purchase Order

Leave a Comment

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Collapse All Comments

1
sorcerer455 (3) | January 20, 2013 8:34am
good guide like the jungling chapter.
+1
1
BlackRear (1) | September 19, 2012 9:44am
DeanMartin wrote:

My only disagreement is that I think tangled web should be prioritized last. You gain more from upgrading your Broodlings than the extra slow upgrading your tangled web provides, upgraded eggs allows for quicker camp clears and considerably more damage on opponents early game if they are well placed when ganking.


Thanks, i will test it and ill edit it when it works fine ;)
1
DeanMartin (1) | September 19, 2012 9:17am
My only disagreement is that I think tangled web should be prioritized last. You gain more from upgrading your Broodlings than the extra slow upgrading your tangled web provides, upgraded eggs allows for quicker camp clears and considerably more damage on opponents early game if they are well placed when ganking.
1
BlackRear (1) | September 17, 2012 11:33am
Alternatius wrote:

It was good, don't worry about your grammar, it's fine and understandable.


Thx ;)
1
Alternatius (1) | September 17, 2012 8:34am
It was good, don't worry about your grammar, it's fine and understandable.
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League of Legends Build Guide Author BlackRear
Arachne - The Nightmare in the Jungle (updated 06.10.2012)
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