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Arachne Jungle - "To be continued" [8.10]

29 2 24,460
9.4
by HarbingerOfMemz updated November 2, 2021

Smite God: Arachne

Build Guide Discussion 0 More Guides
Choose a Build: Arachne Build 1
Arachne Build 1 Arachne Build 2
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Build Summary

Start 1

Notes This build has very good clear and can shred through everyone as long as they don't get physical protections

Notes

This build has very good clear and can shred through everyone as long as they don't get physical protections

Build Item Manikin Scepter Manikin Scepter
Build Item Katana Katana
Build Item Healing Potion Healing Potion

Full 1

Notes Try to get Manikin Hidden Blade late, as it drastically lowers your ability to clear.

Notes

Try to get Manikin Hidden Blade late, as it drastically lowers your ability to clear.

Build Item Manikin Hidden Blade Manikin Hidden Blade
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Rage Rage
Build Item Serrated Edge Serrated Edge
Build Item Berserker's Shield Berserker's Shield
Build Item Qin's Sais Qin's Sais
Build Item Demon Blade Demon Blade

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
2 8 11 12 14

Cocoon

2 A B
Cocoon
3 15 16 18 19

Web

3 B A
Web
1 4 6 7 10

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
2 8 11 12 14

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
3 15 16 18 19

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 4 6 7 10

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Extended Build

Notes Blink is very good, but if you fear a heavy CC comp beads are alright too. If you notice you are dying very often consider aegis as second relic but try to avoid beads+aegis.

Notes

Blink is very good, but if you fear a heavy CC comp beads are alright too. If you notice you are dying very often consider aegis as second relic but try to avoid beads+aegis.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Game Progression

Early-Game

Use your third ability before speed buff spawn for faster clear. Clear the camps on your side and then rotate to mid and duo very early for easy kills. Retreat to base once you can buy stone-cutting and rage as these items transition to mid-gam

Mid-Game

Try to get many kills, espacially When obtaining rage. As second priority kill the scorpians, pyro and furies. They can be easily done alone but make sure to get waards so you dont get jumped on whilst doing them.

Late-Game

Though Arachne usually has problems with late game, with transcendence/rage you should still be able to get picks on low targets. Try to focus mages/adcs in teamfights at all cost and keep ur ultimate for dodging/chasing rather then engagement.

End-Game

Please dont let it get this far. But IF try to engage teamfight late as CC easily gets you killed.

Combos

Because of serrated edge use all your cooldowns at once don't keep them as 1 and 2 only enhance your AA anyways:

Normal Combo:
3 - 2 - 1 - AA - AA - AA = KILL

Combo if they run:
3 - 1 - AA - 4 - 2 - AA - AA - AA

I will try to update this guide and react to your feedback
(as long as it is constructive ) Please excuse my "improvable" english skills I'm not a native speaker and try to do my best :)

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League of Legends Build Guide Author HarbingerOfMemz
Arachne Jungle - "To be continued" [8.10]
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