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Pros
- High damage Early/Mid/Late game
- Potential Full Health Burst
- High amount of Utility (slow, stun and knock-back)
- High poke damage
- Quick wave clearance
Cons
- Can be very mana hungry if not played efficiently and with Meditation
- Combo can be very hard to hit and situational
- Squishy if caught out
Shifting Sands
Shifting Sands gives you a damage percentage buff of 20%/25%/30%/35%/40% and when maxed this ability can give you some serious bonus damage.
Impale
Impale is Anhur's best friends and is the core of your combo and poke damage. Maxing this skill first is essential for early game success and therefore late game success.
Disperse
Disperse is mainly helpful for the maneuverability, allowing Anhur to escape and catch up with enemies, but the knock back effect is often overlooked. When solo-laning as Anhur a Disperse past the enemy can knock them back into your minions and further away from the safety of their tower, but I can also knock them into your tower, its hard to pull off and the effect radius is small, but its worth taking into consideration.
Desert Fury
Stun the enemy, receive Shifting Sands buff and nuke the hell out of the enemy. Desert Fury is the finishing move in Anhur's most effective combo and will destroy enemies, especially stunned enemies, allowing all ticks of your spell to hit.
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