Anhur (Arena- non crit)- build guide only: patch 4.12
July 13, 2017
Please note that this build is intended for Arena and may not be suitable or optimised for other modes. This build is also personal preference and whilst it is a decent build overall, may not be the best build for a particular play-style.
This build focuses on attack-speed and power rather than critical chance. This build is most effective at shredding through protections from penetration from items and Anhur's passive. Tanky gods will be taking more damage from this build than from a crit-based build, however a crit-based build will kill squishier gods quicker such as mages and assassins.
Starter: The main reason Ninja tabi is picked over Warrior tabi is that Ninja tabi can be brought outright in Arena whilst Warrior cannot. Ninja accounts for a slight DPS increase come arrival of late-game over Warrior and without an attack speed steroid on a god like Anhur, there is no threat of overcapping attack speed with Ninja tabi.
2nd Item: With the 2nd item comes mostly just circumstances and timing:
Ichival is the right choice most of the time due to it's amazing cost efficiency in stats, how cheap it is and how useful the passive is.
Executioner is picked up only if you have enough gold for an entire executioner before building any tier of ichival.
Silverbranch is built instead of ichival if the opposition doesn't have a physical ADC and instead a magical one, and the enemy composition is composed of either 2 warriors or 1 physical assassin or less. This is due to the passive of silverbranch targetting magical gods power rather than ichival's stealing of physical power. These comp ratios may differ depending on the opposition composition.
Shifter's shield is built for a more defensive option. This helps to increase survivability was also maintaining a suitable level of damage output. Pick this up if you want more survivability in teamfights.
3rd Item: Pick up executioner here; if executioner was already built, build ichival instead.
4th Item: The 4th item slot is a matter of preference mostly.
Fatalis is good for kiting and boxing enemies, very good if your composition isn't very heavy on Crowd Control (CC). However, if Shifter's shield wasn't picked up 2nd, picking Fatalis 4th will be a lot of penetration fairly early into the game in combination with executioner, Anhur's passive and ichival/silverbranch. Some of the penetration from fatalis will likely be going to waste, especially against the squishy targets.
Qin's is a good pickup to help shred through the tankier gods better, however it lacks the boxing and chase potential that Fatalis brings.
5th Item: Pick up the counterpart.
6th Item: Many choices here. A lot depending on how you're playing, how close the match is to finishing, what the opposition and your composition is like, your skill-level, your personal play-style and what the opposition has built and if your team has any prevalent healing.
If your team lacks any proper healing and the opposition hasn't built anti-healing or has anti-healing gods, Bloodforge and Asi can be good pickups. Bloodforge will likely get more use out of the stats for you, however the game could be close to done before you'd finish building this. Don't build bloodforge if the game will have less than 2 minutes to go by the time you'd finish it. Asi on the other hand is a much cheaper form of some sustain and boxing potential, however it doesn't provide much power and the penetration isn't very useful against the squishier targets unless the opposition has built defensive aura's.
Brawler's beat stick can be good against a strong healing composition or even not as it provides a good amount of power and penetration. It is recommended to build brawler's though against a strong healing composition that you are struggling to control, especially if you don't need asi or bloodforge.
Titan's bane and Crusher are both options to increase damage output. Crusher is more highly recommended than titan's bane. Both provide some power, pen and crusher provides attack speed and a more useful passive with this particular build. These are built typically against compositions which are really tanky.