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Amaterasu Xbox Jungle Guide (Pre Season Three)

0 0 5,452
by Reverb Spectre updated February 23, 2016

Smite God: Amaterasu

Build Guide Discussion 0 More Guides
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Amaterasu Build

Starter

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner

Damage

Build Item Frostbound Hammer Frostbound Hammer
Build Item Heartseeker Heartseeker
Build Item Jotunn's Wrath Jotunn's Wrath

Defense

Build Item Hide of the Urchin Hide of the Urchin
Build Item Shifter's Shield Shifter's Shield

Amaterasu's Skill Order

Divine Presence

1 X Y
Divine Presence
2 7 11 12 14

Heavenly Reflection

2 A B
Heavenly Reflection
1 5 6 8 10

Glorious Charge

3 B A
Glorious Charge
3 15 16 18 19

Dazzling Offensive

4 Y X
Dazzling Offensive
4 9 13 17 20
Divine Presence
2 7 11 12 14

Divine Presence

1 X
Amaterasu harnesses the power of her jewel, gaining Attack Speed and healing herself every second for 4s. She also creates a persistent aura that buffs nearby allied gods. Every time this ability is activated the aura switches between Valor and Benevolence.

Ability Type: Buff
Heal Per Tick: 10 / 18 / 26 / 34 / 42
Attack Speed: 15 / 17.5 / 20 / 22.5 / 25%
Benevolence Aura: 9 / 12 / 15 / 18 / 21% Move Speed
Valor Aura: 14 / 18 / 22 / 26 / 30 Bonus Power
Radius: 30
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Heavenly Reflection
1 5 6 8 10

Heavenly Reflection

2 A
Amaterasu charges her mirror for 5s. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5s she will fire her mirror straight ahead, dealing damage. The mirror can be charged by successfully attacking enemies or from taking damage, and will deal up to double the base damage when fully charged.

Ability Type: Line, Buff, Damage
Damage Mitigation: 7 / 9 / 11 / 13 / 15%
Mirror Damage: 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Full Charge Damage: 140 / 210 / 280 / 350 / 420 (+60% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Glorious Charge
3 15 16 18 19

Glorious Charge

3 B
Amaterasu shines light off of her sacred blade, silencing all enemies in front of her. She then dashes forward while dealing damage, piercing through minions and stopping at the first god hit.

Ability Type: Dash, Silence, Damage
Silence Duration: 1s
Dash Damage: 80 / 135 / 190 / 245 / 300 (+60% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Dazzling Offensive
4 9 13 17 20

Dazzling Offensive

4 Y
Amaterasu focuses the power of the heavens into an impressive 3 strike combination attack. The 2nd hit will do 20% more base damage and slow enemies. The 3rd hit will do 40% more base damage and stun enemies. She must hit an enemy with the 1st hit to receive the increased damage and CC on the 2nd hit. The same rule applies to the 2nd and 3rd hits.

Ability Type: Cone, Stun, Damage
Damage (per Strike): 80 / 125 / 170 / 215 / 260 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s
Range: 35
Cost: 100
Cooldown: 95 / 90 / 85 / 80 / 75s

Please Be Nice

This is my first guide so I'm learning the ropes to Smite Fire. Also Im not on smite while I'm making this, so the abilities may be a bit messed up.
Thank You
PS Could Not do actives because of the huge actives to relics change. But I generally build Blink and Dash because of heartseeker.

Introduction

This is a new jungle guide for Amaterasu. This build is a very flexible build with many things that you would build to adapt to your opponents builds. Coincidentally Amaterasu is very flexible on her own. Lets get started

Items To Build

Your core items should always be built for jungle to give you nice killing power.

Warrior Tabi- This is a pretty obvious choice to give you the much needed early power
Ichaival- This builds off of her passive very well and just makes her melt even the bulky people.
The Executioner- The executioner builds off of her passive just like Ichavial which just makes her basic do a lot even when ganking a tank

This is where we get to the more adapting part of her build.

Frost-bound Hammer- This gives your ganking extreme potential espicallay if you use your four to engage. Build this if you think a lane is really needing help or if you just building a strong build.
Heartseeker- Ok ok hear me out, This item seems bad but if you play it safe and get out of fights this will snowball a game in your favor (Remember this passive is the stacking on god kills and assist is season two)
Jotunn's Wrath- Cool downs will save your life ALOT because you will have your dash and your stance change more often, as well as your four which has a pretty hefty cool down.
Hide of the Urchin-This is personally my favorite multi defense item in season two because of the extra defense you get from god kills and assist plus the mana and health is very nice.
Shifter's Shield- What can I say about this item it's great you you have opponent hyper carring or maybe a overleveled soloing warrior.

Abilities

I'm not going to explain the skills them self but more of why you should build them in the order I gave you.

Divine Presence- I put this second on the build list because if you playing normal start in season two after the mana camp you reach level two upgrading this ability lets you get to the mid XP camps faster than your opponent

Heavenly Reflection- I use this ability for her jungle clear if you attack the big minion in the camp with your basic attack you can then activate this ability to clear those camps faster.

Glorious Charge-This is your escape or maybe a chase if your in a good situation but really the cool down is so large for this ability you'll probably only us it once maybe twice in a team fight.

Dazzling Offense- Man what can I say about this ability well first off it's easily one of the best ganking abilities in the game if you pair this with your 2 you can do insane damage faster then they could make it to their tower.

Pros / Cons

Pros-
Amaterasu has great mid to late game and her clear for jungle is great if you line up he minions.
She has great ganking potential after frostbound is built.
She will punish anyone who is over extended in their lane.

Cons-
Her early game is weak since early games you use your abilities to kill most of the time until frostbound.
She can really be shut down by people like Ah Puch because he can stun you for up to four seconds which is deadly.

How to Amaterasu

I'm now going to give you a few combos that I have found to be amazing I will give each a shorter name for the sake of simplicity.

3+2+4 Combo-This combo is great because you can use if any time if you have the abilities up all you do is
1.Find a over extended person.
2.Get your teammate that is in that lane to make their opponent use their escape if they have one.
3.Dash in hitting the person activate your 2 then activate your 4 and after you hit all three slices on your 4 hit them with the 2.


Khepri Tower Dive of Death-You can use this if you have anyone that is half health or lower in the tower if you have a Khepri with you
1.Dash into the tower and use your 4 to keep them close.
2. Once you reach lowish health have Khepri use his 4 on you at tell him to run away.
3. If you die you will go to Khepri and be free with a kill.

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League of Legends Build Guide Author Reverb Spectre
Amaterasu Xbox Jungle Guide (Pre Season Three)
Table of Contents

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