Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ah Puch guides

Ah Puch is a top 10 mid with this build

8 3 18,652
7.5
by inmaninmen updated March 11, 2021

Smite God: Ah Puch

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Items

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Buy Order Normal

Notes Explanation of build is listed below.

Notes

Explanation of build is listed below.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Shoes of the Magi Shoes of the Magi
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Winged Blade Winged Blade

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
1 4 6 7 10

Corpse Explosion

2 A B
Corpse Explosion
2 8 11 12 14

Fleeting Breath

3 B A
Fleeting Breath
3 15 16 18 19

Empty the Crypts

4 Y X
Empty the Crypts
5 9 13 17 20
Undead Surge
1 4 6 7 10

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Corpse Explosion
2 8 11 12 14

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+20% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
3 15 16 18 19

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and reduce healing and deal damage to enemies they collide with.

Ability Type: Area, Damage
Damage Per Wraith: 40 / 50 / 60 / 70 / 80 (+10% of your Magical Power)
Duration: 6s
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Ah Puch Threats

Tap each threat level to view Ah Puch’s threats

Max
1
Major
2
Even
1
Minor
1
Tiny
0

Extended Build

Buy Order with Heavy Slows

Notes The only thing that changes with this build is you'll be picking up Winged Blade a lot sooner. You should only ever do this if the other team has a lot of slows and you're being camped. It significantly reduces your damage output in the mid game but allows you to be a lot safer and not feed your brains out. I'd rather be less effective in the mid game skirmishes while keeping up with the opposing mid than get absolutely farmed and lose the game because of it. In this build you'll be selling boots for Tahuti.

Notes

The only thing that changes with this build is you'll be picking up Winged Blade a lot sooner. You should only ever do this if the other team has a lot of slows and you're being camped. It significantly reduces your damage output in the mid game but allows you to be a lot safer and not feed your brains out. I'd rather be less effective in the mid game skirmishes while keeping up with the opposing mid than get absolutely farmed and lose the game because of it. In this build you'll be selling boots for Tahuti.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Shoes of the Magi Shoes of the Magi
Build Item Doom Orb Doom Orb
Build Item Winged Blade Winged Blade
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Alt Start

Notes Less pots more damage early, you'll still buy Pendulum of Ages at level 20.

Notes

Less pots more damage early, you'll still buy Pendulum of Ages at level 20.

Build Item Restored Artifact Restored Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Why these items?

So I'll try to breakdown the importance of each item and why the order is the way it is as best I can. Basically after the start you're just playing to live until you can back for boots I went with Shoes of the Magi over Shoes of Focus for the extra power and the lifesteal is a nice bonus for staying in lane and farming even if it's only 8%. Shoes of Focus can be nice for the cooldown but as you get later in your build you would hit 40% which is fine but I prefer to only ever hit 30% and buy 500 pot for the last 10%.
Charon's Coin should always be the first item after boots so you can get stacks as early as possible this will give you some extra speed to avoid being chased down and the pen on it is super nice to have. I put Doom Orb next to help stay safe with even more movement speed plus the mana sustain you get from it helps to spam abilities and stay in lane longer. Spear of Desolation is just a great item right now it's seen in almost every mage build so I don't feel the need to explain why it's here. Tahuti is the newest addition to this build previously I was picking up Warlock's Staff for the extra health but being forced to start Warlock's so you can build stacks ASAP didn't feel very good and also delayed stacking Charon's Coin. Tahuti has only 5 less power than a fully stacked Warlock's Staff, boasts the same amount of pen, and has 30 mp5 which more than makes up for losing the bonus 200 mana Warlock's provides. The only down side is you miss out on a good amount of HP but that is somewhat remedied by the bonus damage Tahuti gives you to low health enemies.
Now to try and explain why you picked Sands of Time when Conduit Gem is so good, Conduit Gem is great but normally in a build with it you pick up Chronos Pendant somewhere along the way. Chronos Pendant is a great item but I can't find a place for it, every item in this build is there for a reason and that's to make Ah Puch not feel like a walking dumpster fire. I also feel that Sands of Time doesn't get the respect it deserves because of how good Conduit Gem is. Sands of Time may not be that amazing as a starter but once you upgrade it to Pendulum of Ages I think it perfectly rounds out the build. For starters you get 190 power from it with it's passive and with the amount of MP5 in the build you will almost always have the passive close to full power, Pendulum of Ages also gives you the 20% cooldown reduction that you miss out on for not building Chronos Pendant which feels so so good. If you're okay with missing out on 20% cooldown feel free to replace Pendulum with Archmage's Gem for more burst.
Last but not least selling boots for Winged Blade to finish the build gives you a fat 491 movement speed with no Doom Orb stacks and gives you the benefit of not getting absolutely dumpstered by any god with a slow, if you've never picked up Winged Blade on Ah Puch I will tell you from experience that it is such a game changer. The slow immunity and bonus movement speed will keep you alive in so many situations where you should get locked down and have the color robbed from your screen. The health this item provides is also a nice touch, along with the crowd control reduction helping to make up for not having CC immunity in your kit pairs nicely with the 30 magical prots giving you just a little bit of tankiness you didn't have before. Most importantly building Winged Blade doesn't dampen your damage too much as you'll still have a nice burst in fights.

Introduction

Ah Puch has been one of my favorite gods since I started playing Smite and quite frankly I'm sick and tired of seeing every content creator list him at the bottom of the tier list. I've spent hours in jungle practice testing different combinations of items to make Ah Puch shine as the cookie cutter mage build wasn't working for him. After hours of theory crafting and a couple games both casual and ranked I've finally found a build that makes Ah Puch usable at the very least if not a top pick.

Pros / Cons

One massive pro to playing Puch in your ranked games is that not a lot of people respect his damage or even know how to play against him because of how bad people make him out to be. They especially won't expect you to be zooming around the map at mach 5. One massive con is that you're still playing Ah Puch and hard CC will destroy you if your beads are down, but hey every mage is susceptible to getting deleted after a stun.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author inmaninmen
Ah Puch is a top 10 mid with this build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved