Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ah Muzen Cab guides

Ah Muzen Cab: God of Bees

0 0 6,228
by NeatForever updated December 18, 2013

Smite God: Ah Muzen Cab

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Ah Muzen Cab Build

Items

Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Deathbringer Deathbringer
Build Item Qin's Blades Qin's Blades
Build Item Asi Asi
Build Item Fatalis Fatalis

Start of Game

Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion

Actives (Depends on Lane & Opponents)

Build Item Enfeebling Curse Enfeebling Curse
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Aegis Pendant Aegis Pendant
Build Item Shielded Teleport Shielded Teleport
Build Item Eye of Providence Eye of Providence

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
2 4 8 11 12

Swarm

2 A B
Swarm
1 3 5 7 9

Honey

3 B A
Honey
14 15 16 18 19

Stinger

4 Y X
Stinger
6 10 13 17 20
Hive
2 4 8 11 12

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
1 3 5 7 9

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
14 15 16 18 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
6 10 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Introduction

What's-up guys... Well I noticed that all of the AMC builds on this page were pretty bad and didn't do him justice so I decided to make an account on this website and share my build with you all.

I have been hearing talk that AMC is terrible and is one of the worst hunters in the game currently... or even that a descent Artemis can beat a pro AMC.... Well... let me just say... that I idiotic.

AMC is by far one of the most powerful ADC's in this game (in my opinion) and wether you are solo lane mid/left or duo with a good Guardian by your side, this build will ensure that early game your lane will be golden and late game you will be melting enemy gods.

Items

Early Game
Purchase 2 part TABI, 2 Mana Pots and 1 Healing Pot
as soon as you have the currency do both of the following; B and build your TABI into WARRIOR TABI and get Part 1 of VOIDBLADE

Mid Game
You should be finishing up your FOCUSED VOIDBLADE and starting your stupidly expensive DEATHBRINGER

*This is a smart third buy because the passive on the F.Voidblade stacks well with the high base stats Phys Power of the Deathbringer.

Late Game
continue buying everything in order.... by now you should be level 16+ and have tons of kills. Good Job. I don't really need to explain how to buy things do I.

ACTIVES: Be smart. Purchase the correct actives for the correct situation.

Skills............ I mean SWARM!

Why is "swarm rushing" the best?

let me tell you...

-Swarm does a TON of damage
-Swarm applies a DOT
-Swarms range is extremely long
-Swarm is HUGE and very difficult to miss
-Swarm goes through walls
-Swarm DESTROYS minion waves
-Swarm is actually scary for the other team to see on their monitor
-Swarm makes AMC say "Fly Friends" sometimes and that is just great
-Etc...

You get the point.

Basically the key to AMC is to rush Swarm. He does SO MUCH poke damage with it and especially in Duo lane wheny uo can hit both enemy gods with the swarm... you just destroy.

This paired with Hives all over the place makes your damage output insane early game and by late game you are almost impossible to keep up with because of your mad run and attack speed.

Mana Issues and "Swarm Rushing"

Really the biggest downside to AMC is that he is very... very manna inefficient.

You will notice while playing AMC that many times you will find yourself trying to poke by dropping a hive behind a tree forward lane and then using honey to apply a slow/Dot where you will proceed to run up with a Ganker or your duo and hit the slowed god with swarm and try to auto attack the enemy to death, possibly dropping another swarm for chase. this is all fun and good but you now have no mana AT ALL and you probably didn't even get the kill.

This honestly is why I build AMC the way I do.

"Swarm Rushing" gives me the most bang for my buck early game.

by level 9 I have SWARM Maxxed out doing Base of 280 damage to enemy + DOT. that is gross amounts of damage not even counting Items and Pen.

This also limits my need for hives. By not even getting Honey till level 14 I have one entire spell less that I wont be wasting mana on.

*This is very similar to how I play He Bo; maxxing his Waterspout early game is so powerful while his slipinslide is virtually useless if you know how to position yourself well and avoid things

Team Work

Be Smart. Call for ganks when neccecary.

Duo Lane it is very effective to lane with a partner like Ymir, who has a slow and a powerful Ult.

This really makes it easy to hit your Ult and with a Maxxed SWARM at level 9 plus a landed Ult you can basically clear a lane + a ganking jungle, push tower, pick up their mana buff and ensure the early lead.

VERY IMPORNTANT BE NICE TO YOUR JUNGLE AND ASKING FOR THE MANA BUFF WHEN IT IS UP BECAUSE LETS FACE IT YOU NEED IT VERY BADLY ALL THE TIME.

Pros / Cons

PROS
-Very powerful AOE damage
-Great Self Healing ability
-Fastest Hunter NA
-Swarm is HUGE and hits everything if you are good
-Great creep control
-High Late game damage output
-Lots of Phys Pen which can really hurt enemy tanks
-Can lane any lane
-Great escape capability
-Etc...

CONS
-Horribly Mana Inefficient
-Somewhat Squishy until you pick up Late game Lifesteal items
-No Gold Skins

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Minscinno (9) | December 19, 2013 5:50pm
Your guide do need some work but it is not that bad for a start.
A little TIP before we can start: I would put PROS/CONS above everything but, maybe, god and skills description.
My first thought reading your guide: It lacks some bbcondig, especially icons and colors
You should take a look at here for some in-depth help with bbcoding,
But if you want some help here are some useful codes:

[.rule] - Creates a line, like the one above, you can use it to separate stuff as itens and abilities.
[.[isis]] - Creates a little icon of any kind of item, abilitie or god that is on smitefire database, like this one: Eset Aegis Pendant Wing Gust
[.icon=isis size=50] - Creates the icon of whatever you want, but know you can choose the size and the name is not write in front.

[.center][./center] - Centralize whatever is on the middle of the code
Like this

Ps.: To use the codes, don't forget to take the dots out

Now lets talk about your guide's content, which is overall fine.

Items
Items section needs more explaining on the choices, why they are viable, etc, and needs as well more variety, better saying, it needs more items options that will fit on all common scenarios you may find at the lane you chose to play. Games are not always the same, your build shouldn't be the same also.

Abilities
I strongly recommend putting an early point at honey, it can help you with escapes and chasing. Of course it is all about playstyle but it would be a reasonable choice.
Abilities should be explained, how they proc with each other and good combos.

Game behavior
It is a very important section that shouldn't be missing in your guide, give tips about how you should play at each lane, how you should behavior, how to poke, to farm and to position yourself depending on each usual situation. Where to ward, etc.

Overall
Your guide looks good and you are going into the correct direction, keep up the good work and this can turn into an incredible guide.
1
Subzero008 (112) | December 19, 2013 2:58pm
Vague on gameplay.

I like the way you provided reasons for your skills, however.

Inflexible build with no explanation, and absolutely no gameplay. At least you gave a role.

I'd advise adding a gameplay section, adding BBC coding, how, when, and where to use your skills. This guide needs a lot more, but that'll do for starters.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved