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Agni - The Focused Laner

2 0 35,992
by SirZombie updated January 4, 2013

Smite God: Agni

Build Guide Discussion 0 More Guides
Choose a Build: Balls on Focus/Damage/Cooldown Reduction (Mid Lane)
Balls on Focus/Damage/Cooldown Reduction (Mid Lane) Balls on Focus/Damage/Cooldown Reduction (Side Lanes)
Tap Mouse over an item or ability icon for detailed info

Agni Build

Early Game Middle Lane

Build Item Boots of Celerity Boots of Celerity
2
Build Item Healing Potion Healing Potion
5
Build Item Mana Potion Mana Potion
5

Mid to Late Game Middle Lane

Build Item Boots of Celerity Boots of Celerity
Build Item Chronos' Pendant Chronos' Pendant
3
Build Item Void Stone Void Stone
3
Build Item Gem of Isolation Gem of Isolation
3
Build Item Rod of Tahuti Rod of Tahuti
3
Build Item Polynomicon Polynomicon
3

You can Swap Void Stone for:

Build Item Obsidian Shard Obsidian Shard
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Divine Ruin Divine Ruin

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
3 15 16 18 19

Flame Wave

2 A B
Flame Wave
1 4 6 7 10

Path of Flames

3 B A
Path of Flames
2 8 11 12 14

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
3 15 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Flame Wave
1 4 6 7 10

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Path of Flames
2 8 11 12 14

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 140 / 180 / 220 / 260 / 300 (+65% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

About Me

Hey everyone! I made this guide for the lolz! Anyways, this guide is meant to instruct you in how to properly use Angi, whether it be laning with another god or taking the mid lane (which is the most common out of the two). I made a youtube video detailing everything be sure to check it out!
(Check the guide first as it is more accurate than the video + the video has a few mistakes. )

Check the Outro btw. :3

Ability Explanation

Combustion (Passive) After hitting with 4 basic attacks, Agni will gain a buff. On the next cast of Flame Wave or Rain Fire, all enemies hit by those abilities will be additionally set ablaze, taking 5 (+10% of your magical power) magical damage every .5s for 3s.

Noxious Fumes (Skill Key 1) Agni summons a cloud of noxious fumes at his ground target location, doing 10/20/30/40/50 (+5% of your magical power) magical damage every second for 10s. Firing any of Agni's abilities into the fumes detonates the gas, stunning all enemies in the radius for 1s.
Cost: 60/70/80/90/100 mana.
Cooldown: 12 s.
Useful for stuns!

Flame Wave (Skill Key 2) Agni summons a wave of fire in front of him that scorches all enemies in its path for 90/140/190/240/290 (+50% of your magical power) magical damage. Ignites Noxious Fumes.
Cost: 60/70/80/90/100 mana.
Cooldown: 15/14/13/12/11 s.
Clears creeps easily, as well as poking the enemy.

Path of Flames (Skill Key 3) Agni blazes a path forward in a quick dash, leaving flames trailing behind him that persist for 3s. Any enemies passing through the flames catch fire and burn for 20/30/40/50/60 (+15% of your magical power) magical damage every .5s for 2s. Ignites Noxious Fumes.
Cost: 70/75/80/85/90 mana.
Cooldown: 15 s.
Escape route, creep clearer, and useful when trying to catch up to an enemy god as well as dealing that lingering fire damage that usually is the killing blow.

Rain Fire (Skill Key 4 - Ultimate) Every 20 seconds, Agni gains a flaming halo, storing up to 3. Agni can expend a halo to summon a giant meteor at his ground target location, doing 175/215/255/295/335 (+60% of your magical power) magical damage. He can summon 1 every .8 seconds. Ignites Noxious Fumes.
Cost: 0 mana.
Cooldown: dependent on available halos.
Most important skill in this build. Use it whenever you can, but leave 1-2 halos available at all times to clear out those pesky enemy gods.

Build Logic

This build patronizes on Focus, Ability Cooldowns, and Magical Power.
Why Focus? Focus increases the duration of Agni's stun, giving him more time to summon Rain Fire.

Why Ability Cooldowns? All abilities recharge a lot faster. Rain Fire will recharge really fast, giving Agni insane poking and DPS.

Why Magical Power? All of Agni's abilities are based off of Magical Power, so the more the better.

Game Play

Early Game
During the Early Game, Agni will probably be middle. That's when the potions come in. You don't want to fall back too early for mana/health because that means the other middle laner gets an advantage. The potions will keep you in the game for much longer.
Agni CAN poke a little and be more aggressive with this build early on because of the potions.
______________________________________________________________________________________________

Mid Game / Late Game
During the Mid Game / Late Game, Agni is able to get the Halos for Rain Fire a lot quicker, and that means that the harass ability of Agni is boosted. What does that mean to you? That means that Agni can go around both side lanes and gank efficiently, as well as dealing that final blow
Team fights are essential since Agni can deal tons of damage in a short amount of time. Tanks play an essential part in this, since Agni can be squishy with this build.

Synergies and Counters

Synergies
Agni plays well with:

  • Ymir
  • Odin
  • Hades
  • Guan Yu

Counters
Anything that can deal massive damage in short amounts of time and moves relatively fast [AD CARRY] is deadly to Agni since he is a squishy god:
  • Anhur
  • Bakasura
  • Loki
  • Artemis
  • [AD Carry overall]

Tips

Tip #1: Try to use Noxious Fumes with Path of Flames, for a quick stun, as well as catching up to your enemy.

Tip #2: Use Rain Fire whenever you can, but leave 2 stacks always in case you have the option to kill a god. Rain Fire recharges quickly with this build, so it�s essential to keep on utilizing it.

Tip #3: Agni�s Path of Flames makes him immune to everything except for damage throughout the duration of the ability. Use this wisely and save some money on buying beads or an aegis.

Outro

Thank you all for taking the time to read this guide. If you have any questions just leave them in the comment section! Any suggestions are gladly taken! Also if you can, please check out my Youtube Channel and Twitch Stream!
Don't forget to rate!
Again, suggestions are taken into consideration!

Which god should I do next?

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