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ADC AMC Crit/Power

0 0 4,687
by XUnforgivenPain updated November 30, 2017

Smite God: Ah Muzen Cab

Build Guide Discussion 0 More Guides
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Ah Muzen Cab Build

Core items

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Asi Asi

Crit items

Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade
Build Item Rage Rage

Power Items

Build Item The Executioner The Executioner
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Starter Items

Build Item Bumba's Mask Bumba's Mask
Build Item Bluestone Pendant Bluestone Pendant

Introduction

Ah Muzen Cab is probably my favorite god to play. This guide will show you two builds you can use while in the ADC role. Pleas give feedback and let me know how these work for you.

Pros / Cons

PROS
Great Boxer
High Burst Damage
Bees Do Great Early Game Damage


CONS
No Escapes
Weak Early Game Clear
Prone To Ganks

Early Game

While in the early game you're going to want to focus on wave and clearing it as fast as possible. Then you can poke with the wave with you. If you have a Support with you then you can your 3 as a poke seeing as it spreads to nearby enemies. Perfect for poking those that stay right behind wave.

Mid/Late Game

Once you have transcendence up and stacked you become a power house. You can easily out damage your opponent, clear wave, and take tower without much effort. after you take Tier one tower you can feel free to rotate. Mid is usually your biggest chance at kills since most Mages are squishy until late game so your bees will shred them and keep them out of fights.

Throughout most of the game you are going to want to stick with your team. You can focus in team fights as well as having your team protect you and peel for you. You will also be able to shred objectives such as Gold Fury, Towers, and most important Fire Giant.

Tips

[*] Your 1 is the key to winning fight. The Health per second, although small, can add up in your favor. It allows you to flee or enter fights quickly with its movement buff. The most important aspect however is the attack speed. This will make or break a fight so it's ideal to always be in range of a Hive at all if not most of the time.

[*] Your passive is the bane of other ADC's. Keeping the enemy infected with bees not only disarms them after 7 seconds but it deals a DoT and adds on to the damage you will be doing. It is a huge help early game especially against AA gods like Rama.

[*] Finally it is always good to pick up your Stinger after you Ult. it turns the 80 sec. cooldown into 15 making it a big damage boost in a fight and allowing you to keep that kill count up.

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