A Glass Cannon build that relies on reflexes and mechanical skill to perform well. this build will be updated with more threats of all levels, additional guide portions and tips as time goes on if feedback is good.
Before you engage, always remember to use your 2, radiant glory since it heals you based off of abilities hitting enemies, gives you 20% cc reduction, and gives you a % physical power buff which can be quite useful even in the early game.
IMPORTANT: If your team has a ***bakharna, Ne Zha, Heimdallr, or the enemy team has a Nu Wa, Rama, Kali or Chiron you can time your ultimate to hit them right when they land/come out of ult if you believe they will be or already were in execute range, I've done this when I was playing achilles solo and my team's ne zha ganked the opposing odin, ne zha ulted him, and I timed my execute to hit him just as he landed from the ne zha ult, immediately executing him.
Achilles' 1, Bonk. Very satisfying to use, try to stun enemies when they are in the animation of a powerful ability to cancel it and put it on cooldown or make them recast, like bellona's hammer, you can cancel it during its wind up and she will not deal the landing damage but will retain the hammer, keep in mind you can stun chernobog mid dash, stun chiron mid dash, ratatoskr, etc. try to use it to cancel your enemies' escape.
Achilles' 3 is a hugely versatile ability and by far and away my favourite part of his kit, since this build is high burst, you are going to want to avoid the dmg from the enemy, what i typically do is get close, and 3 through them to end up behind them, completely throwing off any front facing ability that may burst you down and temporarily confusing the enemy. This works especially well on: Thanatos, Hun Batz, Susano, Serqet taunt, amaterasu mirror shot, camazotz, chernobog, ratatoskr, hades 2. These are all the ones i will list here but there are far more. In general achilles' 3 is a hugely powerful ability and in the right hands will confuse and decimate your enemies.
Achilles' ultimate, the big execute is hugely useful when escaping, or finishing a kill, but depending on the nature of the fight, even if there is an execute target within reach, it is not always good to execute them because the enemy will see that as a chance to dive on you, especially if you miss it, now you are in an incredibly compromising situation which your team may or may not be able to help you out of.
Achilles' Passive, when playing achilles jungle I recommend to keep your armour off as the mobility is invaluable, but depending on the circumstances I'd put it on for the extra sustain if you are being focused or getting soloed. In early game, keep the armour off until at least level 10 so that you have early game clear and chase potential.
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