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A Fiery Guide to Pele (WIP)

0 0 1,398
by reenry updated March 3, 2023

Smite God: Pele

Build Guide Discussion 1 More Guides
Choose a Build: Pele Jungle
Pele Jungle Pele Solo
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Notes Carapace shard is the best for early game kills. Would not recommend using until you have your 2 online for CC.

Notes

Carapace shard is the best for early game kills. Would not recommend using until you have your 2 online for CC.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Healing Potion Healing Potion
4
Build Item Multi Potion Multi Potion
Build Item Carapace Shard Carapace Shard
Build Item Blink Rune Blink Rune

Full Build

Notes Do not buy Jotun's Vigor early unless you have extra gold or until you get past Arondight. Save the gold for the important items.

Notes

Do not buy Jotun's Vigor early unless you have extra gold or until you get past Arondight. Save the gold for the important items.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Arondight Arondight
Build Item Heartseeker Heartseeker
Build Item The Crusher The Crusher
Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Temporal Beads Temporal Beads

Pele's Skill Order Notes Skill priority is 1>4>3>2

1 is the most important for damage.

Notes

Skill priority is 1>4>3>2

1 is the most important for damage.

Pyroclast

1 X Y
Pyroclast
1 4 6 7 8

Eruption

2 A B
Eruption
3 15 16 18 19

Magma Rush

3 B A
Magma Rush
2 10 11 12 13

Volcanic Lightning

4 Y X
Volcanic Lightning
5 9 14 17 20
Pyroclast
1 4 6 7 8

Pyroclast

1 X
Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

Pele has 2 charges of this ability.

Ability Type: Projectile
Damage: 60 / 100 / 140 / 180 / 220 (+70% of your Physical Power)
Return Damage: 30 (+15% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Eruption
3 15 16 18 19

Eruption

2 A
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.

At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Ability Type: Area
Inner Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Outer Damage: 140 / 180 / 220 (+60 of your Physical Power)
Radius: 15 / 25 / 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Magma Rush
2 10 11 12 13

Magma Rush

3 B
Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active.

Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses a fuel gauge and cannot be activated when below 10 fuel.

This damage does not trigger Item effects.

Ability Type: Area Damage and Buff
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5
Cost: 10
Cooldown: 0s
Volcanic Lightning
5 9 14 17 20

Volcanic Lightning

4 Y
After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.

For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 50% reduced damage.

Ability Type: Dash and Buff
Damage: 180 / 265 / 350 / 435 / 520 (+60% of your Physical Power)
Cone Damage: 100 / 140 / 180 / 220 / 260 (+40% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 60
Cost: 100
Cooldown: 90s

Extended Build

Extra Items

Notes Bluestone can also work as a starter but I prefer Protector due to late game protections and stats. Go Soul Eater instead of Brawler's Beat Stick if no anti-heal is needed. You can go magi's if a god you are trying to kill has heavy cc, preventing you from doing a combo.

Notes

Bluestone can also work as a starter but I prefer Protector due to late game protections and stats. Go Soul Eater instead of Brawler's Beat Stick if no anti-heal is needed. You can go magi's if a god you are trying to kill has heavy cc, preventing you from doing a combo.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Soul Eater Soul Eater
Build Item Magi's Revenge Magi's Revenge

Pele's Overview

Pele is a high damage god who can sustain off her passive very easily in fights, making her hard to kill solo or in team fights without proper CC. Pele has a special flame meter above her health bar to signify how much fuel she has. Beside that meter are two meteors to signify how many charges of Pyroclast she has.

Passive


Everlasting Flame


When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 30s cooldown.

This passive is signified by an icon appearing above your health bar and Pele glowing.

POWER: 5+1 per level
LIFESTEAL: 40%
ABILITY LIFESTEAL: 15%
DURATION: 4s


Ability 1


Pyroclast


Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability. Pele has 2 charges of this ability.

Besides her fuel meter are two meteors to signify how many charges of pyroclast she has.

DAMAGE: 60/100/140/180/220 (+60% OF YOUR PHYSICAL POWER)
RETURN DAMAGE: 20 (+15% OF YOUR PHYSICAL POWER)
COST: 40/45/50/55/60
COOLDOWN: 14S

Ability 2


Eruption


Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies. At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

INNER DAMAGE: 80/125/170/215/260 (+80% OF YOUR PHYSICAL POWER)
OUTER DAMAGE: 140/180/220 (+60% OF YOUR PHYSICAL POWER)
COST: 60/65/70/75/80
COOLDOWN: 15S

Ability 3


Magma Rush


Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active. Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel. This damage does not trigger Item effects.

DAMAGE: 10/15/20/25/30 (+5% OF YOUR PHYSICAL POWER)
SPEED: 30%
AMPLIFIED DAMAGE: 20/35/50/65/80 (+20% OF YOUR PHYSICAL POWER)
AMPLIFIED SPEED: 60%
INITIAL FUEL COST: 5
COST: 10
COOLDOWN: 0S

Ability 4


Volcanic Lightning


After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone. For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 50% reduced damage.

DAMAGE: 200/280/360/440/520 (+60% OF YOUR PHYSICAL POWER)
CONE DAMAGE: 100/140/180/220/260 (+40% OF YOUR PHYSICAL POWER)
SLOW: 20/25/30/35/40%
SLOW DURATION: 3S
COST: 100
COOLDOWN: 90S

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1
bigman7305 | March 4, 2023 9:35pm
I think it would be better if you swapped crusher and beat stick and then made beat stick situational because that item is pretty bad unless you REALLY need antiheal
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League of Legends Build Guide Author reenry
A Fiery Guide to Pele (WIP)
Table of Contents

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