Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ra guides

10/10 Ra Snipe Build

0 0 7,122
by Cowtatoes updated January 30, 2017

Smite God: Ra

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Ra Build

Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 4 6 7 10

Divine Light

2 A B
Divine Light
3 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
2 8 11 12 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 4 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 8 11 12 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Introduction

This is my first guide I am making so sorry if it sucks but hey this is a for-fun build that can be good if you are like a Ra Ult-Hitting pro. I recommend this for Joust because I find people build less protections in Joust due to it being less serious of a game mode than Conquest but you are welcome to edit it (maybe switch BoT for more penetration) for any scenario. This build plays to Ra's strengths... blasting off his 1 and 4 whenever they are up. Like I said earlier, this build is more for fun because it is high damage, low(ish) penetration, and no protection but it deals SO MUCH DAMAGE!!

Items

These item are for maximizing his damage and burst but is flexible so you can include more penetration or defense to fit your needs situation.

Skills

You want to upgrade your skills this way with this build to end up one hitting (or close to one hitting) people near the end of the game. Upgrading your 4 not only increases its damage but decreases its cooldown allowing you to snipe/destroy/miss more often. Upgrading your 1 will allow you to do massive amounts of damage and clear greatly so that is in second priority. Your 3 is in third priority because it can be used for little damage and healing allies or minions but is not (in my opinion) as great for a high damage Ra build as the 4 and 1. Lastly, your 2 is upgraded because it is more situational than Ra's 4/1/3. It is either used for proccing your passive to escape, instigate with the slow and blind, chase with your passive and slow, etc. Overall, your 4 for damage, 1 for damage and clear, 3 for healing and some damage, and 2 for certain situations.

Summary/ Ranked Play/ Pros and Cons

In conclusion, this build is for pure damage. This build could possibly be used for ranked play if you switch some things around and find out when you have to make it adapt to your play style and how the game is going. Finally, the Pros and Cons have already been said. Thanks for reading this terrible guide. The End.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved