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Surtr Jungle 10.1

7 1 15,593
8.2
by GlockInDaSock updated February 12, 2023

Smite God: Surtr

Build Guide Discussion 0 More Guides
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Build Summary

Penetration and Lifesteal Based Start

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Wing Shard Wing Shard
Build Item Blink Rune Blink Rune

Penetration and Lifesteal Based Final Build

Notes Note: If it gets past the 30+ minute mark, trade Jotunn's for a Heartseeker for 40% pen and bonus ability damage.

Notes

Note: If it gets past the 30+ minute mark, trade Jotunn's for a Heartseeker for 40% pen and bonus ability damage.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Hydra's Lament Hydra's Lament
Build Item Asi Asi
Build Item The Crusher The Crusher
Build Item Serrated Edge Serrated Edge
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Surtr's Skill Order

Flames of Muspell

1 X Y
Flames of Muspell
3 8 11 12 13

Giant's Grasp

2 A B
Giant's Grasp
2 15 16 18 19

Emberwalk

3 B A
Emberwalk
1 4 6 7 9

End of Days

4 Y X
End of Days
5 10 14 17 20
Flames of Muspell
3 8 11 12 13

Flames of Muspell

1 X
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp.

This ability's bonus damage increases per stack (max. of 999). Surtr gains 1 stack when hitting an enemy, or 3 if the target is a god. Surtr also gains 2 stacks when killing an enemy, or 5 if the target is a god.

Ability Type: Buff
Damage per Tick: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power) every second for 3s
Bonus Damage: 35 + 1 per stack (Magical Damage)
Imp Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Giant's Grasp
2 15 16 18 19

Giant's Grasp

2 A
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.

Magma Rock - Stops on first enemy
Lane Minion - Passes through minions, stopping on first enemy god
Fiery Imp - Passes through minions, stopping on first enemy god and exploding in an area

Ability Type: Circle & Line
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
AoE Damage: 30 / 60 / 90 / 120 / 150 (+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Emberwalk
1 4 6 7 9

Emberwalk

3 B
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts.

While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.

Ability Type: Buff
Damage: 35 / 55 / 75 / 95 / 115 (+20% of your Physical Power)
Bonus Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Movement Speed: 10% + 5% per enemy hit (max. 3 stacks)
MS Debuff: 15% for 2s
Duration: 4s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
End of Days
5 10 14 17 20

End of Days

4 Y
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down.

Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps.

Surtr’s Meteor deals increased damage and knocks up enemies hit.

Ability Type: Ground Target
Damage: 210 / 285 / 360 / 435 / 510 (+60% of your Physical Power)
Meteorite Damage: 50 / 75 / 100 / 125 / 150 (+15% of your Physical Power)
Cost: 100
Cooldown: 100s

Extended Build

Optional Defensive Substitutions

Notes Note: Do NOT take these items, unless you are in dire need of survivability, as life steal should sustain you in fights.

Notes

Note: Do NOT take these items, unless you are in dire need of survivability, as life steal should sustain you in fights.

Build Item Winged Blade Winged Blade
Build Item Berserker's Shield Berserker's Shield
Build Item Magi's Revenge Magi's Revenge
Build Item Elixir of Defense Elixir of Defense

Offensive Item Substitutions

Notes Note: Unless direct counter-building, Stick with the full build.

Notes

Note: Unless direct counter-building, Stick with the full build.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Soul Eater Soul Eater
Build Item Shadowdrinker Shadowdrinker
Build Item Arondight Arondight
Build Item Bloodforge Bloodforge
Build Item Potion of Power Potion of Power

Quick Tips

Surtr is a great off-role character for Jungle with his cleaves, movement speed, Hard CC, and single target damage contribute to his overall success. Here are a few things to note when playing him.
1)Cleaves and Auto Cancels: Surtr has a hit chain of 1x, 0.75x, 1x, 1.5x damage and swing time with a cleave on the 2nd and 3rd attacks. These are excellent clear and AOE damage for helping you clear camps and waves. The Build above abuses these cleaves for massive healing once you purchase Asi. The best way I have found to use Surtr's attack chain is as follows:
Blink in if needed--> Ability 3 --> Auto Attack --> Ability 1 --> 2 Auto Attacks --> Ability 2 --> Auto Attack --> Ultimate Ability --> reset Chain.
If you are about to be hit by a Hard CC or if they have an escape, use the ultimate to chase them down since you should be using blink to engage first.
2)Stacking Flames of Muspell: Stacking is a unique mechanic to Surtr as each death of an enemy that is currently being damaged with Flames of Muspell gives him 1 stack, stacking up to 200x. Each stack gives 3 bonus magical damage on hit, with the addition of a base of 30 instant magical damage on application. Because Surtr has up to a 10% passive CDR for being a warrior, and the build gives him the final 30%, you should start to use Flames of Muspell on camps that you are about to finish in order to obtain stacks overtime. Do be Aware that it will only apply to 1 target even with Surtr's cleave. You should aim to have about 50+ stacks at 30 minutes if you do it efficiently.
3)When to use your hard CC: Surtr's only hard CC is his 2nd ability, Giant's Grasp. One thing I see many Surtr players do incorrectly is initiate with Giant's Grasp or wait too long leaving the enemy room to escape. You should use this ability when an enemy channels for a while or if they use their only source of mobility/dash, as this will allow Surtr to catch up easily. Note that this ability is usually not used for Jungle clear as it is single target unless you have an imp or minion.

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League of Legends Build Guide Author GlockInDaSock
Surtr Jungle 10.1
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