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Danzaburou Builds & Guides

Japanese Hunter Ranged Physical
Find the best Danzaburou build guides for SMITE Patch 11.3. You will find builds for arena, joust, and conquest. However you choose to play Danzaburou, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Danzaburou's skills, stats and more.
Favor: 5500 Gems: 200

Danzaburou Statistics

644 (+82) Health
230 (+38) Mana
370 (+0) Speed
None Progression
55 (+0) Range
1 (+1.4) Attack / Sec
40 (+2.6) + 100% of Physical Power Damage

Danzaburou Skills

Danzaburou Skill Dubious Savings

Dubious SavingsPassive

Every time Danzaburou actively gains gold, he stores 10% into one of his money pouches instead. When a pouch is completely filled, Danzaburou gains bonus gold and a permanent Physical Power increase before switching to a larger money pouch.

Ability Type: Buff
Pouch Thresholds: 80 / 140 / 200 / 300 Gold
Bonus Gold: 180 / 265 / 350 / 500
Bonus Power: 10 per pouch
Danzaburou Skill Fool's Gold

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 140 / 185 / 230 / 275 (+80% of your Physical Power)
Explosion Damage: 30 / 55 / 80 / 105 / 130 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Danzaburou Skill Alluring Spirits

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 20 / 40 / 60 / 80 / 100
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Danzaburou Skill Tanuki Trickery

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Danzaburou Skill Uproarious Rocket

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 90s

Danzaburou Lore

Among the tanuki of Sado Island, one name is known above all others – that of Danzaburou. The supreme commander of all tanuki is infamous for his antics and his tricks are justly feared by mortal and immortal alike.

A shape-shifter and trickster without equal, Danzaburou has never met a prank he would not pull. While these are mostly for his own amusement, he has been known to act on behalf of others, so long as he finds it entertaining. Even so, like all tanuki, he lives to cause trouble, and relishes every opportunity to show off his cleverness, as well as his capacity to cause havoc.

Nowhere is this more evident than on the battlefield, where Danzaburou surrounds himself in chaos and confusion. He fights with great cunning. When not dodging his opponent's attacks, or leaving a statue in his place to absorb the brunt of their wrath, he's hiding in plain sight, waiting for his moment to strike. To say that Danzaburou is a frustrating opponent is an understatement.

But Danzaburou brings more than just frustration – he is also a purveyor of good fortune. Jug of sake in one hand, and a promissory note in the other, the tanuki offers his opponents a drink and payment even as he plans his next trick or three. With his sly grin and big belly, the cheerful tanuki can turn even the staunchest of his foes into a friend – at least for as long as it takes to get to the bottom of a jug of sake.

It is said that Danzaburou has been outwitted only once, by a human peasant. Ever since, the tanuki has refrained from playing tricks on hapless humans. Instead, he reserves his best pranks for what he considers to be a less perceptive audience...

Namely, the gods themselves.

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