If you are in the jungle role, the hardest counter to an Athena is an aggressive early game jungler (Ex. Thanatos Bastet) to shut her gold income down early, Athena will always have the capability to make plays due to her kit. But halting her progression in slight victories through counter jungling can give your team a large lead transitioning into the mid game. Or playing a jungle with quick rotation such as Thor to counter gank her plays is another viable suggestion.
As Support, anyone that can peel or cleanse is a hard counter, such as Geb's Stone Shield as always, remember to ward and be vocal with your team.
As Hunter grab Greater Purification, if you have escape or cc immunity just be aware of her positioning.
Counterjungling isn't a thing in Smite. It's too easy to run away from. The only thing you can do is try to get an early kill and snowball from there, which you will, because jungling in this game is ******ed. So in other words, outside of the first three minutes of the game, forget it.
Beads are worthless for counterplay. What they are good for is baiting. You can't counterplay Athena, but you can bait her into going in and then killing her.
Supports are so damn easy, just don't be ******ed in-lane and CC Athena right after she three's.
Hunters, just pop escapes.
Mages, just turn around and kill her because you are literally always 2-3 levels higher than her. Or run away, whatever.
tl;dr, get beads and lose your gold advantage against the enemy laner and die anyway because beads has a 180 sec cooldown at worst and her taunt has an 18 sec cooldown.
Or get beads and tie with the enemy laners since they also bought beads because your jungler ganks often. This will never happen.
Or don't get beads and die. Grit your teeth and play the game.
(literally just ward)
(there is no other answer which is more painfully obvious than this)
(if she ults onto their laner just run)
(but yeah ward)
(did I say ward yet)
(yeah ward)
Warding isn't an option because literally everyone wards in higher levels of play and junglers simply avoid or go through them.
When everyone wards, wards are something that everyone goes through and disregards eventually. It's like autoattacking - such a basic thing that everyone just accepts it as a fact and moves on.
Take it from a jungle main. I know the enemy wards. I don't care. I can't do **** about it, so I just move on and play through it.
(Edit: Basically, warding only makes you NOT lose the game, it doesn't make you win it.)
Yeah I know you ignore them, but that doesn't mean you shouldn't do it. If you don't ward as a laner you get ganked and die. If you do ward, especially against someone like athena, who can't jump over walls, you don't get ganked and die.
Just because it's required doesn't mean it isn't a solution. If Athena doesn't get cheese kills, she won't have the gold income to seriously scale up, which imo, is fine by me.
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