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Dark Whisperer Insanity!

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Forum » News » Dark Whisperer Insanity! 7 posts - page 1 of 1
Permalink | Quote | +Rep by Alan LaFleur » May 14, 2014 4:59pm | Report



Skins

Dark Whisperer Ah Muzen Cab


Blind Vengeance Nemesis voice pack added.


  • NOTE: Night Prowler Bastet has been removed from the game while aspects of the skin are reworked. Our sincere apologies for this inconvenience. Everyone that purchased Night Prowler will be refunded the gems from the purchase.





Siege

  • Added Siege mode to Custom matches.
  • Siege towers can no longer be kited into the jungle.
  • Fixed an issue with Map Guides always showing in Siege when disabled.
  • Fixed an issue in which Siege wins were not appearing on gold loading screen cards.
  • New "temp" voice over work has been added.
  • Increased maximum player respawn timers.
  • Added sounds for siege weapon spawn and death.





Misc

  • Fixed an issue on the store stats tab with Physical Protection showing in Magical Stats.
  • Fixed a party match lobby issue where skins and re-roll were unavailable.
  • Accolade art is now suppressed if an objective bar is up.
  • Fixed missing god kill announcements.
  • Fixed an issue in Tutorial where the store couldn't be closed.
  • Fixed an issue with item cooldowns persists in the item slot after selling.
  • Fixed an issue with players reconnecting to a paused match not seeing their HUD elements correctly.
  • Possible bug fix with people disconnecting during the match loading screen.
  • Fixed issue with Ticker on return to lobby.
  • Fixed tooltip for all Joust queue descriptions.





League
  • All in game league screens have undergone an Art pass.
  • Changed the points trend algorithm to show a players point trend over 24 hours. If a player is point positive then it will show an up arrow and a down arrow if negative.
  • Added new art for all of the league divisions.
  • Added Season 1 league rewards. Players will be given a player icon for the highest tier that they completed.
  • Fixed bug where friends would not refresh based on switching leagues.
  • If you do not participate in the league you will still see your friends that are.
  • Friends list now shows division they are in.
  • Friends list now shows point trending.
  • Increased leaderboard size from 100 to 200 players.
  • League queue descriptions have been updated.
  • Various season closing enhancements / bug fixes.
  • Various updates to league pages on out of game website.





Match Lobby
  • Improved art pass on draft mode match lobby.
  • Fixed bugs with auto-lock in post 2nd ban phase.





Spectator
  • Siege Map now features support for a custom sub-level that clears trees and other obstacles for improved spectating.





General Gameplay
  • All healing reduction abilities on gods should now stack with healing reduction from items.





Gods - Blance/Updates/Fixes

Artemis
  • General
    • Fixed an issue with the bow showing up purple on the Stalker skin.
    • Fixed Boar interactions with players that are jumping


Bakasura
  • General
    • Fixed misspelling in lore.


Bastet
  • Pounce
    • Bastet can no longer pounce back while under the effects of crowd control.
    • Bastet is now CC immune for 1s after she lands from the initial Pounce. She can still Pounce Back for up to 4s, but is only guaranteed being able to do it for the 1s CC immunity.
  • Razor Whip
    • Casting time increased from 0.2s to 0.35s.
    • Damage reduced from 30/50/70/90/110 to 25/45/65/85/105.


Kumbhakarna
  • Epic Uppercut
    • Corrected tooltip error.
    • Fixed an issue with Kumbhakarna not dashing when firing next to an enemy Hades during Pillar of Agony.


Osiris
  • General
    • Exalted One skin now correctly shows red eyes.
    • Base health increased from 410 to 475.
  • Judgement Tether
    • Addressed an issue that prevent Osiris from using his basic attack
  • Lord of the Afterlife
    • This ability may now be used while crippled, and provides CC immunity while leaping.
    • All enemy gods in the area are now hit, instead of just the lowest health god.
    • Can no longer cancel the start up, which fixes a basic attack progression issue.


Scylla
  • Sic 'Em
    • Corrected an issue with lifestealing once at rank 5. Now only the initial target hit will proc lifesteal on this ability.


Sobek
  • Sickening Strike
    • The healing debuff from this ability now stacks properly with healing debuffs from items.


Thanatos
  • Hovering Death
    • Fixed an issue with getting stuck after firing Aegis before ascending.


Xbalanque

Alan LaFleur


Remarkable (6)
Posts: 33
Permalink | Quote | +Rep by Talenhiem » May 14, 2014 6:12pm | Report
hold on a sec... is that an Osiris BUFF I see? I mean, WHAT?

If you can explain it, I'll accept it. But at face value...

Talenhiem


Prominent (33)
Posts: 768
View My Blog
Permalink | Quote | +Rep by SpreadTheMadness » May 14, 2014 6:26pm | Report
Talenhiem wrote:

hold on a sec... is that an Osiris BUFF I see? I mean, WHAT?

If you can explain it, I'll accept it. But at face value...

The folks at HiRez saw that Osiris was under-performing in matches so they buffed him. It's as simple as that.

SpreadTheMadness


Notable (1)
Posts: 14
Permalink | Quote | +Rep by Swampmist1142 » May 14, 2014 6:45pm | Report
Osiris did actually avoid the whole power creep thing because of the early nerf. Honestly, his ult was kinda **** once they made it not root, glad they at least made it better for team fights.

Swampmist1142


Remarkable (8)
Posts: 360
Permalink | Quote | +Rep by Aphnex » May 14, 2014 8:27pm | Report
Now that I've experienced it, Osiris is SOOOOOO boring. His SFX are dull, his skills are dull, his attack speed is too chaotic; he's actually fairly easy to counter: Combat blink or beads, hell, even sprint. Plus the stun isn't even two seconds anymore, which I am glad about.

The buff was actually necessary because his jump is incredibly hard to hit. Basically, Osiris is the outcome of Kali's late game, and Nemesis' Warrior-Assassin attributes (which is why I don't understand why they both can't be assassins, their warrior attire is just...wrong.)

I'm more interested in the skins at this point, because SMITE has been a real let down with gods since Geb. I'm seriously doubting why I still play SMITE at this point. Probably because I love the concept of a third-person MOBA, but Hi-Rez just doesn't know how to execute it substantially enough for my taste. But I'll give them credit: these patch notes were actually pretty necessary. Keep trying, Hi-Rez.

Aphnex


Prominent (30)
Posts: 690
View My Blog
Permalink | Quote | +Rep by Alan LaFleur » May 15, 2014 12:24am | Report
Aphnex wrote:

Now that I've experienced it, Osiris is SOOOOOO boring. His SFX are dull, his skills are dull, his attack speed is too chaotic;


Sounds pretty on point for a God that is basically a zombie.

Alan LaFleur


Remarkable (6)
Posts: 33
Permalink | Quote | +Rep by TheLostPixel » May 20, 2014 11:41pm | Report
Ohh nooo Bastet Nerfed... that's so bad man.

TheLostPixel



Posts: 1

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