NOTE: Night Prowler Bastet has been removed from the game while aspects of the skin are reworked. Our sincere apologies for this inconvenience. Everyone that purchased Night Prowler will be refunded the gems from the purchase.
Siege
Added Siege mode to Custom matches.
Siege towers can no longer be kited into the jungle.
Fixed an issue with Map Guides always showing in Siege when disabled.
Fixed an issue in which Siege wins were not appearing on gold loading screen cards.
New "temp" voice over work has been added.
Increased maximum player respawn timers.
Added sounds for siege weapon spawn and death.
Misc
Fixed an issue on the store stats tab with Physical Protection showing in Magical Stats.
Fixed a party match lobby issue where skins and re-roll were unavailable.
Accolade art is now suppressed if an objective bar is up.
Fixed missing god kill announcements.
Fixed an issue in Tutorial where the store couldn't be closed.
Fixed an issue with item cooldowns persists in the item slot after selling.
Fixed an issue with players reconnecting to a paused match not seeing their HUD elements correctly.
Possible bug fix with people disconnecting during the match loading screen.
Fixed issue with Ticker on return to lobby.
Fixed tooltip for all Joust queue descriptions.
League
All in game league screens have undergone an Art pass.
Changed the points trend algorithm to show a players point trend over 24 hours. If a player is point positive then it will show an up arrow and a down arrow if negative.
Added new art for all of the league divisions.
Added Season 1 league rewards. Players will be given a player icon for the highest tier that they completed.
Fixed bug where friends would not refresh based on switching leagues.
If you do not participate in the league you will still see your friends that are.
Friends list now shows division they are in.
Friends list now shows point trending.
Increased leaderboard size from 100 to 200 players.
League queue descriptions have been updated.
Various season closing enhancements / bug fixes.
Various updates to league pages on out of game website.
Match Lobby
Improved art pass on draft mode match lobby.
Fixed bugs with auto-lock in post 2nd ban phase.
Spectator
Siege Map now features support for a custom sub-level that clears trees and other obstacles for improved spectating.
General Gameplay
All healing reduction abilities on gods should now stack with healing reduction from items.
Gods - Blance/Updates/Fixes
Artemis
General
Fixed an issue with the bow showing up purple on the Stalker skin.
Fixed Boar interactions with players that are jumping
Bastet can no longer pounce back while under the effects of crowd control.
Bastet is now CC immune for 1s after she lands from the initial Pounce. She can still Pounce Back for up to 4s, but is only guaranteed being able to do it for the 1s CC immunity.
Osiris did actually avoid the whole power creep thing because of the early nerf. Honestly, his ult was kinda **** once they made it not root, glad they at least made it better for team fights.
Now that I've experienced it, Osiris is SOOOOOO boring. His SFX are dull, his skills are dull, his attack speed is too chaotic; he's actually fairly easy to counter: Combat blink or beads, hell, even sprint. Plus the stun isn't even two seconds anymore, which I am glad about.
The buff was actually necessary because his jump is incredibly hard to hit. Basically, Osiris is the outcome of Kali's late game, and Nemesis' Warrior-Assassin attributes (which is why I don't understand why they both can't be assassins, their warrior attire is just...wrong.)
I'm more interested in the skins at this point, because SMITE has been a real let down with gods since Geb. I'm seriously doubting why I still play SMITE at this point. Probably because I love the concept of a third-person MOBA, but Hi-Rez just doesn't know how to execute it substantially enough for my taste. But I'll give them credit: these patch notes were actually pretty necessary. Keep trying, Hi-Rez.
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