Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vulcan Rework Idea

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » God & Item Ideas » Vulcan Rework Idea 5 posts - page 1 of 1
Permalink | Quote | +Rep by RazeMage » December 19, 2013 3:02am | Report
Vulcan Rework Idea

So, like some people see that Vulcan fans doesn’t like the change on Vulcan because they like the more tanky Vulcan than magical Vulcan. Because of that, I have an idea for Vulcan

General :
Return basic attack to melee

Passive : Spare Parts
After casting 3 skills, the next basic skill is enchanced

Backfire
Vulcan blast a fireball out of his Forge, pushing him back and dealing 50/75/100/125/150 (+50% magical power) magical damage, marking for 5s and stunning for 1s the first god that is hit and silence the other God for 1s. Cannon prioritizes the marked target and slows by 10% to that god. If spare parts is active, the damage is doubled. Cooldown : 9/8/7/6/5. Cost : 40/45/50/55/60

Inferno Cannon
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 30/50/70/90/110 +20% of you magical power in damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources and has 200/250/300/350/400 (+20% Vulcan’s health).. If spare parts is active, the cannon has 360 degree radius (forever) and hit 100% faster for 2s Cooldown: 15. Cost: 65/70/75/80/85.

Magma Bomb

Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging for 50/100/150/200/250 +30% of magical power, stunning for 1s, and knocking back nearby enemies. If spare parts is active, the enemies are slowed by 25% for 2s and you heal by 10% of your maximum health. Cooldown: 10. Cost: 50/55/60/65/70.

Thumper XVI (Upgraded)
Vulcan put his finest creation onto he battlefield. The thumper is big and blocks movement and has 200/400/600/800/1000 (+50% your maximum health). It damage all enemies around by 20/30/40/50/60 (+10% magical power) per 0.5s and slows enemies by 25% for 1s. After 3s or the turret is destroyed, it exploded, dealing 20/40/60/80/100 (+40% magical power) (+50% turret remaining health) and stuns all enemies around for 0.5s. Cooldown : 90s Cost : 80/90/100/110/120

RazeMage
<Veteran>

Awards Showcase
Show more awards

Distinguished (58)
Posts: 1611
View My Blog
Permalink | Quote | +Rep by Deathsession » December 19, 2013 3:27am | Report
The passive is really neat. Good job. I like you giving him more control, that's what he needas more of if they want him to go the serious caster route. Although his turrets still need to be beefier, lategame it's just like busting a AMC hive.. Yawn.

I am among those who strongly dislike Vulcans changes. He seems too ineffective now.

Turrets get 1 shot since no more defensive sharing!? that's so bad.

Turrets less effective loosing his 360 turn ult.

He's squishier.

New ult seems kinda clunky.. And doesn't hit when you want it too. The delay is massive, and turns out to not be that powerful? most I've done is like a 3rd of a really squishy targets health.

I'd totally take your passive over current. Also, defense sharing should be a passive on the turret naturally.

Deathsession


Established (17)
Posts: 216
Permalink | Quote | +Rep by RazeMage » December 19, 2013 3:46am | Report
I revert him back to be a tank, so i give him more utility than damage

RazeMage
<Veteran>

Awards Showcase
Show more awards

Distinguished (58)
Posts: 1611
View My Blog
Permalink | Quote | +Rep by Subzero008 » December 19, 2013 10:44pm | Report
RazeMage wrote:

Vulcan Rework Idea

So, like some people see that Vulcan fans doesn't like the change on Vulcan because they like the more tanky Vulcan than magical Vulcan. Because of that, I have an idea for Vulcan

General :
Return basic attack to melee
Kinda vague here, but I like it. Hopefully something related to CC instead of damage.

Passive : Spare Parts
After casting 3 skills, the next basic skill is enchanced

Kinda vague here, but I like it. Hopefully something related to CC instead of damage. Oh, wait, it's abilities, not basic attacks. Oops.

RazeMage wrote:
Backfire
Vulcan blast a fireball out of his Forge, pushing him back and dealing 50/75/100/125/150 (+50% magical power) magical damage, marking for 5s and stunning for 1s the first god that is hit and silence the other God for 1s. Cannon prioritizes the marked target and slows by 10% to that god. If spare parts is active, the damage is doubled. Cooldown : 9/8/7/6/5. Cost : 40/45/50/55/60

I think it should just mark the target, and it should stun if Spare Parts is active, because otherwise it has way too much CC for a 5 second cooldown.

RazeMage wrote:
Inferno Cannon
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 30/50/70/90/110 +20% of you magical power in damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources and has 200/250/300/350/400 (+20% Vulcan's health).. If spare parts is active, the cannon has 360 degree radius (forever) and hit 100% faster for 2s Cooldown: 15. Cost: 65/70/75/80/85.

Very interesting. I think the upgrades version needs to be changed from 360 degrees to 180, because otherwise melee gods will be pretty much useless against Vulcan. But I like the rest of it.

RazeMage wrote:
Magma Bomb
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging for 50/100/150/200/250 +30% of magical power, stunning for 1s, and knocking back nearby enemies. If spare parts is active, the enemies are slowed by 25% for 2s and you heal by 10% of your maximum health. Cooldown: 10. Cost: 50/55/60/65/70.

The healing seems out of place. I think the healing should be removed, and maybe the Spare Parts upgrade should give a longer stun, rather than a slow.

RazeMage wrote:
Thumper XVI (Upgraded)
Vulcan put his finest creation onto he battlefield. The thumper is big and blocks movement and has 200/400/600/800/1000 (+50% your maximum health). It damage all enemies around by 20/30/40/50/60 (+10% magical power) per 0.5s and slows enemies by 25% for 1s. After 3s or the turret is destroyed, it exploded, dealing 20/40/60/80/100 (+40% magical power) (+50% turret remaining health) and stuns all enemies around for 0.5s. Cooldown : 90s Cost : 80/90/100/110/120

Okay, that is pretty cool. A Thumper as an ultimate is very unique, and I like it.

My god, it has about the same health as a carry.

I like how it functions as a damage skill and a zoning tool at once, kind of like a mobile Ymir ult. I think you can up the base damage on the explosion a bit, and it needs to automatically explode if it dies. Maybe have the stun scale depending on turret health.

Overall, I love your changes. Nice work.

Subzero008


Renowned (112)
Posts: 4262
View My Blog
Permalink | Quote | +Rep by Vaeldyn » December 20, 2013 12:13am | Report
Better than the so called magic version!

Maybe I would up the lifetime of the Ult on 4s? And increase the explodedamage accordingly

Vaeldyn


Notable (4)
Posts: 267

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }